WayofTime
69eb621fc8
Finalized Solar Powered perk. Worked a bit more on Grim Reaper's Sprint.
2016-02-11 14:10:43 -05:00
WayofTime
a5391840a4
Small change to docs in NetworkHelper.
2016-02-11 07:29:11 -05:00
Nick
04c0c32188
More work on moving models into ItemStates
2016-02-10 18:49:02 -08:00
Nick
325cda2f71
Begin cleaning up model registration
2016-02-09 19:07:56 -08:00
Nick
f613c00970
Change Revealing upgrade to follow other upgrades
...
Obtained the same way as before.
2016-02-09 18:49:38 -08:00
Nick
be0a93143d
Blacklist some more NBT tags from JEI
2016-02-09 18:26:30 -08:00
WayofTime
bb40cbb216
Fixed something
2016-02-09 21:08:54 -05:00
WayofTime
1d7b6febb9
Merge branch '1.8' of https://github.com/WayofTime/BloodMagic into 1.8
2016-02-09 20:22:18 -05:00
WayofTime
2be1d50541
Attempt to implement the Living Armour upgrade for the Grim Reaper's Sprint.
2016-02-09 20:22:14 -05:00
Arcaratus
a0b5571f96
Touched up Divination Sigil -> Incense Altar interaction
2016-02-09 18:13:18 -05:00
WayofTime
4e054224ac
Fixed step height issues with PotionBoost. Fixed some formatting errors. Set the path blocks' max path lengths.
2016-02-09 15:53:22 -05:00
Nick
82e802e936
Update JEI compat
2016-02-08 16:23:58 -08:00
WayofTime
e4b724a6e4
Fixed routing nodes so that their parts do not fight when rendering.
2016-02-08 18:42:45 -05:00
Nick
5757fab22d
Alchemy Array should only store a max stack size of 1
2016-02-08 14:41:58 -08:00
Nick
faf4562df9
Bound tools now follow the BreakEvent ( #79 )
2016-02-08 14:17:56 -08:00
Nick
64660d2d28
Comparator support for Blood Altar
...
Default behavior is to check the amount of LP currently inside the Altar. To modify the behavior to check the amount of LP in a network (As it did in 1.7.10), place a Blood Stone Brick (either kind) directly underneath the altar.
2016-02-08 13:49:40 -08:00
Nick
4e1de51cf8
Implement new path blocks
2016-02-08 00:57:02 -08:00
WayofTime
8c3019447a
fixed NPE in the blood orbs.
2016-02-07 18:21:28 -05:00
WayofTime
b406bb4672
Fixed melee damage, trick shot, and defense stat trackers.
2016-02-07 15:37:35 -05:00
WayofTime
fa6b338a03
Fixed NPE when draining the Blood Altar while it has an empty buffer.
2016-02-07 06:45:38 -05:00
WayofTime
b90f498282
Translucified the node textures and decreased the beam width.
2016-02-06 18:06:25 -05:00
WayofTime
9d64a43ee4
Go go node models~
2016-02-06 17:36:37 -05:00
WayofTime
f1621f1bce
Fixed imports.
...
Apparently that's important too.
2016-02-05 22:29:22 -05:00
WayofTime
52aae56335
There were more.
2016-02-05 22:25:26 -05:00
WayofTime
22db498592
Fixed Bound Sword custom mesh definition so that it isn't registered server-side
2016-02-05 22:23:00 -05:00
Nick
ca64ecfc66
Inform players if they are not using their Divination sigil
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Should lower the amount of "why isn't my network filling?" questions.
2016-02-05 18:05:44 -08:00
Nick
10b58ee7ad
Update models. Change bounding box of Hellfire Forge
2016-02-05 15:17:43 -08:00
Nick
fc49dc92ed
Fix imperfect rituals crashing client
...
I should really, *really* stop breaking this.
2016-02-05 14:38:32 -08:00
WayofTime
333c6d71d2
Added flame particles to the incense altar for when it is actually operating.
2016-02-04 21:20:29 -05:00
WayofTime
fd671f2902
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-02-04 21:12:58 -05:00
WayofTime
233f50de31
Registered item model for master routing node.
2016-02-04 21:11:51 -05:00
Nick
4a2b6e0641
Stop registering test spell block
2016-02-04 17:58:15 -08:00
Nick
ff1425f773
Alchemy Array no longer has missing particles for break animation
...
Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
c0b85276e9
Alchemy Array no longer causes height change
2016-02-04 17:32:21 -08:00
Nick
ef6e066d94
Waila handler for Alchemy Array
2016-02-04 17:07:53 -08:00
Nick
2bf401f1d6
Re-activating a ritual via Redstone should not consume LP
2016-02-04 13:32:59 -08:00
Nick
cd794250bd
Ritual Stones should always drop blanks
2016-02-04 12:31:44 -08:00
WayofTime
4260ea7a8a
Fixed glitch where for altar tier >= 3 the edge runes counted twice.
2016-02-04 08:25:37 -05:00
Nick
352d2ab35c
Fix Bound Tools having high damage while deactivated
2016-02-04 02:51:54 -08:00
Nick
cc66af7eb1
Allow Bound Sword to be enchanted
...
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
fd16a58b6b
Move getOwnerName/UUID to IBindable
...
Where it should have been to begin with... hehe...
Deprecated methods will be removed after beta
2016-02-04 00:25:37 -08:00
Nick
8c1eaddb97
Rewrite Binding system to be fully automated
...
No more manual handling of binding items to players. Retains all previous functionality.
I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.
The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick
e219b50589
Config option for Goggles upgrade
2016-02-03 20:41:41 -08:00
Nick
c1aeb2e7f6
Thaumcraft Goggles upgrade for Living Helmet
...
Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.
Thoughts:
- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
WayofTime
d9f58ceb1e
Added Haste Sigil array (not implemented). First attempt at making AreaDescriptor an Iterator<BlockPos>
2016-02-02 18:16:55 -05:00
Nick
271be45871
Blacklist routing nodes from Teleposer
2016-02-01 18:07:06 -08:00
Nick
7e8b469349
Allow rituals to be disabled via config ( #545 )
...
Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
2016-02-01 17:05:39 -08:00
Nick
d60f07f1c0
OBJ Models for Incense Altar + Soul Forge render
...
TODO -
* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
Nick
b6bdd0740c
Fix method conflict for IImperfectRitualStone
2016-01-31 15:48:49 -08:00
Nick
60d44d7f89
Completely bypass enabled ritual map
...
This should work, but just in case.
2016-01-31 15:44:07 -08:00
WayofTime
932a767ecf
Added the ability for the blood altar to have its buffer tanks accessed
2016-01-31 18:30:57 -05:00
WayofTime
8d6bc20400
Added magnetism sigil array and texture for the reagent.
2016-01-31 16:23:17 -05:00
WayofTime
27d63d5df3
Added blood lamp reagent, sigil effects, and the blood lamp array.
2016-01-31 14:31:16 -05:00
WayofTime
9839dccd04
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-01-31 13:57:17 -05:00
WayofTime
a9dae1b0d4
Fixed the demon will so that you can actually pick it up when you have no gem. Fix #587
2016-01-31 13:56:55 -05:00
Nick
5f16ed72f8
Swing arm when imperfect ritual activation is successful
2016-01-30 19:34:26 -08:00
WayofTime
d5670b5f0e
Fixed the bound sword so that it now drops weak blood shards.
2016-01-30 22:22:46 -05:00
Nick
007e415c36
Add IMC support for some API methods
2016-01-30 14:58:37 -08:00
Nick
2220cc1819
Fix Living Armor check NPE. Again. ( #584 )
...
I reversed some logic. don't code when tired, kids.
2016-01-30 12:17:52 -08:00
WayofTime
4bb7faabb1
Added the same ability to the Seer sigil.
2016-01-30 08:47:14 -05:00
WayofTime
820418558e
Fixed Blood Light particles being purple. Added ability for the Divination Sigil to look at information of the incense altar
2016-01-30 08:44:49 -05:00
WayofTime
690cf6c4f3
Added recipes and block textures to the path blocks.
2016-01-30 07:58:08 -05:00
WayofTime
8d854a5b69
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-01-30 06:46:01 -05:00
Nick
608cc3d2b8
Fix Living Armor check NPE ( #583 )
2016-01-30 01:39:23 -08:00
WayofTime
6575c97aa5
Made it so the incense altar needs a minimum number of roads in order to reach specific tiers. Added as a bandaid measure for setting tiers.
2016-01-29 21:33:29 -05:00
WayofTime
eaba4e6cc2
Made it so that Demon Will will be voided if the player's tartaric gems are all full.
2016-01-29 21:19:59 -05:00
WayofTime
219b997b24
Decreased effect of looting for the Sentient Sword. Allowed the sword to attack when deactivated. Allowed blocking with the sword.
2016-01-29 21:08:30 -05:00
Nick
e0fcf10a1b
Minor Living Armor cleanup
2016-01-28 22:37:19 -08:00
Nick
d769ee2d37
Repackage living armor upgrades and trackers
...
all the organizations
2016-01-28 14:56:49 -08:00
Nick
a408f9a959
Rituals now react to redstone
2016-01-28 14:54:32 -08:00
Nick
5b05a175bb
Un-nerf Ritual Stone recipe to provide 4 again ( #580 )
2016-01-28 13:22:38 -08:00
WayofTime
cc1e11f09f
Added some rudimentary path blocks for the tranquility altar - textures pending.
2016-01-26 19:39:39 -05:00
WayofTime
f4d0b18521
Added more infrastructure to the incense system.
2016-01-26 14:33:02 -05:00
WayofTime
1242fefc30
Added sentient armour gem recipe. Added ability for Tartaric gems to fill other gems.
2016-01-26 07:56:17 -05:00
Nick Ignoffo
895413f0f0
Merge pull request #567 from Arcaratus/1.8-Rewrite
...
Fixed up Bound Sword
2016-01-25 13:23:30 -08:00
Nick
58144d67eb
Don't log all registered compression recipes
...
The amount is fine, but avoiding spamming console is preferable.
2016-01-24 17:50:15 -08:00
Nick
0209b3f98d
Fix Imperfect Rituals not working
2016-01-24 17:47:22 -08:00
Nick
ad296a8e0e
Fix client always reporting 0 LP
2016-01-24 17:47:11 -08:00
WayofTime
de08e5d0ac
Fixed crash when activating rituals on servers.
2016-01-24 06:54:46 -05:00
WayofTime
c8ded3c6dd
Added more framework for the incense altar.
2016-01-23 21:18:06 -05:00
Nick
fd29ac8e7f
Tiles of the same type are no longer reset on telepose ( #576 )
2016-01-23 17:20:55 -08:00
WayofTime
574c995865
Added a bit of framework for the incense system.
2016-01-23 16:25:39 -05:00
Nick
50bd8514ee
Allow mods to blacklist their blocks from Green Grove
2016-01-23 00:32:10 -08:00
Nick
f7682e5c29
Forgot to blacklist the new NBT tag for bindables
2016-01-23 00:20:21 -08:00
Nick
2d6b4611ef
Attempt 2 at fakeplayer lookup fix
...
Removes the name checker and is now based on class names.
2016-01-22 17:19:01 -08:00
Nick
4b9eaa90d8
Should fix the Sacrifice Pack fakeplayer lookup
2016-01-22 16:06:48 -08:00
Nick
a769e9d0a7
Make sure sacrifice packs don't store more than capacity
2016-01-22 02:21:10 -08:00
Nick
3920e0926f
Allow slight configuration of Coat of Arms conversion
...
Gives modpacks control while still retaining a bit of balance.
2016-01-21 12:54:46 -08:00
WayofTime
b8079bb509
Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added.
2016-01-21 15:53:37 -05:00
WayofTime
6c91865c5e
Added max transfer amount to filter transfer argument.
2016-01-21 10:57:52 -05:00
WayofTime
8b6787b27c
Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
...
Added default item filter which allows all items through.
2016-01-21 10:45:45 -05:00
Nick
8f17953b97
Forgot to add to config GUI
2016-01-19 19:53:32 -08:00
Nick
073873960c
Allow modifying of entity sacrificial values
...
Done via API or Config. API values take precedence over Config values.
2016-01-19 19:46:49 -08:00
WayofTime
fa15499388
Added particles to the Blood Altar.
2016-01-19 22:03:46 -05:00
Nick
470b5fce9c
Those constants shouldn't be there or used
...
Also notes last commit in changelog
2016-01-19 02:34:49 -08:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
...
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
2a028414b1
Temporary bandaid of bandaids.
2016-01-18 18:55:51 -05:00
Nick
780dcdf7be
Additional information for Altar JEI handler
...
Hover over the altar image to view Consumption and Drain rates.
2016-01-17 18:16:17 -08:00
WayofTime
01fcec9a8c
Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
2016-01-17 21:00:48 -05:00
Nick
e2a766aa79
Block bounds for the nodes + cleanup
...
AFAICT, the `shouldConnect` method works just fine like this.
2016-01-17 00:58:12 -08:00
Nick
a9eb6a7b3b
Disable ritual checking for enabled map
...
Does not work. Need to re-think. I swear I did this earlier.
2016-01-17 00:06:53 -08:00
WayofTime
7250dc8126
Reinitialized filter after fixing iterator.
2016-01-16 20:43:40 -05:00
WayofTime
f1301f65d4
Removed filter code so that the CME would not occur until fixed.
2016-01-16 20:27:26 -05:00
WayofTime
1a908d64c6
Patch fix for concurrent modification exception
2016-01-16 20:11:25 -05:00
Nick
c5b48ab59f
Retain order of provided wills in JEI + only display valid will containers
2016-01-16 12:48:07 -08:00
WayofTime
815faa2ced
Added routing filters as well as recipes and temp textures.
2016-01-16 11:10:58 -05:00
WayofTime
76dceb3534
Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
2016-01-15 21:53:55 -05:00
WayofTime
9159ff8330
Working through Vazkii's "fixes"
2016-01-15 19:59:00 -05:00
WayofTime
2c666a931e
Now with fancy output blocks
2016-01-15 19:36:44 -05:00
WayofTime
07c138710c
Fixed beam rendering so that it doesn't call Gl11 directly unless necessary.
2016-01-15 15:44:20 -05:00
WayofTime
4fe7439a61
Attempted to add some fancy rendering for the connections between nodes.
2016-01-15 15:06:03 -05:00
WayofTime
33ba7cc38f
Iiiiinnnnnnnnnntegeeerrrrrrr
2016-01-15 06:44:26 -05:00
WayofTime
e888907350
Fixed the LivingArmourHandler for defense so it no longer ate armour.
2016-01-15 06:24:10 -05:00
WayofTime
6a6369d08e
Got the routing working to a safe degree.
2016-01-14 15:03:13 -05:00
WayofTime
652b6a45fd
Initial framework for the item routing is completed
2016-01-14 14:11:16 -05:00
Nick
eaefd89287
Remove potion array extending
...
It's already patched by Forge to be 256.
2016-01-14 09:34:21 -08:00
WayofTime
a895809274
Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
2016-01-14 11:06:50 -05:00
WayofTime
ac919c7882
Implemented ghost items for the inventory - will be adjusted.
2016-01-14 08:27:09 -05:00
WayofTime
ec7676a69c
Potential fix for a bunch of stuff that required the use of UUID -> username lookup on servers. This fix adds an extra tag to the NBT of items so that it caches the username of the owner. The UUID is still stored on items, but is not used client-side.
2016-01-13 19:59:28 -05:00
Arcaratus
81ba1ef3e1
Fixed up Bound Sword
...
Fixed Bound Items charge bar bug
2016-01-13 19:48:34 -05:00
Nick
14459ddc69
This call was not as redundant as I thought hehe
2016-01-13 16:35:38 -08:00
WayofTime
2b9cede308
Beginning work on the Master Routing Node
2016-01-13 19:32:50 -05:00
Nick
5ac78b2dea
Should fix fakePlayer lookup NPE #546
...
I think it's safe to say that if the player is null here, the places we use this check should probably not continue. Will see how it goes.
Also added the check to imperfect rituals and removed a redundant check from the dagger.
2016-01-13 13:13:01 -08:00
WayofTime
9aac50542b
Implemented a test filter - hasn't been tested! :D
2016-01-12 21:17:26 -05:00
Nick Ignoffo
d4f8844660
Merge pull request #565 from Arcaratus/1.8-Rewrite
...
More rituals
2016-01-12 17:51:51 -08:00
Arcaratus
203a48d526
More rituals
...
More rituals
Comment out unimplemented portion
some thing useful
Renamed to something more useful
2016-01-12 20:51:05 -05:00
Nick
18280786d9
Add a description for the Demonic Will
...
Displays when looking up a recipe in JEI.
2016-01-12 16:50:18 -08:00
WayofTime
269459c5c5
Added a lot more framework for the node routing.
2016-01-12 17:05:56 -05:00
WayofTime
1b6e3442ae
Fixed movement upgrade stat tracking.
2016-01-12 12:38:51 -05:00
WayofTime
8b0756e9da
Added routing nodes and a bit of infrastructure - not even working yet.
2016-01-12 12:23:26 -05:00
Nick
9950b32d53
Fix Sigil of the Phantom Bridge
...
I'm tentatively considering this fixed. I'd rather not do it this way, but it seems to work...
2016-01-11 13:36:07 -08:00
Nick
0d70eb359e
Fix spectral block NBT writing
2016-01-11 13:03:22 -08:00
Nick
cf19823855
Hide upgrade tomes from JEI unless they are max level
2016-01-11 12:28:08 -08:00
Nick
7f434d7f3e
Temporary (?) durability bar for will full-ness
2016-01-11 02:05:08 -08:00
Nick
20ca21a2c9
Remove loading with 1.8.8
...
We are no longer compatible with 1.8.8 due to the usage of `IRenderFactory` which was added in a 1.8.9 Forge release.
2016-01-10 17:09:18 -08:00
WayofTime
63783ed8ed
Fixed upgrade localization in ItemLivingArmour
2016-01-10 19:27:13 -05:00
WayofTime
1abae8e4ee
Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
2016-01-10 18:31:48 -05:00
Nick
cb77b7821f
No more mutli-line descriptions
...
We have a method for this
2016-01-10 14:37:47 -08:00
Nick
5e1a38b271
Fix calls to deprecated model registry methods
2016-01-10 14:34:01 -08:00
WayofTime
ebdc069563
Tweaked Sentient Sword will drop rate
2016-01-10 08:37:26 -05:00
Nick
55b91d0083
Standardize BloodStone/Crystal variant names
2016-01-09 22:40:18 -08:00
Nick
a907edca48
Cleanup proxy
2016-01-09 22:05:03 -08:00
Nick
254d9bec80
Prepare ICompatibility for phase based loading
...
Some compat will need to be done at different loading phases. This should allow that to be handled fairly easily.
2016-01-09 20:41:01 -08:00
Nick
de5ca8dfee
Cleanup the tooltip for the Upgrade Tomes
2016-01-09 19:46:15 -08:00
Nick
e8cb3dbb7d
Forge recipes now display soul info via tooltip
...
Hover over the arrow
2016-01-09 19:45:34 -08:00
WayofTime
ebdf85182c
Added upgrade tomes to a separate creative tab.
2016-01-09 22:20:59 -05:00
Nick
cf4a02bf89
Arcane Ashes should not stack + placement fixes
...
Does not place when interacting with a block anymore. IE: opening a chest
Performs the arm swing if the placement is valid.
2016-01-09 18:54:56 -08:00
Nick
351aa3e74c
Implement Entity blacklist for WoS
2016-01-09 18:05:21 -08:00
Nick
9eee22affc
Bound tools now use BlockStack
...
Clean code is happy code
2016-01-09 17:42:48 -08:00
Nick
cdc045f7be
Fix non-wildcard stem crops not harvesting
...
protip: == != .equals()
who woulda known
2016-01-09 17:38:23 -08:00