Nicholas Ignoffo
dce2817b8c
Demon Crystal fixes
2017-12-15 18:34:04 -08:00
Nicholas Ignoffo
2a1911ea07
Improve model handling
2017-10-09 12:29:43 -07:00
Nicholas Ignoffo
d587a8c96f
Move config to annotation system
...
All old configs must be deleted for this to work properly. Since the rest
of the update is filled with world breaking changes, this should be fine.
2017-08-19 18:56:50 -07:00
Nicholas Ignoffo
37ec0582eb
Fixed the last of the model errors
2017-08-16 16:39:57 -07:00
Nicholas Ignoffo
08258fd6ef
Run formatter
2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
61c44a831b
Fix some things that went missing
2017-08-15 21:24:59 -07:00
Nicholas Ignoffo
348fee1e2a
It compiles. Somehow.
2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6
Move commonly used API systems to a plugin based system
...
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.
Currently implemented systems:
- Blacklisting
- Teleposer
- Teleposer (entity)
- Transposition
- Well of Suffering
- Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7
this doesn't compile yet, but have something to peek at
2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
7cafd833c3
Fix fluid dupe when inserting into blood tank with bucket ( #1108 )
2017-03-20 22:37:23 -07:00
Nicholas Ignoffo
7c8e9b6d8d
Move some of the ritual chat lines to action bar
2017-03-08 18:00:36 -08:00
Nicholas Ignoffo
85a16ac075
Should fix Blood Light being collidable ( #1083 )
...
Why did this only occur in obfuscated environments?
2017-03-06 16:18:55 -08:00
Nicholas Ignoffo
3a707df23c
Fix inability to remove gem from crucible ( #1079 )
2017-03-05 10:38:23 -08:00
Nicholas Ignoffo
40bac68190
Break early if activation crystal isn't bound
...
Fixes annoying and usually false "not configured correctly" message.
https://redd.it/5vte95
(cherry picked from commit 32668f7
)
2017-02-23 20:03:26 -08:00
Nicholas Ignoffo
72bf53f8d3
Fix crash when teleposing Demon Will Crystals ( #1062 )
...
(cherry picked from commit 970acd4
)
2017-02-23 19:47:01 -08:00
Nicholas Ignoffo
0927fa16f6
Special case RAW will when converting enums
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(cherry picked from commit e8f0194
)
2017-02-22 16:27:44 -08:00
Nicholas Ignoffo
93d7efcb40
Fix crash when creating a tank stack with meta > 15 ( #1057 )
...
Also finally fixes the tanks so they properly drop themselves.
2017-02-20 13:47:36 -08:00
Nicholas Ignoffo
72c321acb0
Implement an inverted MRS that requires an RS signal to function ( #1022 )
...
(cherry picked from commit ddb7542
)
2017-02-19 14:41:06 -08:00
Nicholas Ignoffo
a628adfde8
Lowercase all the tooltip strings
2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
ed27873fbe
It runs!
2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
f5a68adc2e
Remove all the package-info.java's
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Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
d80afb18f0
More progress
2017-01-01 21:43:34 -08:00
Nicholas Ignoffo
00d6f8eb46
Initial stab at 1.11
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About halfway.
2016-12-12 19:56:37 -08:00
Nicholas Ignoffo
b7e2730bcc
Implement the new model for the Blood Tank
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- Texture needs some tinkering. Will bother @InsomniaKitten about it
- Minor cleanup and improvements
2016-12-11 23:54:03 -08:00
Arcaratus
aac2623440
Implement a functioning Blood Tank ( #969 )
...
Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
Nicholas Ignoffo
1f31268669
Fix Mimic render ignoring meta ( #965 )
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Also re-implements Waila handler correctly
2016-11-11 16:50:44 -08:00
Nicholas Ignoffo
b1335f9e9a
Fix inversion pillar inventory rendering
2016-10-18 16:59:09 -07:00
Nicholas Ignoffo
1aad7ee531
Cleanup enum container implementation
2016-10-18 16:38:56 -07:00
WayofTime
e3c55da214
- Added the entries for the Skeleton Turret Array and the Updraft Array
...
- Added the Bounce Array
2016-10-16 15:19:57 -04:00
WayofTime
5cb5ec4264
Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
2016-10-15 22:02:16 -04:00
Nicholas Ignoffo
3e0f3f5aa1
Rewrite base blocks to be less weird
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Added base ItemBlock classes for each base type (to be used later)
2016-10-15 09:21:30 -07:00
Nicholas Ignoffo
6be0af947a
Mimic blocks containing altar components work with altar ( #945 )
...
This only provides minimal support. So your Blood Runes won't provide their effects. They are a *mimic*, after all.
2016-10-08 16:47:04 -07:00
WayofTime
a0b92c0c2f
Finished up the Inversion Pillar animation rendering.
2016-09-14 10:07:53 -04:00
WayofTime
dab6e0842b
Initial (unsuccessful) tests of the Inversion Pillar animations.
2016-09-14 08:47:46 -04:00
WayofTime
1e77b16bd7
Yeah.
2016-09-11 17:58:54 -04:00
WayofTime
5c627d123c
Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
2016-09-11 10:02:06 -04:00
Nicholas Ignoffo
24b4c4b8d1
Made all item fields final
2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
537ccc092c
Made all block fields final
2016-09-10 16:13:20 -07:00
Nicholas Ignoffo
f244f2c053
Remove the Pedestal
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It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime
4b54f6d94c
Initial push of the Inversion Pillar before testing.
2016-09-10 16:13:05 -04:00
Nicholas Ignoffo
aec841ef85
Restore 1.9.4 compatibility
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Also includes cleanup of the stair class
2016-09-06 17:13:43 -07:00
WayofTime
976fa1981d
Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.
2016-09-06 16:53:52 -04:00
WayofTime
74196dd67b
Finished Wall framework, including the fancy break particles.
2016-09-05 17:42:26 -04:00
Nicholas Ignoffo
a62e377801
Walls render in inventory now
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Includes a bit of cleanup and fixes pickblock on Pillars and Caps
2016-09-05 11:40:25 -07:00
WayofTime
78b035d0fd
Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life
2016-09-05 13:11:07 -04:00
WayofTime
afcba54df4
Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.
2016-09-05 10:30:59 -04:00
WayofTime
10e9d046c3
Fixed the problem with the pillars not showing their proper textures \o\ /o/ \o/
2016-09-04 21:54:25 -04:00
WayofTime
f1b3d6f4bc
Finished the pillar but rearranged the .json for testing
2016-09-04 21:25:32 -04:00
WayofTime
1286efbca7
Finished adding the standard blocks and localized them - pillars are next
2016-09-04 18:09:04 -04:00
WayofTime
d52240813e
Initial work on pillars - needs some serious bug fixing!
2016-09-04 16:20:10 -04:00