Commit graph

1531 commits

Author SHA1 Message Date
WayofTime 5dc98a0be0 Removed silly crystal overlay and added more Will brackets to the Sentient Sword 2016-08-13 10:13:33 -04:00
WayofTime dacaae3e12 Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay. 2016-08-12 17:10:30 -04:00
WayofTime 3a6e09f1e4 Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will 2016-08-11 16:32:46 -04:00
WayofTime 35ca516f63 Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground. 2016-08-11 16:14:06 -04:00
WayofTime c177b1a728 Added some simple framework to increase the speed of the green grove ritual (may need a buff overall) 2016-08-10 21:54:36 -04:00
WayofTime 253c26326f Added Deafness potion effect 2016-08-10 17:38:37 -04:00
WayofTime d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime 3755c6e1f9 Finished off The Demon Kin docs for the time being. 2016-08-08 17:12:52 -04:00
WayofTime 2725255fc6 Finished off The Architect docs for now. Also tidied up the Binding Array 2016-08-08 16:50:02 -04:00
WayofTime 2350f0e35b Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades 2016-08-07 21:00:58 -04:00
WayofTime eceb041fab Fixed Quick Feet, Elytra, and the jumping one (lol) on servers 2016-08-07 20:53:00 -04:00
Nicholas Ignoffo 7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo 3ad0969644 Uses tooltip for flasks 2016-07-28 21:47:02 -07:00
WayofTime bb3081e2a5 Fixed the Aura gauge not resetting in chunks that do not have any Aura 2016-07-28 09:28:43 -04:00
WayofTime c36b7fed9d Fixed glitch with the Corrosive effect of the crushing ritual 2016-07-28 09:23:31 -04:00
Nicholas Ignoffo 0538f206bb Living armor should not be repairable with Iron Ingots 2016-07-27 16:50:27 -07:00
Nicholas Ignoffo 5c3b1c882b No-effect flasks should be blue for water
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime 5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
WayofTime 1c8faa03ef Semi-finalized the bar texture for Demon Will (Thanks Yulife <3) 2016-07-27 08:28:33 -04:00
WayofTime bf7e9eed6e Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing 2016-07-27 07:54:32 -04:00
Nicholas Ignoffo 1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime 8ada331f61 Fixed the JEI display for power augmented potions 2016-07-26 19:56:49 -04:00
WayofTime 494c620b0b Added moar potion recipes 2016-07-26 19:52:38 -04:00
WayofTime 98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
WayofTime 944b8232e6 Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-07-26 19:05:52 -04:00
WayofTime c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
Nicholas Ignoffo 9a39a9f6f0 Cleaner repairable check for Living Armour 2016-07-25 23:08:24 -07:00
Nicholas Ignoffo 26d6a8271d Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime 6790d39c7e Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill 2016-07-25 17:50:50 -04:00
WayofTime 2af621cced Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later) 2016-07-25 17:42:54 -04:00
WayofTime 6a937c2047 Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray. 2016-07-21 16:49:12 -04:00
WayofTime 087982eb9d Fixed issue where the mod doesn't load on servers. Oops. 2016-07-21 10:36:16 -04:00
WayofTime d05f4a4af8 Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release. 2016-07-20 21:50:09 -04:00
WayofTime 34d9649c70 Fixed the Blood Altar so that it can (again) work on a stack size larger than 1 2016-07-20 21:29:04 -04:00
WayofTime 4e7702290e Work on The Alchemist book 2016-07-20 21:08:53 -04:00
WayofTime a037d71337 Updated the Sanguine Scientiem with Alchemy Array recipes 2016-07-19 21:26:50 -04:00
WayofTime 81acd62bda Updated the books to a more readable format
Also thumbed my nose at TehNut's stupid bracing.
2016-07-18 21:11:02 -04:00
WayofTime 89e42a362a Added a lot more to the Ingame Docs 2016-07-18 20:18:49 -04:00
WayofTime 856d7c1fc8 Apparently static variables can be rather shocking 2016-07-18 19:10:51 -04:00
WayofTime bf045dbebd Sigil of Holding Shenanigans 2016-07-18 19:09:53 -04:00
WayofTime b31ff082e9 Fixed it so that setting the altar to display tier 1 actually works. 2016-07-14 21:27:13 -04:00
WayofTime ad6567c5d6 Added/modified the Recipe Page renderers so they were actually functional. 2016-07-14 15:50:25 -04:00
WayofTime 78a0de0b1f Changed the tooltip of the ritual diviner so that it gives information about the selected ritual 2016-07-13 18:56:42 -04:00
WayofTime ee71072969 Remembered after the fact to add the new stuff too. 2016-07-13 17:19:02 -04:00
WayofTime e3b3d69d1d Meteor Mash! 2016-07-13 17:18:34 -04:00
WayofTime c5f6495859 Work on the Lava Ritual's demon Will shenanigans 2016-07-12 18:24:19 -04:00
WayofTime acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime 3dd574b1f7 Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime 12f3d5c6e0 Mild work on Crushing :P 2016-07-11 16:47:27 -04:00
WayofTime 767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime 12094c1153 Changed to a non-retarded way of sending a packet for the Demon Aura and created the Demon Will Viewer interface. 2016-07-10 18:22:01 -04:00
WayofTime 98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
WayofTime 0ac2b78803 WIP work on the Demon Aura rendering (Halp, Yulife!) 2016-07-10 12:46:03 -04:00
WayofTime b8745e34ee Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem 2016-07-09 21:45:35 -04:00
Arcaratus c34bd48aa5 Store ItemStackWrappers instead of just ItemStacks (#844)
* Store ItemStackWrappers instead of just ItemStacks
Allows proper usage of getRecipeForInput()

* Refactoring and helper methods
2016-07-08 15:13:46 -07:00
WayofTime 46a35ac1fb Fixed bad NPE when using the WoS. 2016-07-08 09:19:39 -04:00
Nicholas Ignoffo b582390cd6 Allow Blood Light to be replaced (#840) 2016-07-07 18:00:19 -07:00
Nicholas Ignoffo ab73edf5d3 Add a proxy system for better cross-version compat (#831) 2016-07-07 17:52:47 -07:00
WayofTime d314d84fbe Adjusted the damage of the other bound tools. 2016-07-06 21:33:40 -04:00
WayofTime 58a55ec5d4 Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified. 2016-07-06 21:25:25 -04:00
WayofTime 3b135601fd Fixed the Lava Crystal recipe so that it can use all tiers of blood orb 2016-07-06 17:28:54 -04:00
Nicholas Ignoffo 5533a956dd Suppressed all model/texture errors
About the changes in ClientHandler

* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.

* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
Nicholas Ignoffo 7fdbcf3b3c Altar and Dagger should respect 0 LP as an effective blacklist (#837) 2016-07-04 20:17:23 -07:00
WayofTime d1052355c2 Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder 2016-07-03 12:34:40 -04:00
WayofTime f33ed95d1f Fixed a null in RitualMagnetic 2016-07-03 07:40:15 -04:00
WayofTime ffdd72171b Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering 2016-07-02 19:35:08 -04:00
WayofTime dd3c241fd7 Attempted to fix the Ritual of Magnetism for TileEntity ores. 2016-07-02 15:36:38 -04:00
WayofTime b4ff6d5d2f Added the Updraft Array (feather + glowstone) 2016-07-01 19:07:43 -04:00
WayofTime 7cb1ff4c3d Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array 2016-06-30 08:34:15 -04:00
WayofTime d1d66e5388 Fixed a NPE in the Alchemy Arrays 2016-06-29 17:10:12 -04:00
WayofTime 0ae85435ae Added a Dual alchemy circle renderer for some fancy effects 2016-06-29 16:12:51 -04:00
WayofTime a019bedd4d Allows an Item Handler for null directions in TileInventory 2016-06-29 08:26:24 -04:00
WayofTime 1836fc742d Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
Nicholas Ignoffo 22c1f0db55 Add a getter for the LE bucket to the API 2016-06-28 15:18:35 -07:00
Nicholas Ignoffo 7872e94430 Fix JEI not displaying correct recipe for LP bucket 2016-06-28 15:13:52 -07:00
Nicholas Ignoffo fc57486054 Revert changes to Sacrificial Dagger
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime bb8552b4b5 Added the bare bones for the "movement array" 2016-06-28 13:55:26 -04:00
WayofTime 707be222f5 Added a small amount of Alchemy Array infrastructure. 2016-06-28 13:35:42 -04:00
WayofTime fdaa32af0c Reverted parts of #827. 2016-06-28 13:23:45 -04:00
Arcaratus 81d7cd4093 Bucket recipe fix and Creative Sacrificial Dagger fix (#827)
* Bucket recipe fix and Creative Sacrificial Dagger fix

* Do #808

* Add a Sacrificial Dagger conversion config

* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime 81a5e3c956 Switched key usage check around because boni worries too much... 2016-06-28 07:26:16 -04:00
WayofTime 11e56158d3 Fixed empty string storage in existing Alchemy Arrays. 2016-06-28 07:20:28 -04:00
WayofTime ad546380a3 Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
WayofTime a35e4385ed Added the main tank to the FluidTankInfo of the blood altar. 2016-06-27 15:21:04 -04:00
WayofTime 23f8f23006 Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades 2016-06-27 15:07:00 -04:00
WayofTime c5f0333aac Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils. 2016-06-27 11:21:37 -04:00
WayofTime 587e94d197 Item Nodes can now be disabled by a (weak) redstone signal 2016-06-26 12:51:25 -04:00
WayofTime adc100ee17 (Possibly) further helped eliminate the memory leak issue. 2016-06-26 10:09:18 -04:00
WayofTime c69b6bbade Fixed horrible memory leak in the Living Armour. Fixes #825 2016-06-26 09:38:13 -04:00
Nicholas Ignoffo afa6ccd7f3 Temporarily disable suppression of modded fluids 2016-06-25 16:03:29 -07:00
Nicholas Ignoffo 0f7f0873e4 Fix Suppression Sigil placing source instead of flowing for life essence (#814) 2016-06-25 15:48:22 -07:00
Nicholas Ignoffo 065043bafa (Temporary?) Recipe for Holding Sigil (#824)
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
Nicholas Ignoffo e3261357fe Only render holding HUD if it's our sigil 2016-06-25 15:26:50 -07:00
WayofTime c4e3dc81f5 Added the appropriate SideOnly checks to make the Rituals work again. Fixes #817 and #819 2016-06-24 17:23:18 -04:00
Arcaratus f831c0b1e6 no message (#820) 2016-06-24 17:16:26 -04:00
WayofTime 899216ba5f More formatting because Way is a derp 2016-06-23 21:44:01 -04:00
WayofTime 4c3bd1c81f Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-06-23 21:43:38 -04:00
WayofTime 8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Nicholas Ignoffo aeb7b0af12 Bound tools should be unbreakable, yet enchantable (#815, #793) 2016-06-23 18:40:28 -07:00
WayofTime d240daf958 Hey, get back in that commit! 2016-06-23 21:28:11 -04:00
WayofTime 3b93a699d9 Reverted a change that made Bound Tools unenchantable. Mah bad. 2016-06-23 21:26:45 -04:00
Nicholas Ignoffo 85083254a8 ClientHandler should not be registered twice 2016-06-21 19:33:58 -07:00
Nicholas Ignoffo eb76760919 Routing system should accept I(Sided)Inventory
Stupid non-capability using n00bz0rz
2016-06-21 19:33:26 -07:00
WayofTime 6315d38c8a Added the recipe for the Inspectoris Scandalum and changed its name 2016-06-21 21:48:07 -04:00
Arcaratus 6a2c30834e Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!

* Getters and formatting changes

* Re-implement commented out feature

* Moved the rendering completely to client-side

Have the Sanguine Book work again

Make it actually work

Tidy things up

* Cycles through tier when right clicked

* Re put onItemUse

* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
WayofTime ebe428a89b System.out.println("Dang it, Kinnison!"); 2016-06-20 09:34:56 -04:00
WayofTime 6da686aabe Fixed it so the Ritual will call stopRitual when a ritual stone is broken 2016-06-20 09:31:16 -04:00
Nicholas Ignoffo 2c70e6ebc1 Accept null from IAltarComponent 2016-06-19 22:36:35 -07:00
Nicholas Ignoffo aa8d41385f IAltarComponent should use state, not meta 2016-06-19 22:24:47 -07:00
WayofTime 1c66a2fc61 Updated The Architect section of the documentation 2016-06-19 16:12:20 -04:00
WayofTime 6aff707708 Added Fire Resistance Living Armour Upgrade, "Gift of Ignis." 2016-06-18 16:59:56 -04:00
Nicholas Ignoffo f864cbddf1 Mark old network system as Deprecated 2016-06-18 13:43:29 -07:00
Nicholas Ignoffo 7b653a4bb6 Merge branch '1.9-NetworkChange' into 1.9 2016-06-18 13:11:50 -07:00
Nicholas Ignoffo f500ec70ad Fix Essence bucket recipe (#809) 2016-06-18 07:27:22 -07:00
Nicholas Ignoffo 36c8932cb2 Fix compilation errors from last PR 2016-06-17 16:01:03 -07:00
Arcaratus 6680e8be49 Option to skip empty slots in Sigil of Holding (#807)
* Option to skip empty slots in Sigil of Holding
2016-06-17 15:46:33 -07:00
WayofTime 466f26d80b Readded the Sigil of Holding key ಠ_ಠ 2016-06-17 17:37:47 -04:00
WayofTime 4b221c2e5c Made it so that the bound tools are (supposedly more so) unbreakable. Fixes #793 2016-06-17 10:15:46 -04:00
WayofTime 145d7a5bc2 Fixed an issue where the Spectral Blocks (from the Sigil of Suppression) would return the liquid on the client side before the sigil was deactivated. Fixes #803 2016-06-17 10:00:33 -04:00
WayofTime e89cb61bf9 Fixed the Routing system so that it properly eliminates the connection to the Master node when the Master node is broken. Fixes #805 2016-06-17 09:55:30 -04:00
Nicholas Ignoffo 1d8a47ce1e Begin basic HUDElement system
Need to allow moving and such by specifying a clickable area

Will probably have the element override getClickableArea() and return a default. We'll then set that to new values after being moved.
2016-06-16 18:12:20 -07:00
WayofTime f043eb0fde Changed the recipe of the Sanguine Scientiem
Properly incremented the mod version...
2016-06-16 15:40:44 -04:00
Nicholas Ignoffo eceb0eab6e HUD element for Sigil of Holding
Needs cleaning and configurability still

TODO: Move to HUDElement system that Hemomancy had.
2016-06-15 20:23:15 -07:00
Nicholas Ignoffo eee24309fa Fix Ritual Stones being silk touched (#797) 2016-06-13 18:21:14 -07:00
Nicholas Ignoffo 317989a737 Mark BucketEssence enum as deprecated 2016-06-13 18:19:56 -07:00
WayofTime da060639e9 Fixed #774, a bug that caused the Tome of Peritia to be wonky again. 2016-06-13 14:40:27 -04:00
Nicholas Ignoffo f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
WayofTime f8859dbf56 Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. 2016-06-12 15:20:48 -04:00
WayofTime e509b4fe69 Added Will collection to the Sentient Bow. 2016-06-12 12:42:32 -04:00
WayofTime d0e81e6426 Implemented (inefficiently) the sentient tools. 2016-06-12 12:08:06 -04:00
WayofTime f097f00c55 Added recipes for all ores -> dust in the alchemy table. 2016-06-12 10:28:03 -04:00
WayofTime fd931a06a4 Fixed an issue added by TehNut ( ;) ) and updated forge to 1957 2016-06-11 11:42:58 -04:00
WayofTime d1bdec7113 (Possibly?) fixed Tome of Peritia bug of the Negative Speed of Light 2016-06-10 19:36:21 -04:00
WayofTime 5388dbf883 Added the dyeable recipes for the Sigil of Holding to the Alchemy Table. 2016-06-09 21:43:37 -04:00
Nicholas Ignoffo 4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
Nicholas Ignoffo 513bb113e1 Add transposition blacklist to API (#790)
Blacklist the same blocks that are blacklisted from the Teleposer.
2016-06-09 16:01:32 -07:00
WayofTime 8c8331eddf Updated the guide so that it had more infos 2016-06-08 15:36:47 -04:00
WayofTime 150ed4c6a9 Fixed separate NPE with the Sigil of Holding.
Added possible fix to an Incense glitch.
2016-06-07 21:11:21 -04:00
Nicholas Ignoffo eccf747a09 Change from bold to italics
It's much less.. IN-YO-FAIC
2016-06-07 17:19:35 -07:00
Nicholas Ignoffo d16144ee2c Make sure sigils are bound before allowing use 2016-06-07 16:43:24 -07:00
Nicholas Ignoffo b1d73e3383 Fix NPE when pressing keybind with no held item 2016-06-07 16:21:23 -07:00
Arcaratus 8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00
WayofTime 9aa2f86c88 Fixed #778 2016-06-07 10:34:36 -04:00
WayofTime f0f6af3eac Fixed #782 2016-06-07 10:15:40 -04:00
Nicholas Ignoffo 2798fb5873 EntryText should have the "hover to display full" feature 2016-06-05 17:38:23 -07:00
Nicholas Ignoffo 600ff65aa8 Fix Plantable harvest handler not replanting (#781)
Another case of NutDerp!
2016-06-05 16:55:01 -07:00
Nicholas Ignoffo 8edf42a5cb Add IGuideLinked for ritual controller 2016-06-05 16:29:36 -07:00
Nicholas Ignoffo 75f8bd0bda Sync ImperfectRitual data 2016-06-05 16:29:06 -07:00
Nicholas Ignoffo 4af15fc059 Move Bucket over to Forge system 2016-06-05 12:31:35 -07:00
WayofTime 9e7517459e Played around a bit more with the guide. Added a simple recipe getter for the recipe pages. 2016-06-05 14:12:28 -04:00
Nicholas Ignoffo 7c1cbb2503 Fix book model 2016-06-04 13:56:02 -07:00
WayofTime 50aa866e24 Updated Guide-API version 2016-06-04 16:19:25 -04:00
WayofTime 424d84d5ad Added a test entry for the Demon Kin 2016-06-04 15:01:25 -04:00
Nicholas Ignoffo 93623a6687 Begin GuideAPI integration 2016-06-03 16:56:13 -07:00
Nicholas Ignoffo d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime e406a4fa6f Grew a Pair 2016-06-02 19:13:50 -04:00
WayofTime cf72036ff9 Added an initial (read: rough) method to divine where a blood rune is missing for the next tier of altar 2016-06-02 19:09:02 -04:00
Nicholas Ignoffo c884c3819b Fix retention for @Handler 2016-06-01 16:01:36 -07:00
WayofTime 2ad836fa32 Fixed Demon Crucible's weird behaviour where right-clicking it with an invalid item would still put the item in the crucible and give the player an item with a stacksize of 0 2016-06-01 08:10:15 -04:00
Nicholas Ignoffo ce6c014191 Restore Java 6 compatibility 2016-05-31 17:00:55 -07:00
Nicholas Ignoffo f474c31bc9 Re-implement Waila integration 2016-05-31 16:43:11 -07:00
Nicholas Ignoffo b9464e3dbb Fix Elytra Wings in obf environments
I forgot that obfuscation was a thing last night :D
2016-05-31 16:14:15 -07:00
Nicholas Ignoffo 5d96b9d2bd Add Elytra render for Elytra Upgrade
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
Nicholas Ignoffo 027787e3cd Fix logging levels of LogHelper
Apparently this has always been wrong *shrug*
2016-05-30 18:20:50 -07:00
Nicholas Ignoffo 512600a677 Split EventHandler into multiple different handlers
Better organization allows for finding things easier
2016-05-30 18:20:31 -07:00
Nicholas Ignoffo 5aea7b637a Fix Green Grove Sigil destroying plants (#767) 2016-05-29 16:39:31 -07:00
Nicholas Ignoffo 439e830105 Fix commands for usage in Command Blocks (#748) 2016-05-28 05:19:50 -07:00
Nicholas Ignoffo a37cf7d60b Fix Tile data syncing (#763) 2016-05-28 04:53:19 -07:00
WayofTime bdf540aa76 Changed it so the Sentient Sword drops will for IMob instead of EntityMob - slimes have a 33% reduction to will drop. 2016-05-28 07:27:29 -04:00
WayofTime 5e0a390f48 Fixed Sigil of Magnetism and Call of the Zephyr picking up "dead" items. 2016-05-28 07:19:43 -04:00
Nicholas Ignoffo 3ac00ce4d6 Add recipe for Vengeful Crystal Clusters (#759) 2016-05-28 04:05:16 -07:00
Nicholas Ignoffo 36a5b7f6a1 Fix bound tools working on incorrect materials (#752) 2016-05-27 23:03:32 -07:00
Nicholas Ignoffo 6302ce8133 Fix Life Essence being solid (#751)
Forge missed some fluid changes in 1.9.4.
2016-05-27 22:55:40 -07:00
WayofTime aa3bef31c5 Fixed the Trick Shot upgrade 2016-05-22 12:09:36 -04:00
Nicholas Ignoffo cebf71c329 Fix Gate of the Fold endless loop (#743) 2016-05-21 12:57:04 -07:00
Nicholas Ignoffo dce6bf1e93 Add rune type colors Ritual Diviner tooltip
Fixes casing for direction as well. IE: north -> North
2016-05-21 12:47:17 -07:00
Nicholas Ignoffo 253da93b3e Make it clearer when arrow is not able to fire (#744)
- Now does not fire an arrow (seems kinda obvious)
- Plays the "fire extinguish" sound as further indication.
2016-05-20 22:39:54 -07:00
Nicholas Ignoffo c66b99b535 Remove things that shouldn't be there 2016-05-19 17:46:11 -07:00
Nicholas Ignoffo de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nicholas Ignoffo cb05e643a3 Crusher ritual should ignore unbreakable blocks
Also does destroy effects when removing block
2016-05-16 19:12:33 -07:00
WayofTime 1936e2d251 Fixed bound sword stuttering 2016-05-14 15:33:05 -04:00
Nicholas Ignoffo 0855c61943 Fix bound tool attributes (#741) 2016-05-13 17:05:40 -07:00
Nicholas Ignoffo d70f423a10 Fix NPE in Crusher ritual (#739)
Also adds a utility for spawning an itemstack at a specific block location
2016-05-13 16:50:07 -07:00
WayofTime b684aebdaa Fixed the Living Armour so that it wouldn't get damaged by self-sacrificing when you had upgrades that mitigate unblockable sources. 2016-05-12 15:44:12 -04:00
WayofTime e363ba8ffb - Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
2016-05-12 14:51:42 -04:00
Nicholas Ignoffo d8de125f52 Reduce debug commands perm level to support command blocks (#678) 2016-05-11 20:35:12 -07:00
Nicholas Ignoffo 3f28a9e268 Config for spectral block visible-ness
true = Invisible (default)
false = Visible from the outside
2016-05-11 20:30:23 -07:00
Nicholas Ignoffo 9253d6a410 Add an entity blacklist for the Teleposer (#701)
Added event for when an entity is teleposed. Includes a Post version as well to allow modification of the entity after the fact.
2016-05-11 20:29:16 -07:00
Nicholas Ignoffo cfce1a4a6c Fix spectral blocks being opaque (#716)
Now you can see through the missing fluids

Also reduced the opacity slightly.
2016-05-11 17:40:41 -07:00
Nicholas Ignoffo b2fb264108 Phantom Bridge sigil should now work while riding entities (#717)
http://i.imgur.com/TnQRX6v.gifv
2016-05-11 17:27:01 -07:00
Nicholas Ignoffo f3173c80a7 Fix Phantom Block rendering 2016-05-11 17:26:38 -07:00
Nicholas Ignoffo a37f3fad7b Beets should increase Tranquility (#737) 2016-05-11 16:44:52 -07:00
WayofTime 4486e03736 Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-05-11 18:39:03 -04:00
WayofTime d26b300b7b Fixed Elytra upgrade not working on servers. Oops! 2016-05-11 18:38:38 -04:00
Nicholas Ignoffo 3ce6735920 Allow Demonic Will to drop from passive mobs in Peaceful (#733)
Goes along with b2d1b75f49 and #711
2016-05-09 16:38:43 -07:00
WayofTime d79be6d312 Added saltpeter and sulfur, used for gunpowder creation and will be used for other things. 2016-05-06 17:51:39 -04:00
WayofTime ec2ddbd427 Added more alchemy recipes 2016-05-05 15:46:09 -04:00
WayofTime 03fa7b2712 Added plant oil and associated recipes - need to compile a list for future alchemy items 2016-05-05 07:59:08 -04:00
WayofTime e3b72c3b7e Made the Tough Skin effect easier to get, and increased the durability of living armour by 50%. 2016-05-04 19:32:32 -04:00
WayofTime 37cb2a1360 Added some more recipes (like rudimentary ore doubling) to the alchemy table 2016-05-04 19:25:42 -04:00
WayofTime 86efa8b1a3 Updated the Alchemy Table recipe system so that it can provide better custom recipes 2016-05-04 16:44:32 -04:00
WayofTime a5dee50984 Attempted to fix the CME in the routing. 2016-05-03 09:16:56 -04:00
WayofTime 7ce9040aeb Changed Blood Altar to be stone level for the pick. 2016-05-03 07:29:35 -04:00
WayofTime 25108a5838 Formatting pass. 2016-05-02 20:56:32 -04:00
WayofTime 1e9f3dadd3 Merge pull request #723 from lazerzes/1.9
Fixed Issue #703; Blocks with MetaData being reset to 0
2016-05-02 20:54:22 -04:00
lazerzes 3f5fd16f87 Fixed Issue #703; Blocks with MetaData being reset to 0 2016-05-02 20:45:38 -04:00
WayofTime c80b083865 More tweaks to the alchemy table, as well as some minor recipes. 2016-05-02 20:08:25 -04:00
WayofTime ce385bd9a6 Added JEI compat for the Alchemy Table 2016-05-02 13:45:52 -04:00
WayofTime f9fc33d1ee Finished work on ISided nature of the alchemy table 2016-05-02 11:45:11 -04:00
WayofTime a03bc4d9a9 Forgot files... 2016-05-02 11:24:34 -04:00
WayofTime c32ac20936 Work on alchemy table 2016-05-02 11:24:22 -04:00
WayofTime 7116e3775e Worked on the Alchemy Table - final push for -35 2016-05-02 08:27:38 -04:00
WayofTime bc7760b11b Removed bad code from Elytra upgrade. 2016-05-01 22:33:13 -04:00
WayofTime d3379ff69b Additional work on the Alchemy Table, as well as the Elytra upgrade. 2016-05-01 22:32:15 -04:00
Nicholas Ignoffo d10d6e6275 Comment out Waila compat until Waila updates mappings 2016-05-01 13:55:15 -07:00
WayofTime f754d14927 Elytra upgrade~ (Untested) 2016-05-01 15:10:32 -04:00
Nicholas Ignoffo 08f865ba8a Fix JEI support for orb recipes with more than 1 orb 2016-05-01 09:10:12 -07:00
Nicholas Ignoffo 8283047bf1 Re-implement Waila compat 2016-05-01 09:00:49 -07:00
Nicholas Ignoffo cfa40e9bfb Update JEI compat
Supports new category item system.
Fixes Binding category input slot cycling through input and catalyst.
2016-05-01 08:35:07 -07:00
WayofTime 41edd86602 Work on Elytra upgrade.
Fixed Lava Crystals again
2016-05-01 10:01:00 -04:00
WayofTime 08de13b482 Added fall distance mitigation to the jump upgrade 2016-04-30 10:39:50 -04:00
WayofTime aba4332699 Changed it so that the Mending enchantment consumes the EXP before the Tome of Peritia does 2016-04-29 19:55:23 -04:00
WayofTime 172cf86348 - Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
Nicholas Ignoffo aacb54962b Remove Compression mod bandaid
An actual fix was implemented by the author.
2016-04-24 11:54:05 -07:00
Nicholas Ignoffo 4a1484965c Fix spam when registering potions 2016-04-24 11:52:58 -07:00
Nicholas Ignoffo d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
Nicholas Ignoffo b408234ab0 Fix formatting in compression compat 2016-04-24 08:50:10 -07:00
Nicholas Ignoffo ba17fe126e Config for ignoring Compression mod's compress recipes
Over 3200 recipes with *just* vanilla + BM is... bad. Nobody should be adding that many...
2016-04-24 08:30:59 -07:00
Nick 137beb4006 Add a clickable area to Soul Forge to view recipes 2016-04-18 19:23:47 -07:00
Nick 6449da0733 Use separate texture for activated sac dagger instead of enchant overlay 2016-04-17 14:03:26 -07:00
Nick a4f55d88b6 Change some int displays to Roman Numerals
May not be 100% accurate if you somehow manage to get these really, really high, but it's good enough.
2016-04-17 13:51:39 -07:00
Nick d71f181729 Add decoration safe tooltip to Blood Runes and Ritual Stones 2016-04-17 13:50:23 -07:00
Nick 458f8810b6 Fix Sacrificial Runes not affect sacrifice amount (#713) 2016-04-17 00:03:53 -07:00
Nick b2d1b75f49 Allow passives to drop Will in Peaceful (#711) 2016-04-15 16:46:58 -07:00
WayofTime 0e4e428f0e Fixed NPE when re-activating a ritual. 2016-04-15 13:19:32 -04:00
WayofTime f770f5eb30 Finished localization of ritual descriptions (for now). 2016-04-15 10:59:22 -04:00
WayofTime 7ca72320c5 Initial work on Capabilities usage for inventories. 2016-04-13 17:58:06 -04:00
WayofTime 744feffc54 Added the recipe for the ritual tinkerer and modified the recipe for the bloodstone blocks. 2016-04-13 14:50:42 -04:00
WayofTime 049d7c8472 Fixed shift-clicking for the routing nodes 2016-04-13 11:46:28 -04:00
WayofTime c0b39039cc Fixed the Speed and Jump rituals so that they correctly update the player's motion 2016-04-13 11:05:17 -04:00
Nick Ignoffo 81e9452a21 Merge pull request #709 from Arcaratus/1.9
Improved the API and internal workings
2016-04-12 18:37:05 -07:00
Arcaratus 3e50dd4117 Improved the API and internal workings
Update things

Fix some more things

Update once more

Refactoring and removing unnecessary null checks

Woops

Fix

Nother fix

Moar fix

Fix imports

Update ItemBindable.java
2016-04-12 20:34:08 -04:00
WayofTime 8571d4d264 Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight. 2016-04-12 15:25:16 -04:00
WayofTime 0a2dfb4fd4 Finished more ritual stuff 2016-04-11 17:31:14 -04:00
WayofTime 91ddb8b761 A lot more implementation work for custom areas for rituals. 2016-04-11 15:36:27 -04:00
WayofTime 51c79f15a9 Added chest ranges to the rituals that have chests, allowing the location of the chest to be assigned by the player. 2016-04-11 09:57:57 -04:00
WayofTime 9fe525b74b Did more work on the Ritual Reader. Fixed issue with the Ritual Diviner cycling its direction when you right click on the MRS. 2016-04-11 08:26:41 -04:00
WayofTime 057a951732 Did more work on the Ritual Reader - functionally, it is at about 80%. 2016-04-10 22:09:32 -04:00
WayofTime 30f233b81a Untested Ritual Reader stuff, and removing some registry shenanigans. 2016-04-10 21:19:18 -04:00
WayofTime db268b23a4 Started work on the "Ritual Reader," which will in the future give more information about rituals as well as allow you to set the custom areas of the rituals. 2016-04-10 15:05:51 -04:00
Nick f88dae6dda Add setRegistryName calls where missing
Also fixed Teleposition Sigil having Teleposition Focus's name. Stupid auto-complete not knowing which "TELEP" I wanted.
2016-04-09 17:06:41 -07:00
Nick d48e4e5ae8 Move setRegistryName out of item/block constructors 2016-04-09 16:50:16 -07:00
WayofTime b259afc7df Updated changelog, changed Sacrificial Dagger's call to protected 2016-04-09 17:59:25 -04:00
WayofTime 8b4a7d4999 Did some work on the Sentient Bow to start adding abilities to it 2016-04-09 17:57:30 -04:00
WayofTime 9768909eb8 Fixed it so the sentient bow actually shoots sentient arrows. 2016-04-09 15:35:02 -04:00
WayofTime 0b38f16672 Attempted to do a bit of rebalancing with the upgrade points 2016-04-07 21:11:25 -04:00
WayofTime 21473c12cd Added True Strike, increasing the damage of critical hits 2016-04-07 16:27:34 -04:00
WayofTime 7b94e414f8 Added Charging Strike armour upgrade 2016-04-07 15:12:57 -04:00
WayofTime bd36e95fc9 Reworked damage-modifying upgrades 2016-04-07 14:22:45 -04:00
WayofTime aa6d7bcfaa WTP, SourceTree? 2016-04-07 14:05:36 -04:00
WayofTime 2c72a27f8f Added step assist living armour upgrade tracker 2016-04-07 14:00:18 -04:00
WayofTime 832371271a Added recipe for the Tome of Peritia 2016-04-07 10:44:20 -04:00
WayofTime c3922fad63 Rebalanced Grave Digger so that it takes into account the swing cooldown 2016-04-07 10:35:00 -04:00
WayofTime 7d9312b2f8 Reverted changes to Living Armour - waiting on change to Forge's armour to balance properly. 2016-04-07 10:07:55 -04:00
WayofTime aa480af518 Updated forge, did random stuff to the armour before realizing issues with armour calculations 2016-04-06 21:04:50 -04:00
WayofTime b56bbef29e Formatting! 2016-04-05 16:16:17 -04:00
WayofTime 029091852d Fixed Water and Lava sigils placing two sources in special scenarios. 2016-04-05 16:13:49 -04:00
Nick 794ac6a7a2 Move binding back to PIE
BM will now only load with Forge 1840+ as that is the version that PIE was re-implemented. Set dependency to avoid crashes. Also updated JEI version so it wouldn't crash with new Forge.
2016-04-04 19:23:06 -07:00
WayofTime b0b61798fe Added "Grave Digger" living armour upgrade 2016-04-04 20:18:10 -04:00
WayofTime 1c6c7ba0a6 Fixed some minor bugs with the Living Armour 2016-04-04 19:24:43 -04:00
WayofTime 0755202a35 Fixed custom potion effects so they could be applied server-sided 2016-04-04 13:35:10 -04:00
WayofTime fa6c57091b Fixed an issue with the sentient sword having an attack speed of 4 when it did not make a will bracket. 2016-04-03 21:59:47 -04:00
WayofTime 6630e50efd Fixed the Sentient Sword so that it would use the default will type if it didn't have enough will. 2016-04-03 21:46:23 -04:00
WayofTime 02adac819d Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will 2016-04-03 19:19:45 -04:00
WayofTime 912f1694e8 Added increase in speed for Routing nodes inside of a chunk with Demon Aura 2016-04-03 17:08:00 -04:00
WayofTime 25bfa0c969 Fixed armour calculations for unblockable sources 2016-04-03 13:44:47 -04:00
WayofTime 0afc150cc3 Rebalanced soft fall upgrade poings 2016-04-03 12:19:52 -04:00
WayofTime 96ecd73286 Added Soft Fall and Strong Legs living armour upgrades. 2016-04-03 12:17:42 -04:00
WayofTime f9bf63ccf1 Fixed NPE when using an empty bucket 2016-04-03 10:12:10 -04:00
WayofTime fe5a544e9d Finished the behaviour of the experience book. 2016-04-03 08:54:15 -04:00
WayofTime dbedcf0745 Fixed it so that the blood orb is no longer consumed in the crafting grid 2016-04-03 07:58:01 -04:00
WayofTime be87a96a5f Fixed formatting not working properly on servers. 2016-04-02 21:44:50 -04:00
WayofTime d20ad198be Working on the experience book 2016-04-02 20:09:23 -04:00
Nick 2258f7b442 Fix registered name spam 2016-04-02 16:15:22 -07:00
WayofTime 7a119adaf9 More work on the Item Experience Book. Changed the names of the Sanguimancy rituals to be more... majestic. 2016-04-02 18:45:52 -04:00
WayofTime 1d14692a93 Slowly working on an experience book for the mod. Changed Curse building to Beta 2016-04-02 16:42:04 -04:00
WayofTime 378c59d2b3 Updated to Forge 1826 2016-04-02 16:02:01 -04:00
WayofTime 39df6d5bb0 Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
2016-04-02 10:10:49 -04:00
WayofTime cc7c594c52 - Removed health buff from Steadfast armour
- Changed corrosive sword's effect from poison to wither
2016-04-01 14:29:56 -04:00
WayofTime 66f3a9b581 Fixed #697 2016-03-31 21:11:58 -04:00
WayofTime b1a532950d Added damage boost and attack speed penalty for the Destructive sentient armour 2016-03-31 12:37:39 -04:00
WayofTime 92992e246b Fixed issue with Sentient Sword damage always being 12. 2016-03-30 19:32:57 -04:00
Nick 1cdcd81508 Pull teleportBlocks method into general utility class
It's useful in other places and those other places really shouldn't be firing off the TeleposeEvent.
2016-03-29 17:38:11 -07:00
WayofTime 63b541da06 Fixed Teh Nut derp 2016-03-29 19:56:15 -04:00
WayofTime 1b0e07cdb1 Added speed effect to Vengeful armour 2016-03-29 19:36:12 -04:00
Nick 7716e743ad Fix possible NPE on telepose (#693) 2016-03-29 16:27:59 -07:00
WayofTime eb43a7d04a Added movement speed on the Vengeful sword when in-hand. 2016-03-29 18:54:12 -04:00
WayofTime 7977fa351f FINALLY changed it so farm animals do not drop demon will
Did work on the armour's unique effects.
2016-03-29 18:39:52 -04:00
WayofTime 3fc5a76d53 Tweaked Tartaric Gem interactions. 2016-03-29 16:34:39 -04:00
WayofTime 39dbaea109 Finalized sentient sword effects 2016-03-29 16:11:16 -04:00
WayofTime 4f6f3860c0 Added Sentient Bow textures and models. Not the most elegant method. 2016-03-29 13:25:00 -04:00
WayofTime 4a58fc5518 Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest. 2016-03-29 09:22:25 -04:00
WayofTime 4ea3e0ca92 Created visual niceties when an item uses/contains a different will type. 2016-03-28 20:14:05 -04:00
WayofTime bd79afd46d Fixed the divination sigil and did a variety of other fixes. 2016-03-28 07:25:51 -04:00
Nick c2fe583496 Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged

I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
Nick 1aaa817e65 Cleanup Alchemy Array recipe registry a bit 2016-03-27 20:09:30 -07:00
WayofTime ed42650c2e Playing with secondary effects provided by the offhand. 2016-03-27 16:53:08 -04:00
Nick Ignoffo 000ef44068 Merge pull request #687 from Arcaratus/1.9
OreDict recipe support!
2016-03-27 10:13:42 -07:00
Arcaratus 800ffa213b OreDict Altar Recipes!
OreDict support for altar and alchemy array recipes!
Changed the alchemy array JEI image

Recipe modularizations

Fix

Like this?

Tehnut patch

Change to List<ItemStack>
2016-03-27 13:12:56 -04:00
Nick 30bc020055 Localized some routing tooltips/chat 2016-03-26 12:32:51 -07:00
WayofTime 5cb39d1dbd Updated to Forge 1811 2016-03-26 14:32:06 -04:00
WayofTime f9cb1a08ba Finished the crystal automation ritual, "Gathering of the Forsaken Souls." 2016-03-24 19:10:57 -04:00
CJCutrone ba00b166aa Fix ItemBoundSword damage [1.9 branch]
Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
2016-03-24 16:45:51 -05:00
WayofTime 3d2e1d911f 90% finished implementing the crystal growing ritual. 2016-03-24 16:18:39 -04:00
WayofTime f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Arcaratus 0383f0fb31 Move some base classes into the API
Add Javadocs for API classes that didn't already have them

Redo

'nother redo

Another redo

Update ItemSigil.java

Last one, I swear

Fix
2016-03-23 20:23:39 -04:00
WayofTime 801355c051 Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes. 2016-03-22 11:11:11 -04:00
WayofTime 95b10f35c8 Fixed "see through world" syndrome for most blocks 2016-03-22 09:31:47 -04:00
Nick d8fe6d21bd Update Forge + Mappings 2016-03-21 12:55:36 -07:00
Nick aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick 6cd993a619 Re-add localization checks to tooltips 2016-03-20 22:55:03 -07:00
WayofTime fc70319fa2 Sentient Bow now properly renders when pulling. 2016-03-20 10:06:53 -04:00
WayofTime fdbdcd56b6 Fixed armour textures 2016-03-19 10:30:01 -04:00
WayofTime 647046fd22 Fixed sentient armour gem. 2016-03-19 10:24:37 -04:00
WayofTime b86f7c24ed Fixed #677 2016-03-19 08:47:59 -04:00
WayofTime 48b3a7ce8b Fixed #676 2016-03-19 08:29:38 -04:00
Nick b9e4ac1e98 Combine TranquilityHandlers into single class 2016-03-18 21:31:18 -07:00
WayofTime fc70bcf107 Changed so items only give their "bonus" while in hand - will change for LivingArmour too. 2016-03-18 18:01:52 -04:00
WayofTime a71673a60e Fixed so that it now boots properly 2016-03-18 17:20:48 -04:00
WayofTime 239b6e5b1f Updated teleport logic (Untested) (0 errors) 2016-03-18 17:12:34 -04:00
WayofTime 966f663270 Entities (20 errors) 2016-03-18 16:57:57 -04:00
WayofTime ac3ac8d272 Items (27 errors) 2016-03-18 16:50:33 -04:00
WayofTime 000c4c5692 Bound Tools (61 errors) 2016-03-18 16:31:55 -04:00
WayofTime dcbc1c0bc4 ModItems and random imports (114 errors) 2016-03-18 16:08:06 -04:00
Nick 1bcc4e47e0 Fix a few nutderps on block updates
Incorrect assumptions + adopting very early = mistakes were made
2016-03-18 13:05:57 -07:00
WayofTime 26f7c874ff EventHandler (139 errors) 2016-03-18 16:05:01 -04:00
Nick 34f5753b17 More item fixes
- Living and Sentient armor have no armor models
- (Self) Sacrifice Pack have no armor models
2016-03-18 12:45:37 -07:00
WayofTime f95949a1c8 Sigils (257 errors) 2016-03-18 15:38:26 -04:00
Nick d05d3b90df Update BlockInteger/String 2016-03-18 12:01:58 -07:00
WayofTime 5e9454d390 Divination and Seer sigils (362 errors) 2016-03-18 15:00:23 -04:00
WayofTime 09168fa386 More error fixes (down to 381) 2016-03-18 14:54:31 -04:00
WayofTime 7706d0667a Fixed command and rendering of the sentient arrow. 2016-03-18 13:21:45 -04:00
WayofTime 10c6829482 Block fixes 2016-03-18 13:16:38 -04:00
Nick 252a4559f0 Re-add JEI compat 2016-03-18 04:07:49 -07:00
WayofTime 0c268a0bea Test push to verify everything is working 100% 2016-03-17 16:47:15 -04:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
Nick f896383fe6 Allow Mob Spawners to be teleposed (default blacklisted) (#671) 2016-03-16 15:47:42 -07:00
WayofTime 134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick b1db7c5152 Most blocks are done 2016-03-16 15:37:55 -07:00
Nick e8d2c523e4 Decrease teleport cooldown for non-living entities (#671) 2016-03-16 11:26:29 -07:00