* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Improved Ritual Descriptions & Wills
Added links to a few things, formatted some bits to be prettier, elaborated on Fire Fuse, explained that benefits that improve with more Will in the aura don't care about other aspects,
* fixed overlapping URLs
might be a temporary fix until patchouli solves this bug on their end, but the 'NOT YET IMPLEMENTED' link was previously running-over into the clickable area for 'demon will'. Moving it to a new line should solve this.
* Anointments work on Explosives
... unless they don't, that is... Way, be sure to remove the bit for 'looting' working on charges if you can't crack that problem. (I've got faith in you, so i've left it in for now!)
* misc fixes
Cutting Fluid works with the Ritual of the Crusher, and the Self Sacrifice bonus is +150%, not 150%.
Upgrade nbow removes a portion of your fall distance when falling, thus increasing how far you have to fall in order to receive damage from falling. No longer *directly* decreases fall damage as a result.
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Update soul_gem.json
to mirror the changes to the hellfire forge. Thanks, Way!
* Register the recipe types with the correct name
* Add CraftTweaker to the build.gradle
Going to change this to compile only when I'm done
* Add ARC support
* Add BloodAltar support
* Add Alchemy Array support
* Add TartaricForge Support
* Add AlchemyTable support
* Update CraftTweaker
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Remove Living Armor Extra Recipe Mappings
They don't work, likely due to data on the JEI item. They were also putting errors in the log due to pointing at nonexistant page 4 (starts counting from 0).
* Added more Setup info to Resonance of the Faceted Crystal Ritual.
* Updated "Use Ritual Diviner" Message on Each Ritual.
Let's correctly spell "conStruction" and add links to the Ritual Diviner's page.
I also added a link Anchor to the Ritual Diviner's Dusk version page, and linked each ritual to the appropriate one (Dusk to the Dusk page, and the normal one to the start of the entry)
* Added Error Handling to Patchouli Processors
If a recipe doesn't exist at all, this should log an error and move past it.
* Patchouli Processor Improvements
As recommended by TehNut over Discord.
* Resonance of the Faceted Crystal only needs 5 spires on the Raw Crystal Cluster
* Removed No Longer Needed Examples, Renamed Tome of Peritia Entry
The Double-Array Examles aren't needed anymore since they are actually being used now.
Renaming the Tome of Peritia entry to not end in book.json means the dev environment doesn't try to use it when setting up the book.
* Removed Duplicated Assets
These two folders were renamed to use snake_case when we initially updated the book. I forgot to properly replace the originals and ended up just duplicating them.
* Removed a Few More Unused Assets
These are from before we put all of the Guide's Crafting GUI elements on one texture (located in the textures/gui/patchouli_book folder) to save space.
* Expanded Aspected Will Entry
Note that Sentient Tools will use the largest will type in the player's inventory.
Co-Authored-By: wrincewind <1457878+wrincewind@users.noreply.github.com>
Co-authored-by: wrincewind <1457878+wrincewind@users.noreply.github.com>
- Added new alchemy arrays:
- Two arrays, which changes the current daylight cycle to day and night.
- Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
Fixes a net.minecraft.util.ResourceLocationException that happens when the mod is loaded with Actually Additions due to the third party crop integration using an old block ID with deprecated casing.
This gives the Functional Array template a 32x32 output render rather than the previous 16x16.
The Alchemy Table's output texture was removed to make room. That template was tweaked to use the soulforge's output texture (which is/was identical)
The dark box was moved to that position (where there was now room) and enlarged.
The Functional Array template had almost all elements shifted for proper allignment. The new texture was used. The 'crafting method' item (Arcane Ash) was shifted under the arrow to make room. The scale of the rendered output texture was doubled from 0.03125 to 0.0625.
* Double Arrray Template with Example
Added a Double Array Template of type "2x_crafting_array"
An example using this template was added to the Utilities category. This should be removed before release.
* Double Functional Arrays
New template and example using double FUNCTIONAL arrays.