Commit graph

28 commits

Author SHA1 Message Date
WayofTime 9d64a43ee4 Go go node models~ 2016-02-06 17:36:37 -05:00
Nick ff1425f773 Alchemy Array no longer has missing particles for break animation
Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick d60f07f1c0 OBJ Models for Incense Altar + Soul Forge render
TODO -

* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
WayofTime 690cf6c4f3 Added recipes and block textures to the path blocks. 2016-01-30 07:58:08 -05:00
WayofTime cc1e11f09f Added some rudimentary path blocks for the tranquility altar - textures pending. 2016-01-26 19:39:39 -05:00
WayofTime c8ded3c6dd Added more framework for the incense altar. 2016-01-23 21:18:06 -05:00
Nick 2ffd6c144a Cut down on the amount of model spam
Just 2 bad ones left:

* AlchemyArray (need to render the TESR for item)
* Test Spell Block (this is going away I think so not a huge deal)
2016-01-23 01:26:53 -08:00
WayofTime 76dceb3534 Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node. 2016-01-15 21:53:55 -05:00
WayofTime 2c666a931e Now with fancy output blocks 2016-01-15 19:36:44 -05:00
Nick b70c71f7be Remove all the old model and blockstate files 2016-01-14 21:24:24 -08:00
WayofTime 269459c5c5 Added a lot more framework for the node routing. 2016-01-12 17:05:56 -05:00
Nick 55b91d0083 Standardize BloodStone/Crystal variant names 2016-01-09 22:40:18 -08:00
Nick 22a0e2b8a9 Swap the order of BloodStoneBrick
Now matches the Crystal blocks
2016-01-08 18:59:30 -08:00
Nick 3bb5172bce Fix altar rendering in altar
...and item frames
2016-01-07 19:00:05 -08:00
WayofTime 8b024e1703 Added Soul Forge block and WIP model 2016-01-07 16:36:52 -05:00
WayofTime 318e3a03c7 Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge. 2016-01-01 17:36:50 -05:00
Arcaratus b96725fe98 More sigils
Deleted weird file
2015-12-28 19:22:04 -05:00
Arcaratus 5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
Arcaratus 9eb3097b5a Added assets 2015-11-29 19:33:17 -05:00
Nick 34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Nick cbd4f8c75f First pass on Pedestal/Plinth
I just want this out of my uncommitted file list...
2015-11-22 14:03:51 -08:00
Nick 9035f800e2 Easier handling of meta blocks 2015-11-17 15:52:31 -08:00
Arcaratus 86fcd4808b Finished Water, Lava, and Void sigils
Also added in bloodstone
2015-11-07 21:37:12 -05:00
WayofTime bf912ae03f Created the BlockRitualStone and had it implement IRitualStone. Created .json files necessary
Created PropertyRuneType.
2015-11-06 21:41:15 -05:00
WayofTime 8f623de469 Created test block which is coupled to the Default Spell Modifier .json model. The model has three submodels: the core, the output, and the input. 2015-11-06 17:26:38 -05:00
Nick ac5402df6b Cleanup
Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
2015-11-02 19:18:53 -08:00
Nick 72041e936a Altar renders now 2015-11-02 15:28:33 -08:00
Nick 096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00