Arcaratus
c34bd48aa5
Store ItemStackWrappers instead of just ItemStacks ( #844 )
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* Store ItemStackWrappers instead of just ItemStacks
Allows proper usage of getRecipeForInput()
* Refactoring and helper methods
2016-07-08 15:13:46 -07:00
WayofTime
a35e4385ed
Added the main tank to the FluidTankInfo of the blood altar.
2016-06-27 15:21:04 -04:00
Arcaratus
6a2c30834e
Added holograms to TileMasterRitualStone and TileAltar ( #810 )
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* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!
* Getters and formatting changes
* Re-implement commented out feature
* Moved the rendering completely to client-side
Have the Sanguine Book work again
Make it actually work
Tidy things up
* Cycles through tier when right clicked
* Re put onItemUse
* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
Nicholas Ignoffo
2c70e6ebc1
Accept null from IAltarComponent
2016-06-19 22:36:35 -07:00
Nicholas Ignoffo
aa8d41385f
IAltarComponent should use state, not meta
2016-06-19 22:24:47 -07:00
Nicholas Ignoffo
f99b21cffc
Rewrite LP network data saving system
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Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.
MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.
This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
WayofTime
e406a4fa6f
Grew a Pair
2016-06-02 19:13:50 -04:00
WayofTime
cf72036ff9
Added an initial (read: rough) method to divine where a blood rune is missing for the next tier of altar
2016-06-02 19:09:02 -04:00
Nicholas Ignoffo
de5e23e6c4
package-info upd- I mean 1.9.4 update
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These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nick
1bcc4e47e0
Fix a few nutderps on block updates
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Incorrect assumptions + adopting very early = mistakes were made
2016-03-18 13:05:57 -07:00
Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Nick
7af53ce85b
Add AltarCraftedEvent
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Called after an altar has crafted an item. Not cancellable, however the output itemstack may be modified.
2016-02-23 22:48:15 -08:00
WayofTime
15650bac8b
Amended range of Zephyr ritual
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Fixed Green Grove ritual
Fixed Crusher ritual so it didn't break everything at once.
2016-02-16 11:46:47 -05:00
WayofTime
460df89e10
Fixed Blood Altar resetting when clicked with an item.
2016-02-11 15:56:08 -05:00
WayofTime
fa6b338a03
Fixed NPE when draining the Blood Altar while it has an empty buffer.
2016-02-07 06:45:38 -05:00
WayofTime
932a767ecf
Added the ability for the blood altar to have its buffer tanks accessed
2016-01-31 18:30:57 -05:00
WayofTime
fa15499388
Added particles to the Blood Altar.
2016-01-19 22:03:46 -05:00
WayofTime
6ea5e8279f
Added in rendering for LP for the Blood Altar.
2016-01-03 23:16:43 -05:00
Nick
e157a68696
Orb filling recipes
2016-01-01 19:59:10 -08:00
WayofTime
318e3a03c7
Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge.
2016-01-01 17:36:50 -05:00
Arcaratus
a8a0ae6e8b
Teleposers and refractoring
2016-01-01 12:08:17 -05:00
Vindex
e8b4e6f2c0
Comment fixes
2016-01-01 10:34:17 +01:00
WayofTime
6fb409f20f
Fixed the Soul Network and made sure the majority of the items worked on it.
2015-12-31 20:10:57 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
Nick
24058d7350
Move SoulNetwork to UUID system
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*Should* work correctly. As for all major changes, needs to be
thoroughly tested.
2015-12-28 20:13:11 -08:00
Arcaratus
5dff08380d
Basic sigils implementation
2015-12-27 19:38:12 -05:00
WayofTime
4e063e24a0
Removed latent System.out and reformatted to an inferior format.
2015-12-22 21:05:47 -05:00
WayofTime
f1a3c5ee46
Fixed Orb filling and added the Weak Blood Orb as a fillable orb.
2015-12-22 21:03:00 -05:00
WayofTime
4145b2a11c
Performed initial cleaning to BloodAltar/TileAltar and migrated all logic from the Tile to the BloodAltar class.
2015-12-22 20:32:25 -05:00
Nick
96d94721c4
Revamp altar to only use EnumAltarComponent
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- Removes internal references in API
- Makes full use of the idea of the API
- No more special checks
2015-12-02 16:02:18 -08:00
Nick
c4e6f63ada
Cleanup javadoc and make it compile correctly
2015-12-01 21:14:26 -08:00
Arcaratus
225016e030
Finished the Altar
2015-11-29 19:04:50 -05:00
Nick
34dee6447b
A whole lot of formatting cleanup
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Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus
a6d329cf98
Altar works
2015-11-27 20:15:19 -05:00
Arcaratus
86fcd4808b
Finished Water, Lava, and Void sigils
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Also added in bloodstone
2015-11-07 21:37:12 -05:00
Nick
ddcc1237e8
Inventories now don't NPE when broken
2015-11-03 09:11:39 -08:00
Arcaratus
ab60e5f3fe
Finished the Altar
2015-11-03 10:34:11 -05:00
Nick
ac5402df6b
Cleanup
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Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
2015-11-02 19:18:53 -08:00
Arcaratus
75143520ed
Pre-emptive things
2015-11-02 21:30:28 -05:00
Nick
096ba02450
Refactor everything to WayofTime.bloodmagic.*
2015-11-02 12:39:47 -08:00