Commit graph

27 commits

Author SHA1 Message Date
Nicholas Ignoffo 85a8a12a6f Update mappings 2017-02-04 22:43:19 -08:00
WayofTime 11e56158d3 Fixed empty string storage in existing Alchemy Arrays. 2016-06-28 07:20:28 -04:00
Arcaratus 6a2c30834e Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!

* Getters and formatting changes

* Re-implement commented out feature

* Moved the rendering completely to client-side

Have the Sanguine Book work again

Make it actually work

Tidy things up

* Cycles through tier when right clicked

* Re put onItemUse

* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
Nicholas Ignoffo f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
Nicholas Ignoffo d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime 7ce9040aeb Changed Blood Altar to be stone level for the pick. 2016-05-03 07:29:35 -04:00
Nicholas Ignoffo d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
Nick d48e4e5ae8 Move setRegistryName out of item/block constructors 2016-04-09 16:50:16 -07:00
WayofTime 95b10f35c8 Fixed "see through world" syndrome for most blocks 2016-03-22 09:31:47 -04:00
WayofTime 10c6829482 Block fixes 2016-03-18 13:16:38 -04:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime 134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick b1db7c5152 Most blocks are done 2016-03-16 15:37:55 -07:00
WayofTime da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Nick 64660d2d28 Comparator support for Blood Altar
Default behavior is to check the amount of LP currently inside the Altar. To modify the behavior to check the amount of LP in a network (As it did in 1.7.10), place a Blood Stone Brick (either kind) directly underneath the altar.
2016-02-08 13:49:40 -08:00
Nick fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Nick 1cc9d3a4c8 Fix altar insta-break-ness 2016-01-03 00:00:09 -08:00
Arcaratus a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
WayofTime e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Nick 34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus a6d329cf98 Altar works 2015-11-27 20:15:19 -05:00
Nick fb94914b91 Abstract altar inventory handling for usage elsewhere 2015-11-12 13:05:23 -08:00
Nick 9a6d8d6d60 Blood Letter's Pack + Coat of Arms 2015-11-11 10:45:46 -08:00
Nick ddcc1237e8 Inventories now don't NPE when broken 2015-11-03 09:11:39 -08:00
Arcaratus ab60e5f3fe Finished the Altar 2015-11-03 10:34:11 -05:00
Nick 72041e936a Altar renders now 2015-11-02 15:28:33 -08:00
Nick 096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
Renamed from src/main/java/WayofTime/alchemicalWizardry/block/BlockAltar.java (Browse further)