Commit graph

118 commits

Author SHA1 Message Date
Nicholas Ignoffo
b0007a1d36 Re-add FakePlayer check to sigils (#970)
whar did dey go?
2016-11-11 16:57:50 -08:00
WayofTime
a2317a3a8a Minor code laying out a new sigil. No functionality currently. 2016-10-25 17:02:33 -04:00
WayofTime
5e1c791908 Added the pages for a few arrays. Also disabled the Ritual for the downgrades temporarily. Final commit for -66 2016-10-22 16:52:35 -04:00
WayofTime
44e1c47e1c Added an alchemy array, the Array of the Fast Miner 2016-10-22 16:11:30 -04:00
WayofTime
59e10a782b Modified the Sigil of the Phantom Bridge so it better performs with speed modifications 2016-10-16 19:33:14 -04:00
WayofTime
ea43fbce7d Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath. 2016-10-14 20:51:21 -04:00
WayofTime
2e192ff29c Attempted to add a new schematic, but for some reason the generated schematic is non-functional. (Divination Sigil is in testing mode)
Added some more stuff to the Downgrade ritual.
2016-10-10 10:57:29 -04:00
Joseph C. Sible
e5276fba6f More Sigil of the Green Grove fixes and cleanup (#938)
When applying the bonemeal effect, apply it from the player using the sigil,
rather than from a fake player. (Looking at the commit history, this seems
to be this way solely because of overzealous copying and pasting from vanilla
ItemDye.) Also, play the effect for the use of bonemeal, rather than for
breaking a block. Finally, remove a parameter that's no longer necessary.
2016-10-01 13:18:48 -07:00
Joseph C. Sible
59704162a6 Fix Sigil of the Green Grove disappearing on modded crops (#937)
Currently, the Sigil of the Green Grove uses ForgeEventFactory.onApplyBonemeal
for its effects, which gives the right answer for all crops, but for modded
crops, it has the side effect of removing one item from the current stack
(since it's intended for actual bonemeal). That's not desired in this case,
since the sigil isn't supposed to get used up, so this change directly makes
and fires the event itself. This problem was originally reported in
josephcsible/ExpandedBonemeal#1.
2016-10-01 10:35:34 -07:00
WayofTime
e9517194f9 Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning. #918 2016-09-22 15:37:11 -04:00
WayofTime
ca96afa375 - Changed the recipe of the Acceleration rune so that it is a T4 rune.
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
9538e9aa0d Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
WayofTime
d6c1d59e5d Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
2016-09-18 18:44:18 -04:00
WayofTime
7b55293a40 Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
WayofTime
f900fef846 Removed the darn testing code from the Divination Sigil. >.> 2016-09-16 14:54:43 -04:00
WayofTime
f0a5b5274f Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily. 2016-09-15 17:07:06 -04:00
Nicholas Ignoffo
d1f98be462 Fix server crash with holding sigil keybind (#915)
@Arcaratus, poking because this will break BA again. I separated things into new classes.
2016-09-13 16:09:45 -07:00
WayofTime
e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
Nicholas Ignoffo
537ccc092c Made all block fields final 2016-09-10 16:13:20 -07:00
Nicholas Ignoffo
09b331fdbe Fix client having NBT that the server doesn't
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
WayofTime
5a44ac53e0 Temporarily removed the dungeon stuff so that it doesn't crash. 2016-08-31 21:05:29 -04:00
Nicholas Ignoffo
5240755a05 Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
b422e00019 Fixed SILLY rendering errors with the Mimic 2016-08-26 17:11:03 -04:00
WayofTime
80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime
f734e93921 Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps. 2016-08-20 14:00:08 -04:00
WayofTime
d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
Nicholas Ignoffo
26d6a8271d Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime
6a937c2047 Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray. 2016-07-21 16:49:12 -04:00
WayofTime
856d7c1fc8 Apparently static variables can be rather shocking 2016-07-18 19:10:51 -04:00
WayofTime
bf045dbebd Sigil of Holding Shenanigans 2016-07-18 19:09:53 -04:00
WayofTime
c69b6bbade Fixed horrible memory leak in the Living Armour. Fixes #825 2016-06-26 09:38:13 -04:00
Nicholas Ignoffo
afa6ccd7f3 Temporarily disable suppression of modded fluids 2016-06-25 16:03:29 -07:00
WayofTime
8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Arcaratus
6a2c30834e Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!

* Getters and formatting changes

* Re-implement commented out feature

* Moved the rendering completely to client-side

Have the Sanguine Book work again

Make it actually work

Tidy things up

* Cycles through tier when right clicked

* Re put onItemUse

* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
Arcaratus
6680e8be49 Option to skip empty slots in Sigil of Holding (#807)
* Option to skip empty slots in Sigil of Holding
2016-06-17 15:46:33 -07:00
Nicholas Ignoffo
4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
Nicholas Ignoffo
513bb113e1 Add transposition blacklist to API (#790)
Blacklist the same blocks that are blacklisted from the Teleposer.
2016-06-09 16:01:32 -07:00
Nicholas Ignoffo
eccf747a09 Change from bold to italics
It's much less.. IN-YO-FAIC
2016-06-07 17:19:35 -07:00
Nicholas Ignoffo
d16144ee2c Make sure sigils are bound before allowing use 2016-06-07 16:43:24 -07:00
Arcaratus
8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00
Nicholas Ignoffo
d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime
e406a4fa6f Grew a Pair 2016-06-02 19:13:50 -04:00
WayofTime
cf72036ff9 Added an initial (read: rough) method to divine where a blood rune is missing for the next tier of altar 2016-06-02 19:09:02 -04:00
Nicholas Ignoffo
5aea7b637a Fix Green Grove Sigil destroying plants (#767) 2016-05-29 16:39:31 -07:00
WayofTime
5e0a390f48 Fixed Sigil of Magnetism and Call of the Zephyr picking up "dead" items. 2016-05-28 07:19:43 -04:00
Nicholas Ignoffo
cebf71c329 Fix Gate of the Fold endless loop (#743) 2016-05-21 12:57:04 -07:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nicholas Ignoffo
b2fb264108 Phantom Bridge sigil should now work while riding entities (#717)
http://i.imgur.com/TnQRX6v.gifv
2016-05-11 17:27:01 -07:00
WayofTime
25108a5838 Formatting pass. 2016-05-02 20:56:32 -04:00
lazerzes
3f5fd16f87 Fixed Issue #703; Blocks with MetaData being reset to 0 2016-05-02 20:45:38 -04:00