Commit graph

98 commits

Author SHA1 Message Date
WayofTime
db33b87b1c Changed the Blood Altar to be more in-line with the rest of the blocks in the mod (credits to wiiv for the model) 2016-10-24 11:38:25 -04:00
WayofTime
3e71ac3496 - Merged the three brick variants into one.
- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
Yulife
540e6941ef Incense Pillar 2016-09-11 14:22:53 +02:00
Nicholas Ignoffo
f244f2c053 Remove the Pedestal
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime
74196dd67b Finished Wall framework, including the fancy break particles. 2016-09-05 17:42:26 -04:00
WayofTime
afcba54df4 Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps. 2016-09-05 10:30:59 -04:00
Yulife
f089e2721a Everything needed
@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
WayofTime
2122fba1bc (Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug. 2016-07-18 12:41:08 -04:00
Nicholas Ignoffo
5533a956dd Suppressed all model/texture errors
About the changes in ClientHandler

* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.

* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
Nicholas Ignoffo
4af15fc059 Move Bucket over to Forge system 2016-06-05 12:31:35 -07:00
WayofTime
c80b083865 More tweaks to the alchemy table, as well as some minor recipes. 2016-05-02 20:08:25 -04:00
WayofTime
d3379ff69b Additional work on the Alchemy Table, as well as the Elytra upgrade. 2016-05-01 22:32:15 -04:00
WayofTime
172cf86348 - Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
Yulife
a6949f58bb Transposition Sigil and Sacrifice Armour
Also removed some unused textures, @Tombenpotter what does each sigil
do?
2016-04-19 17:50:14 +02:00
Yulife
89f6375031 Masks for Armour 2016-04-01 13:34:42 +02:00
WayofTime
d7191d9f2e Fixed Blood Altar model 2016-03-30 21:13:27 -04:00
WayofTime
4f6f3860c0 Added Sentient Bow textures and models. Not the most elegant method. 2016-03-29 13:25:00 -04:00
Yulife
9a4bf8578f Demon Will Variants & Formula 2016-03-28 17:15:11 +02:00
WayofTime
bd79afd46d Fixed the divination sigil and did a variety of other fixes. 2016-03-28 07:25:51 -04:00
WayofTime
801355c051 Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes. 2016-03-22 11:11:11 -04:00
WayofTime
fc70319fa2 Sentient Bow now properly renders when pulling. 2016-03-20 10:06:53 -04:00
Nick
b1db7c5152 Most blocks are done 2016-03-16 15:37:55 -07:00
Nick
03662c0cd3 Most items done now 2016-03-16 01:10:33 -07:00
Nick
ba0b24d231 Begin new model system
Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
Nick
83c1497609 Put the breaks on the model spam train
OBJs are noisy
2016-02-26 22:36:52 -08:00
WayofTime
8077962e08 Fixed brightness issue with crystals. 2016-02-25 11:29:48 -05:00
WayofTime
3fc6b5627f Testing translucent textures. 2016-02-25 10:45:00 -05:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Tombenpotter
7e8aec8652 Huge commit for the Pull-Request.
Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting

Fixed:
- Teleposer not teleporting entities correctly

And probably other things I forgot!
2016-02-18 17:25:11 +01:00
WayofTime
3e94aeae77 Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome. 2016-02-17 09:21:22 -05:00
WayofTime
64efaf854b Implemented most of the framework required for training specific Living Armour Upgrades. 2016-02-14 21:50:32 -05:00
Nick
04c0c32188 More work on moving models into ItemStates 2016-02-10 18:49:02 -08:00
Nick
325cda2f71 Begin cleaning up model registration 2016-02-09 19:07:56 -08:00
Nick
4e1de51cf8 Implement new path blocks 2016-02-08 00:57:02 -08:00
Nick
e5341fa994 Cleanup the rest of the model spam 2016-02-06 15:01:51 -08:00
WayofTime
c6f9c04411 Fixed global ignore list so .obj files could be pushed. 2016-02-06 17:50:33 -05:00
WayofTime
ea988e3f58 Fixed mtls 2016-02-06 17:42:10 -05:00
WayofTime
9d64a43ee4 Go go node models~ 2016-02-06 17:36:37 -05:00
Nick
10b58ee7ad Update models. Change bounding box of Hellfire Forge 2016-02-05 15:17:43 -08:00
Nick
7532a982d4 Fix 3rd person model for tools
+Bound Sword -> Bound Blade
2016-02-04 18:10:48 -08:00
Nick
ff1425f773 Alchemy Array no longer has missing particles for break animation
Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
cc66af7eb1 Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
332e16a585 Fix OBJ loader spam for Hellfire Forge 2016-02-02 16:32:32 -08:00
Nick
8ab985399c Fixed Hellfire Forge + Incense Altar models
Hellfire Forge has a bit of z-fighting on the corners, still.
2016-02-02 16:25:15 -08:00
WayofTime
d7385c9927 Fixed the Hellfire forge .obj. .mtl needs to be repaired for the Incense Altar and Hellfire Forge. 2016-02-02 18:56:25 -05:00
WayofTime
ce4e69d702 Fixed BlockIncenseAltar.obj. Apparently the rotation around the x axis is inverted 2016-02-02 18:34:39 -05:00
Nick
d60f07f1c0 OBJ Models for Incense Altar + Soul Forge render
TODO -

* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
WayofTime
8d6bc20400 Added magnetism sigil array and texture for the reagent. 2016-01-31 16:23:17 -05:00
WayofTime
27d63d5df3 Added blood lamp reagent, sigil effects, and the blood lamp array. 2016-01-31 14:31:16 -05:00
WayofTime
690cf6c4f3 Added recipes and block textures to the path blocks. 2016-01-30 07:58:08 -05:00