WayofTime
38f4ea6bac
Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow.
2016-08-15 17:09:01 -04:00
Yulife
bc37851bd6
Bars
2016-08-15 22:04:05 +02:00
WayofTime
1ee66d6762
Added Yulife's updated bars (such a git!)
2016-08-15 08:02:56 -04:00
WayofTime
211d3906a4
Fixed a crash when mining the mimic block.
2016-08-14 19:16:31 -04:00
WayofTime
a2f89687be
Made it so blocks placed inside mimics from someone in Creative do not drop.
2016-08-14 19:14:08 -04:00
Nicholas Ignoffo
e3bb9f20bf
Mimic block selection box now mimics the mimic'ed block's selection box
...
Say that 5 times fast
2016-08-14 12:32:21 -07:00
Nicholas Ignoffo
a38d9b435b
Waila compat for mimic blocks
2016-08-14 12:13:19 -07:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
WayofTime
c201beb87f
Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
2016-08-14 14:14:25 -04:00
WayofTime
7b53111b30
Made Guide-API a required mod
2016-08-14 10:23:26 -04:00
WayofTime
5dc98a0be0
Removed silly crystal overlay and added more Will brackets to the Sentient Sword
2016-08-13 10:13:33 -04:00
WayofTime
dacaae3e12
Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay.
2016-08-12 17:10:30 -04:00
qianzha
63e7ed7c91
Update zh_CN.lang ( #859 )
...
* Update zh_CN.lang
* Update zh_CN.lang
* Update zh_CN.lang
* Update
* Update zh_CN.lang
2016-08-12 15:54:35 -04:00
WayofTime
3a6e09f1e4
Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will
2016-08-11 16:32:46 -04:00
WayofTime
35ca516f63
Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.
2016-08-11 16:14:06 -04:00
WayofTime
c177b1a728
Added some simple framework to increase the speed of the green grove ritual (may need a buff overall)
2016-08-10 21:54:36 -04:00
WayofTime
253c26326f
Added Deafness potion effect
2016-08-10 17:38:37 -04:00
WayofTime
d3c6a474de
Added the Corrosive Green Grove augmentation
2016-08-10 17:24:36 -04:00
WayofTime
f431be3eb8
Fixed character errors
2016-08-08 17:14:54 -04:00
WayofTime
3755c6e1f9
Finished off The Demon Kin docs for the time being.
2016-08-08 17:12:52 -04:00
WayofTime
2725255fc6
Finished off The Architect docs for now. Also tidied up the Binding Array
2016-08-08 16:50:02 -04:00
WayofTime
2350f0e35b
Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades
2016-08-07 21:00:58 -04:00
WayofTime
eceb041fab
Fixed Quick Feet, Elytra, and the jumping one (lol) on servers
2016-08-07 20:53:00 -04:00
Nicholas Ignoffo
7516f9c5d3
Added a way to view the progress towards the next upgrade level
...
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo
3ad0969644
Uses tooltip for flasks
2016-07-28 21:47:02 -07:00
Nicholas Ignoffo
d490f295a0
Hey look textures that have been missing for weeks that I didn't know about
2016-07-28 21:25:20 -07:00
WayofTime
bb3081e2a5
Fixed the Aura gauge not resetting in chunks that do not have any Aura
2016-07-28 09:28:43 -04:00
WayofTime
c36b7fed9d
Fixed glitch with the Corrosive effect of the crushing ritual
2016-07-28 09:23:31 -04:00
Nicholas Ignoffo
0538f206bb
Living armor should not be repairable with Iron Ingots
2016-07-27 16:50:27 -07:00
Nicholas Ignoffo
5c3b1c882b
No-effect flasks should be blue for water
...
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime
5c43aa8c23
Changed the Potion Flask rendering to use the new textures
2016-07-27 13:25:25 -04:00
WayofTime
1c8faa03ef
Semi-finalized the bar texture for Demon Will (Thanks Yulife <3)
2016-07-27 08:28:33 -04:00
WayofTime
bf7e9eed6e
Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing
2016-07-27 07:54:32 -04:00
Yulife
e82bc6027b
Removed transparency on some pixels
2016-07-27 12:46:47 +02:00
Yulife
f089e2721a
Everything needed
...
@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
neconeco2
3771922c62
Update ja_JP.lang ( #856 )
2016-07-26 20:27:26 -07:00
Nicholas Ignoffo
1b83510e1d
Colors for flasks
...
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
8ada331f61
Fixed the JEI display for power augmented potions
2016-07-26 19:56:49 -04:00
WayofTime
494c620b0b
Added moar potion recipes
2016-07-26 19:52:38 -04:00
WayofTime
98406793a1
Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3
2016-07-26 19:44:42 -04:00
WayofTime
944b8232e6
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-07-26 19:05:52 -04:00
WayofTime
c618f27a87
A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
2016-07-26 19:05:48 -04:00
Nicholas Ignoffo
9a39a9f6f0
Cleaner repairable check for Living Armour
2016-07-25 23:08:24 -07:00
Nicholas Ignoffo
26d6a8271d
Add tooltip to holding sigil displaying keybinding
...
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime
6790d39c7e
Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill
2016-07-25 17:50:50 -04:00
WayofTime
2af621cced
Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later)
2016-07-25 17:42:54 -04:00
qianzha
9cfc8870c1
Update zh_CN.lang ( #852 )
...
* Update zh_CN.lang
* Update zh_CN.lang
2016-07-23 07:17:20 -04:00
WayofTime
6a937c2047
Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray.
2016-07-21 16:49:12 -04:00
WayofTime
087982eb9d
Fixed issue where the mod doesn't load on servers. Oops.
2016-07-21 10:36:16 -04:00
WayofTime
d05f4a4af8
Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release.
2016-07-20 21:50:09 -04:00