WayofTime
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9d64a43ee4
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Go go node models~
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2016-02-06 17:36:37 -05:00 |
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Nick
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ff1425f773
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Alchemy Array no longer has missing particles for break animation
Also provides Arcane Ashes on pick block.
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2016-02-04 17:43:29 -08:00 |
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Nick
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d60f07f1c0
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OBJ Models for Incense Altar + Soul Forge render
TODO -
* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
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2016-02-01 13:11:33 -08:00 |
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WayofTime
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690cf6c4f3
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Added recipes and block textures to the path blocks.
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2016-01-30 07:58:08 -05:00 |
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WayofTime
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cc1e11f09f
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Added some rudimentary path blocks for the tranquility altar - textures pending.
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2016-01-26 19:39:39 -05:00 |
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WayofTime
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c8ded3c6dd
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Added more framework for the incense altar.
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2016-01-23 21:18:06 -05:00 |
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Nick
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2ffd6c144a
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Cut down on the amount of model spam
Just 2 bad ones left:
* AlchemyArray (need to render the TESR for item)
* Test Spell Block (this is going away I think so not a huge deal)
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2016-01-23 01:26:53 -08:00 |
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WayofTime
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76dceb3534
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Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
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2016-01-15 21:53:55 -05:00 |
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WayofTime
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2c666a931e
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Now with fancy output blocks
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2016-01-15 19:36:44 -05:00 |
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Nick
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b70c71f7be
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Remove all the old model and blockstate files
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2016-01-14 21:24:24 -08:00 |
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WayofTime
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269459c5c5
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Added a lot more framework for the node routing.
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2016-01-12 17:05:56 -05:00 |
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Nick
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55b91d0083
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Standardize BloodStone/Crystal variant names
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2016-01-09 22:40:18 -08:00 |
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Nick
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22a0e2b8a9
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Swap the order of BloodStoneBrick
Now matches the Crystal blocks
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2016-01-08 18:59:30 -08:00 |
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Nick
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3bb5172bce
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Fix altar rendering in altar
...and item frames
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2016-01-07 19:00:05 -08:00 |
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WayofTime
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8b024e1703
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Added Soul Forge block and WIP model
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2016-01-07 16:36:52 -05:00 |
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WayofTime
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318e3a03c7
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Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge.
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2016-01-01 17:36:50 -05:00 |
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Arcaratus
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b96725fe98
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More sigils
Deleted weird file
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2015-12-28 19:22:04 -05:00 |
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Arcaratus
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5dff08380d
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
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Arcaratus
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9eb3097b5a
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Added assets
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2015-11-29 19:33:17 -05:00 |
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Nick
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34dee6447b
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A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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2015-11-28 18:25:46 -08:00 |
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Nick
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cbd4f8c75f
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First pass on Pedestal/Plinth
I just want this out of my uncommitted file list...
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2015-11-22 14:03:51 -08:00 |
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Nick
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9035f800e2
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Easier handling of meta blocks
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2015-11-17 15:52:31 -08:00 |
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Arcaratus
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86fcd4808b
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Finished Water, Lava, and Void sigils
Also added in bloodstone
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2015-11-07 21:37:12 -05:00 |
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WayofTime
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bf912ae03f
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Created the BlockRitualStone and had it implement IRitualStone. Created .json files necessary
Created PropertyRuneType.
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2015-11-06 21:41:15 -05:00 |
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WayofTime
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8f623de469
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Created test block which is coupled to the Default Spell Modifier .json model. The model has three submodels: the core, the output, and the input.
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2015-11-06 17:26:38 -05:00 |
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Nick
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ac5402df6b
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Cleanup
Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
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2015-11-02 19:18:53 -08:00 |
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Nick
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72041e936a
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Altar renders now
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2015-11-02 15:28:33 -08:00 |
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Nick
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096ba02450
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Refactor everything to WayofTime.bloodmagic.*
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2015-11-02 12:39:47 -08:00 |
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