WayofTime
1adbe04ab8
Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory.
2016-08-23 17:53:33 -04:00
WayofTime
ebd7b1f8da
Updated mimics so that they store and display the meta for the block they want to mimic (using reflection).
2016-08-23 15:13:03 -04:00
WayofTime
117e692969
Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5
Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
2016-08-22 14:22:18 -04:00
WayofTime
f734e93921
Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
2016-08-20 14:00:08 -04:00
WayofTime
64c06e39b5
Added retreat-and-heal AI to the Specters
2016-08-17 15:48:59 -04:00
WayofTime
5592e8661b
Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
2016-08-16 21:41:02 -04:00
WayofTime
939e1c3946
Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing.
2016-08-16 18:22:05 -04:00
WayofTime
007c6c5ace
Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
2016-08-16 16:13:29 -04:00
WayofTime
5953a5a0cf
A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
2016-08-15 21:52:54 -04:00
WayofTime
38f4ea6bac
Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow.
2016-08-15 17:09:01 -04:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
WayofTime
c201beb87f
Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
2016-08-14 14:14:25 -04:00
WayofTime
5dc98a0be0
Removed silly crystal overlay and added more Will brackets to the Sentient Sword
2016-08-13 10:13:33 -04:00
WayofTime
d3c6a474de
Added the Corrosive Green Grove augmentation
2016-08-10 17:24:36 -04:00
WayofTime
2350f0e35b
Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades
2016-08-07 21:00:58 -04:00
WayofTime
eceb041fab
Fixed Quick Feet, Elytra, and the jumping one (lol) on servers
2016-08-07 20:53:00 -04:00
Nicholas Ignoffo
7516f9c5d3
Added a way to view the progress towards the next upgrade level
...
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo
0538f206bb
Living armor should not be repairable with Iron Ingots
2016-07-27 16:50:27 -07:00
WayofTime
98406793a1
Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3
2016-07-26 19:44:42 -04:00
Nicholas Ignoffo
9a39a9f6f0
Cleaner repairable check for Living Armour
2016-07-25 23:08:24 -07:00
Nicholas Ignoffo
26d6a8271d
Add tooltip to holding sigil displaying keybinding
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https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime
6a937c2047
Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray.
2016-07-21 16:49:12 -04:00
WayofTime
856d7c1fc8
Apparently static variables can be rather shocking
2016-07-18 19:10:51 -04:00
WayofTime
bf045dbebd
Sigil of Holding Shenanigans
2016-07-18 19:09:53 -04:00
WayofTime
b31ff082e9
Fixed it so that setting the altar to display tier 1 actually works.
2016-07-14 21:27:13 -04:00
WayofTime
78a0de0b1f
Changed the tooltip of the ritual diviner so that it gives information about the selected ritual
2016-07-13 18:56:42 -04:00
WayofTime
767b09221c
Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
...
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
98ed17fe21
Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
2016-07-10 15:27:26 -04:00
WayofTime
b8745e34ee
Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem
2016-07-09 21:45:35 -04:00
WayofTime
d314d84fbe
Adjusted the damage of the other bound tools.
2016-07-06 21:33:40 -04:00
WayofTime
58a55ec5d4
Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
2016-07-06 21:25:25 -04:00
Nicholas Ignoffo
7fdbcf3b3c
Altar and Dagger should respect 0 LP as an effective blacklist ( #837 )
2016-07-04 20:17:23 -07:00
WayofTime
1836fc742d
Fixed server sided issue with Attractor Array
...
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
Nicholas Ignoffo
fc57486054
Revert changes to Sacrificial Dagger
...
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
Arcaratus
81d7cd4093
Bucket recipe fix and Creative Sacrificial Dagger fix ( #827 )
...
* Bucket recipe fix and Creative Sacrificial Dagger fix
* Do #808
* Add a Sacrificial Dagger conversion config
* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime
adc100ee17
(Possibly) further helped eliminate the memory leak issue.
2016-06-26 10:09:18 -04:00
WayofTime
c69b6bbade
Fixed horrible memory leak in the Living Armour. Fixes #825
2016-06-26 09:38:13 -04:00
Nicholas Ignoffo
afa6ccd7f3
Temporarily disable suppression of modded fluids
2016-06-25 16:03:29 -07:00
Nicholas Ignoffo
065043bafa
(Temporary?) Recipe for Holding Sigil ( #824 )
...
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
WayofTime
c4e3dc81f5
Added the appropriate SideOnly checks to make the Rituals work again. Fixes #817 and #819
2016-06-24 17:23:18 -04:00
Arcaratus
f831c0b1e6
no message ( #820 )
2016-06-24 17:16:26 -04:00
WayofTime
899216ba5f
More formatting because Way is a derp
2016-06-23 21:44:01 -04:00
WayofTime
4c3bd1c81f
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-06-23 21:43:38 -04:00
WayofTime
8c4eff0d81
Formatting!
2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
aeb7b0af12
Bound tools should be unbreakable, yet enchantable ( #815 , #793 )
2016-06-23 18:40:28 -07:00
WayofTime
d240daf958
Hey, get back in that commit!
2016-06-23 21:28:11 -04:00
WayofTime
3b93a699d9
Reverted a change that made Bound Tools unenchantable. Mah bad.
2016-06-23 21:26:45 -04:00
Arcaratus
6a2c30834e
Added holograms to TileMasterRitualStone and TileAltar ( #810 )
...
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!
* Getters and formatting changes
* Re-implement commented out feature
* Moved the rendering completely to client-side
Have the Sanguine Book work again
Make it actually work
Tidy things up
* Cycles through tier when right clicked
* Re put onItemUse
* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
Nicholas Ignoffo
7b653a4bb6
Merge branch '1.9-NetworkChange' into 1.9
2016-06-18 13:11:50 -07:00
Arcaratus
6680e8be49
Option to skip empty slots in Sigil of Holding ( #807 )
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* Option to skip empty slots in Sigil of Holding
2016-06-17 15:46:33 -07:00
WayofTime
4b221c2e5c
Made it so that the bound tools are (supposedly more so) unbreakable. Fixes #793
2016-06-17 10:15:46 -04:00
WayofTime
da060639e9
Fixed #774 , a bug that caused the Tome of Peritia to be wonky again.
2016-06-13 14:40:27 -04:00
Nicholas Ignoffo
f99b21cffc
Rewrite LP network data saving system
...
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.
MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.
This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
WayofTime
f8859dbf56
Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour.
2016-06-12 15:20:48 -04:00
WayofTime
e509b4fe69
Added Will collection to the Sentient Bow.
2016-06-12 12:42:32 -04:00
WayofTime
d0e81e6426
Implemented (inefficiently) the sentient tools.
2016-06-12 12:08:06 -04:00
WayofTime
d1bdec7113
(Possibly?) fixed Tome of Peritia bug of the Negative Speed of Light
2016-06-10 19:36:21 -04:00
Nicholas Ignoffo
4eda0d6caa
First pass at coloring Sigil of Holding ( #787 )
2016-06-09 16:59:11 -07:00
Nicholas Ignoffo
513bb113e1
Add transposition blacklist to API ( #790 )
...
Blacklist the same blocks that are blacklisted from the Teleposer.
2016-06-09 16:01:32 -07:00
WayofTime
150ed4c6a9
Fixed separate NPE with the Sigil of Holding.
...
Added possible fix to an Incense glitch.
2016-06-07 21:11:21 -04:00
Nicholas Ignoffo
eccf747a09
Change from bold to italics
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It's much less.. IN-YO-FAIC
2016-06-07 17:19:35 -07:00
Nicholas Ignoffo
d16144ee2c
Make sure sigils are bound before allowing use
2016-06-07 16:43:24 -07:00
Arcaratus
8d66575530
Backstage Sigil of Holding ( #785 )
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* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags
Compact classes
Fix lang stuff?
* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now
Woops
* Quick fix
* Unused import
* Final commit I promise
2016-06-07 15:50:41 -07:00
WayofTime
9aa2f86c88
Fixed #778
2016-06-07 10:34:36 -04:00
Nicholas Ignoffo
d0c0700fda
Un-hardcode block documentation
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Opens it up for all our custom blocks to be able to provide information.
Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime
e406a4fa6f
Grew a Pair
2016-06-02 19:13:50 -04:00
WayofTime
cf72036ff9
Added an initial (read: rough) method to divine where a blood rune is missing for the next tier of altar
2016-06-02 19:09:02 -04:00
Nicholas Ignoffo
5d96b9d2bd
Add Elytra render for Elytra Upgrade
...
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv ) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
Nicholas Ignoffo
5aea7b637a
Fix Green Grove Sigil destroying plants ( #767 )
2016-05-29 16:39:31 -07:00
WayofTime
bdf540aa76
Changed it so the Sentient Sword drops will for IMob instead of EntityMob - slimes have a 33% reduction to will drop.
2016-05-28 07:27:29 -04:00
WayofTime
5e0a390f48
Fixed Sigil of Magnetism and Call of the Zephyr picking up "dead" items.
2016-05-28 07:19:43 -04:00
Nicholas Ignoffo
36a5b7f6a1
Fix bound tools working on incorrect materials ( #752 )
2016-05-27 23:03:32 -07:00
Nicholas Ignoffo
cebf71c329
Fix Gate of the Fold endless loop ( #743 )
2016-05-21 12:57:04 -07:00
Nicholas Ignoffo
dce6bf1e93
Add rune type colors Ritual Diviner tooltip
...
Fixes casing for direction as well. IE: north -> North
2016-05-21 12:47:17 -07:00
Nicholas Ignoffo
253da93b3e
Make it clearer when arrow is not able to fire ( #744 )
...
- Now does not fire an arrow (seems kinda obvious)
- Plays the "fire extinguish" sound as further indication.
2016-05-20 22:39:54 -07:00
Nicholas Ignoffo
de5e23e6c4
package-info upd- I mean 1.9.4 update
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These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
WayofTime
1936e2d251
Fixed bound sword stuttering
2016-05-14 15:33:05 -04:00
Nicholas Ignoffo
0855c61943
Fix bound tool attributes ( #741 )
2016-05-13 17:05:40 -07:00
WayofTime
b684aebdaa
Fixed the Living Armour so that it wouldn't get damaged by self-sacrificing when you had upgrades that mitigate unblockable sources.
2016-05-12 15:44:12 -04:00
WayofTime
e363ba8ffb
- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
...
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
2016-05-12 14:51:42 -04:00
Nicholas Ignoffo
b2fb264108
Phantom Bridge sigil should now work while riding entities ( #717 )
...
http://i.imgur.com/TnQRX6v.gifv
2016-05-11 17:27:01 -07:00
WayofTime
d79be6d312
Added saltpeter and sulfur, used for gunpowder creation and will be used for other things.
2016-05-06 17:51:39 -04:00
WayofTime
ec2ddbd427
Added more alchemy recipes
2016-05-05 15:46:09 -04:00
WayofTime
03fa7b2712
Added plant oil and associated recipes - need to compile a list for future alchemy items
2016-05-05 07:59:08 -04:00
WayofTime
e3b72c3b7e
Made the Tough Skin effect easier to get, and increased the durability of living armour by 50%.
2016-05-04 19:32:32 -04:00
WayofTime
37cb2a1360
Added some more recipes (like rudimentary ore doubling) to the alchemy table
2016-05-04 19:25:42 -04:00
WayofTime
86efa8b1a3
Updated the Alchemy Table recipe system so that it can provide better custom recipes
2016-05-04 16:44:32 -04:00
WayofTime
25108a5838
Formatting pass.
2016-05-02 20:56:32 -04:00
lazerzes
3f5fd16f87
Fixed Issue #703 ; Blocks with MetaData being reset to 0
2016-05-02 20:45:38 -04:00
WayofTime
7116e3775e
Worked on the Alchemy Table - final push for -35
2016-05-02 08:27:38 -04:00
WayofTime
d3379ff69b
Additional work on the Alchemy Table, as well as the Elytra upgrade.
2016-05-01 22:32:15 -04:00
WayofTime
f754d14927
Elytra upgrade~ (Untested)
2016-05-01 15:10:32 -04:00
WayofTime
41edd86602
Work on Elytra upgrade.
...
Fixed Lava Crystals again
2016-05-01 10:01:00 -04:00
WayofTime
aba4332699
Changed it so that the Mending enchantment consumes the EXP before the Tome of Peritia does
2016-04-29 19:55:23 -04:00
WayofTime
172cf86348
- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
...
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
Nicholas Ignoffo
d550513f0a
Update Forge + mappings
2016-04-24 10:06:28 -07:00
Nick
6449da0733
Use separate texture for activated sac dagger instead of enchant overlay
2016-04-17 14:03:26 -07:00
Nick
a4f55d88b6
Change some int displays to Roman Numerals
...
May not be 100% accurate if you somehow manage to get these really, really high, but it's good enough.
2016-04-17 13:51:39 -07:00
Nick
458f8810b6
Fix Sacrificial Runes not affect sacrifice amount ( #713 )
2016-04-17 00:03:53 -07:00
Nick
b2d1b75f49
Allow passives to drop Will in Peaceful ( #711 )
2016-04-15 16:46:58 -07:00
Nick Ignoffo
81e9452a21
Merge pull request #709 from Arcaratus/1.9
...
Improved the API and internal workings
2016-04-12 18:37:05 -07:00
Arcaratus
3e50dd4117
Improved the API and internal workings
...
Update things
Fix some more things
Update once more
Refactoring and removing unnecessary null checks
Woops
Fix
Nother fix
Moar fix
Fix imports
Update ItemBindable.java
2016-04-12 20:34:08 -04:00
WayofTime
8571d4d264
Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight.
2016-04-12 15:25:16 -04:00
WayofTime
9fe525b74b
Did more work on the Ritual Reader. Fixed issue with the Ritual Diviner cycling its direction when you right click on the MRS.
2016-04-11 08:26:41 -04:00
WayofTime
057a951732
Did more work on the Ritual Reader - functionally, it is at about 80%.
2016-04-10 22:09:32 -04:00
WayofTime
30f233b81a
Untested Ritual Reader stuff, and removing some registry shenanigans.
2016-04-10 21:19:18 -04:00
WayofTime
db268b23a4
Started work on the "Ritual Reader," which will in the future give more information about rituals as well as allow you to set the custom areas of the rituals.
2016-04-10 15:05:51 -04:00
Nick
d48e4e5ae8
Move setRegistryName out of item/block constructors
2016-04-09 16:50:16 -07:00
WayofTime
b259afc7df
Updated changelog, changed Sacrificial Dagger's call to protected
2016-04-09 17:59:25 -04:00
WayofTime
8b4a7d4999
Did some work on the Sentient Bow to start adding abilities to it
2016-04-09 17:57:30 -04:00
WayofTime
9768909eb8
Fixed it so the sentient bow actually shoots sentient arrows.
2016-04-09 15:35:02 -04:00
WayofTime
7d9312b2f8
Reverted changes to Living Armour - waiting on change to Forge's armour to balance properly.
2016-04-07 10:07:55 -04:00
WayofTime
aa480af518
Updated forge, did random stuff to the armour before realizing issues with armour calculations
2016-04-06 21:04:50 -04:00
WayofTime
b56bbef29e
Formatting!
2016-04-05 16:16:17 -04:00
WayofTime
029091852d
Fixed Water and Lava sigils placing two sources in special scenarios.
2016-04-05 16:13:49 -04:00
Nick
794ac6a7a2
Move binding back to PIE
...
BM will now only load with Forge 1840+ as that is the version that PIE was re-implemented. Set dependency to avoid crashes. Also updated JEI version so it wouldn't crash with new Forge.
2016-04-04 19:23:06 -07:00
WayofTime
1c6c7ba0a6
Fixed some minor bugs with the Living Armour
2016-04-04 19:24:43 -04:00
WayofTime
fa6c57091b
Fixed an issue with the sentient sword having an attack speed of 4 when it did not make a will bracket.
2016-04-03 21:59:47 -04:00
WayofTime
6630e50efd
Fixed the Sentient Sword so that it would use the default will type if it didn't have enough will.
2016-04-03 21:46:23 -04:00
WayofTime
02adac819d
Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will
2016-04-03 19:19:45 -04:00
WayofTime
25bfa0c969
Fixed armour calculations for unblockable sources
2016-04-03 13:44:47 -04:00
WayofTime
96ecd73286
Added Soft Fall and Strong Legs living armour upgrades.
2016-04-03 12:17:42 -04:00
WayofTime
fe5a544e9d
Finished the behaviour of the experience book.
2016-04-03 08:54:15 -04:00
WayofTime
dbedcf0745
Fixed it so that the blood orb is no longer consumed in the crafting grid
2016-04-03 07:58:01 -04:00
WayofTime
be87a96a5f
Fixed formatting not working properly on servers.
2016-04-02 21:44:50 -04:00
WayofTime
d20ad198be
Working on the experience book
2016-04-02 20:09:23 -04:00
WayofTime
7a119adaf9
More work on the Item Experience Book. Changed the names of the Sanguimancy rituals to be more... majestic.
2016-04-02 18:45:52 -04:00
WayofTime
1d14692a93
Slowly working on an experience book for the mod. Changed Curse building to Beta
2016-04-02 16:42:04 -04:00
WayofTime
378c59d2b3
Updated to Forge 1826
2016-04-02 16:02:01 -04:00
WayofTime
cc7c594c52
- Removed health buff from Steadfast armour
...
- Changed corrosive sword's effect from poison to wither
2016-04-01 14:29:56 -04:00
WayofTime
66f3a9b581
Fixed #697
2016-03-31 21:11:58 -04:00
WayofTime
b1a532950d
Added damage boost and attack speed penalty for the Destructive sentient armour
2016-03-31 12:37:39 -04:00
WayofTime
92992e246b
Fixed issue with Sentient Sword damage always being 12.
2016-03-30 19:32:57 -04:00
WayofTime
63b541da06
Fixed Teh Nut derp
2016-03-29 19:56:15 -04:00
WayofTime
1b0e07cdb1
Added speed effect to Vengeful armour
2016-03-29 19:36:12 -04:00
WayofTime
eb43a7d04a
Added movement speed on the Vengeful sword when in-hand.
2016-03-29 18:54:12 -04:00
WayofTime
7977fa351f
FINALLY changed it so farm animals do not drop demon will
...
Did work on the armour's unique effects.
2016-03-29 18:39:52 -04:00
WayofTime
3fc5a76d53
Tweaked Tartaric Gem interactions.
2016-03-29 16:34:39 -04:00
WayofTime
39dbaea109
Finalized sentient sword effects
2016-03-29 16:11:16 -04:00
WayofTime
4f6f3860c0
Added Sentient Bow textures and models. Not the most elegant method.
2016-03-29 13:25:00 -04:00
WayofTime
4a58fc5518
Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest.
2016-03-29 09:22:25 -04:00
WayofTime
4ea3e0ca92
Created visual niceties when an item uses/contains a different will type.
2016-03-28 20:14:05 -04:00
WayofTime
bd79afd46d
Fixed the divination sigil and did a variety of other fixes.
2016-03-28 07:25:51 -04:00
Nick
c2fe583496
Temporary workaround for binding
...
Also fixes lots of things that went wonky when #684 was merged
I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
WayofTime
ed42650c2e
Playing with secondary effects provided by the offhand.
2016-03-27 16:53:08 -04:00
Nick
30bc020055
Localized some routing tooltips/chat
2016-03-26 12:32:51 -07:00
CJCutrone
ba00b166aa
Fix ItemBoundSword damage [1.9 branch]
...
Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
2016-03-24 16:45:51 -05:00
WayofTime
f0730791f7
- Changed the growth behavior of the crystals
...
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Arcaratus
0383f0fb31
Move some base classes into the API
...
Add Javadocs for API classes that didn't already have them
Redo
'nother redo
Another redo
Update ItemSigil.java
Last one, I swear
Fix
2016-03-23 20:23:39 -04:00