Commit graph

19 commits

Author SHA1 Message Date
WayofTime 37051b4e34 Fixed the null check in GenericHandler for using a bow. 2021-01-23 10:05:56 -05:00
WayofTime 113c33ca5c Fixed server-side crashes and fixed a wrong check for the Smelting anointment. 2021-01-16 11:51:26 -05:00
WayofTime 5713d6db2a Added additional anointments as well as some misc things
Added several Anointments (still need to list them fully).
Also made it so that the Charges can be thrown.
2021-01-15 10:10:55 -05:00
WayofTime 68f917cb5b Added a couple new Anointments
This includes Holy Water and Hidden Knowledge.
Also fixed the JEI compat for the Alchemy Table so that hovering over the arrow shows the requirements.
2021-01-12 11:44:41 -05:00
WayofTime 7f2c40a1c4 Added most of the rest of the Anointment framework and a few more items.
Includes a Fortune, Silk Touch, and +damage Anointment.
2021-01-12 08:27:47 -05:00
WayofTime 0354045796 Fixed the Body Builder upgrade
Yay for not setting the map correctly!
2020-12-31 20:56:56 -05:00
WayofTime b8396a7969 Removed console spam when players pick up xp 2020-12-31 17:44:05 -05:00
WayofTime 9d18353a2e Fixed the Living Armour causing a NPE under certain conditions
In most cases where it is pertinent, changed the LivingStats calls to check if the stats actually exist on the chestpiece.
2020-12-15 18:53:33 -05:00
WayofTime 7b938c28b4 Added more to the upgrades
Added a lot of the regular upgrades, as well as added the recipe for the Binding Reagent. The rituals used for upgrading/removing upgrades for the Living Armour were also added, as well as the Ellipsoid ritual. Complete for BM 3.0.2
2020-12-07 09:09:50 -05:00
WayofTime 953bac9298 Added a few more upgrades to the Living Armour
... Wait, was I supposed to put something in here?
2020-12-05 11:26:01 -05:00
WayofTime 2075fa5be3 First stab at Living Armour reimplementation.
Added a lot of the upgrades, but there's still more testing/upgrades to be done/reimplemented.
2020-11-28 12:04:11 -05:00
WayofTime 06faa916c3 Added more rituals
Includes the Green Grove, Regen, Animal Growth, and a fix to the Feathered Knife ritual so that it... doesn't cause the damage animation.
2020-11-26 15:21:03 -05:00
WayofTime ab9de5341e Worked on the Sentient Scythe
First stab (pun intended) on the Sentient Scythe. Still have a bit of work to do (such as balancing) but it's... usable.
2020-11-23 21:06:08 -05:00
Arcaratus 574d6a8e74
Creating a usable API (#1713)
* Initial stab at API structuring

* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff

* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance

* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs

* Made API dummy instances
Refactor packaging
2020-11-23 21:03:19 -05:00
WayofTime 952b6aeeb0 Added Tome of Peritia
Final push before the build.
2020-11-21 10:54:40 -05:00
WayofTime 295488f144 Finished adding the "Creeping Doubt" plant block.
Still need to do some more work, such as adding the seeds and the material you get from the plant.
2020-11-21 09:54:13 -05:00
Arcaratus 1ae356c886
Initial stab at API structuring (#1711) 2020-11-18 13:53:20 -05:00
WayofTime b6931a3116 Initial work on DemonWillGauge
Includes the PacketHandler as well as the base system for HUDElements. Still need a replacement for the GuiConfig.
2020-11-11 21:15:58 -05:00
WayofTime 9fa68e86ae Attempt to fix 1.16.3 branch's issues on the repository
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
2020-10-29 15:50:03 -04:00