Commit graph

362 commits

Author SHA1 Message Date
WayofTime
7b55293a40 Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
WayofTime
f900fef846 Removed the darn testing code from the Divination Sigil. >.> 2016-09-16 14:54:43 -04:00
WayofTime
f0a5b5274f Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily. 2016-09-15 17:07:06 -04:00
Nicholas Ignoffo
80af2463b3 Temporary fix for obtaining bedrock in Survival (#919)
This stops the mimic from being placed inside of any block marked as unbreakable. This should be expanded to a blacklist when I'm not late for work.
2016-09-15 06:54:00 -07:00
Nicholas Ignoffo
d1f98be462 Fix server crash with holding sigil keybind (#915)
@Arcaratus, poking because this will break BA again. I separated things into new classes.
2016-09-13 16:09:45 -07:00
WayofTime
e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
WayofTime
1e77b16bd7 Yeah. 2016-09-11 17:58:54 -04:00
WayofTime
5c627d123c Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model. 2016-09-11 10:02:06 -04:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
537ccc092c Made all block fields final 2016-09-10 16:13:20 -07:00
Nicholas Ignoffo
f244f2c053 Remove the Pedestal
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
Nicholas Ignoffo
09b331fdbe Fix client having NBT that the server doesn't
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
WayofTime
976fa1981d Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs. 2016-09-06 16:53:52 -04:00
WayofTime
78b035d0fd Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life 2016-09-05 13:11:07 -04:00
WayofTime
afcba54df4 Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps. 2016-09-05 10:30:59 -04:00
WayofTime
1286efbca7 Finished adding the standard blocks and localized them - pillars are next 2016-09-04 18:09:04 -04:00
WayofTime
d52240813e Initial work on pillars - needs some serious bug fixing! 2016-09-04 16:20:10 -04:00
WayofTime
4174be42b0 Added some Demon Will blocks for Yulife to peruse - more coming 2016-09-04 09:50:34 -04:00
WayofTime
5a44ac53e0 Temporarily removed the dungeon stuff so that it doesn't crash. 2016-08-31 21:05:29 -04:00
Nicholas Ignoffo
ffeb0309a8 Fix Elytra upgrade causing server to think you're always flying (#780) 2016-08-26 18:10:33 -07:00
Nicholas Ignoffo
5240755a05 Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
b422e00019 Fixed SILLY rendering errors with the Mimic 2016-08-26 17:11:03 -04:00
WayofTime
1adbe04ab8 Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory. 2016-08-23 17:53:33 -04:00
WayofTime
ebd7b1f8da Updated mimics so that they store and display the meta for the block they want to mimic (using reflection). 2016-08-23 15:13:03 -04:00
WayofTime
117e692969 Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud. 2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime
f734e93921 Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps. 2016-08-20 14:00:08 -04:00
WayofTime
64c06e39b5 Added retreat-and-heal AI to the Specters 2016-08-17 15:48:59 -04:00
WayofTime
5592e8661b Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other 2016-08-16 21:41:02 -04:00
WayofTime
939e1c3946 Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing. 2016-08-16 18:22:05 -04:00
WayofTime
007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
WayofTime
5953a5a0cf A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow 2016-08-15 21:52:54 -04:00
WayofTime
38f4ea6bac Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow. 2016-08-15 17:09:01 -04:00
WayofTime
9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime
c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
WayofTime
5dc98a0be0 Removed silly crystal overlay and added more Will brackets to the Sentient Sword 2016-08-13 10:13:33 -04:00
WayofTime
d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime
2350f0e35b Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades 2016-08-07 21:00:58 -04:00
WayofTime
eceb041fab Fixed Quick Feet, Elytra, and the jumping one (lol) on servers 2016-08-07 20:53:00 -04:00
Nicholas Ignoffo
7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo
0538f206bb Living armor should not be repairable with Iron Ingots 2016-07-27 16:50:27 -07:00
WayofTime
98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
Nicholas Ignoffo
9a39a9f6f0 Cleaner repairable check for Living Armour 2016-07-25 23:08:24 -07:00
Nicholas Ignoffo
26d6a8271d Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime
6a937c2047 Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray. 2016-07-21 16:49:12 -04:00
WayofTime
856d7c1fc8 Apparently static variables can be rather shocking 2016-07-18 19:10:51 -04:00
WayofTime
bf045dbebd Sigil of Holding Shenanigans 2016-07-18 19:09:53 -04:00
WayofTime
b31ff082e9 Fixed it so that setting the altar to display tier 1 actually works. 2016-07-14 21:27:13 -04:00
WayofTime
78a0de0b1f Changed the tooltip of the ritual diviner so that it gives information about the selected ritual 2016-07-13 18:56:42 -04:00
WayofTime
767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00