BloodMagic/src/main/resources/assets/bloodmagic/models
Nicholas Ignoffo 5533a956dd Suppressed all model/texture errors
About the changes in ClientHandler

* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.

* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
..
armor Transposition Sigil and Sacrifice Armour 2016-04-19 17:50:14 +02:00
block Suppressed all model/texture errors 2016-07-05 21:00:10 -07:00
item Move Bucket over to Forge system 2016-06-05 12:31:35 -07:00
bloodaltar-fixeUV.obj Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
bloodaltar.obj Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00