WayofTime
68f917cb5b
Added a couple new Anointments
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This includes Holy Water and Hidden Knowledge.
Also fixed the JEI compat for the Alchemy Table so that hovering over the arrow shows the requirements.
2021-01-12 11:44:41 -05:00
WayofTime
7f2c40a1c4
Added most of the rest of the Anointment framework and a few more items.
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Includes a Fortune, Silk Touch, and +damage Anointment.
2021-01-12 08:27:47 -05:00
WayofTime
b86595beaa
Initial framework for Anointments
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None added yet, but the registration is working now.
2021-01-10 16:50:19 -05:00
WayofTime
b3af1b8e77
Added recipes to Shaped and Deforester charges.
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Also fixed bug with Living Armour that prevented it from upgrading under certain conditions.
2021-01-10 09:00:06 -05:00
WayofTime
d719b85958
Fixed NPE in Blood Altar and added some WIP blocks
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Also included is a fix for the Blood Altar not receiving piped in fluids, as well as standardizing the Blood Altar's capabilities.
2021-01-02 12:13:51 -05:00
WayofTime
c85a605b5a
Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)
2020-12-31 15:50:14 -05:00
WayofTime
dac93b7ec4
Added Day and Night alchemy arrays
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- Added new alchemy arrays:
- Two arrays, which changes the current daylight cycle to day and night.
- Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
2020-12-30 17:57:33 -05:00
WayofTime
f01a743a3e
Readded Spike and Updraft Arrays. Also WIP Day Array
2020-12-28 16:28:33 -05:00
WayofTime
64b20227b2
Updated the changelog and attempted to figure out why my game sucks.
2020-12-26 15:33:11 -05:00
WayofTime
7b938c28b4
Added more to the upgrades
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Added a lot of the regular upgrades, as well as added the recipe for the Binding Reagent. The rituals used for upgrading/removing upgrades for the Living Armour were also added, as well as the Ellipsoid ritual. Complete for BM 3.0.2
2020-12-07 09:09:50 -05:00
WayofTime
953bac9298
Added a few more upgrades to the Living Armour
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... Wait, was I supposed to put something in here?
2020-12-05 11:26:01 -05:00
WayofTime
507c541d5b
Added the Binding array
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Hehe lightning go brrrrrr
2020-11-28 21:41:28 -05:00
WayofTime
2075fa5be3
First stab at Living Armour reimplementation.
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Added a lot of the upgrades, but there's still more testing/upgrades to be done/reimplemented.
2020-11-28 12:04:11 -05:00
WayofTime
ab9de5341e
Worked on the Sentient Scythe
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First stab (pun intended) on the Sentient Scythe. Still have a bit of work to do (such as balancing) but it's... usable.
2020-11-23 21:06:08 -05:00
WayofTime
952b6aeeb0
Added Tome of Peritia
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Final push before the build.
2020-11-21 10:54:40 -05:00
WayofTime
295488f144
Finished adding the "Creeping Doubt" plant block.
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Still need to do some more work, such as adding the seeds and the material you get from the plant.
2020-11-21 09:54:13 -05:00
WayofTime
032e163795
Initial work on Netherrack Soil.
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Also added the processing for Ancient Debris and some of the intermediates for the new Hellforged Ingots (no uses yet).
2020-11-19 21:42:30 -05:00
WayofTime
546215ab37
Work on mimics as well as some structure tinkering.
2020-11-18 13:51:58 -05:00
WayofTime
71ba0229c5
Dungeon tinkering
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Nothing gameplay-affecting here.
2020-11-15 12:07:01 -05:00
WayofTime
ddadbef425
Added a bunch of the dungeon blocks to the mod.
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Mainly only the "Raw" variants right now. No recipes have been added yet.
2020-11-14 16:15:26 -05:00
WayofTime
cb2db9bc50
Finished implementation of Incense Altar and associated blocks.
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Also added the recipe for the Ritual Tinkerer, as well as the finalized book entry for the Incense Altar.
2020-11-13 19:44:57 -05:00
WayofTime
b6931a3116
Initial work on DemonWillGauge
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Includes the PacketHandler as well as the base system for HUDElements. Still need a replacement for the GuiConfig.
2020-11-11 21:15:58 -05:00
WayofTime
bac2af8857
Fixed a bug in the Ritual setting system.
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Apparently `null` was being passed for the Will Config and the Will Holder. Seriously, who designed this system!?
... Oh.
2020-11-09 17:12:35 -05:00
WayofTime
f9e78fcb40
Initial work on the Ritual Tinkerer
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Includes the code for the Item and the generation of the translation strings.
2020-11-09 16:54:26 -05:00
WayofTime
de5b422a41
Reimplemented Sentient Tools
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Reimplemented the Sentient Axe, Pickaxe, and Shovel, as well as fixed the ability for the sentient weaponry to drop aspected Will.
2020-11-08 21:35:26 -05:00
WayofTime
0297f3a979
Readded Fluid capabilities to altar.
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Also readded the recipe for the bucket of life.
2020-11-08 21:04:20 -05:00
WayofTime
be8737c096
Will Crystall drop fix
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Fixed the LootTable generator so that it actually dropped the correct number of crystals on breaking.
2020-11-07 20:26:45 -05:00
WayofTime
eb1fb71f43
Recipe Fixes and mods.toml fix
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Actually added the Blood lamp reagent to the recipes (oops). Also reduced the cost of the blank rune by one slate.
2020-11-07 19:38:56 -05:00
WayofTime
d8ba32c412
Did I forget some things? O wO
2020-11-06 17:00:08 -05:00
WayofTime
15e538c800
Work on the ore tripling and various other things
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Finished adding items required for the ore processing systems. Almost to the point where things are finalized for the first alpha release.
2020-11-05 16:10:50 -05:00
WayofTime
5e8437fe58
Demon Crucible implementation
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Readded the Demon Crucible to test the World's Will Chunk saving/loading.
2020-11-03 17:23:44 -05:00
WayofTime
bacd3d27f2
Added more items
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Added more items from previous versions, including the Demon Crystal Clusters.
2020-11-02 18:53:48 -05:00
WayofTime
4f46dc150d
Added reversion recipes
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Added reversion recipes to the Alchemical Reaction Chamber. This allows no longer used blood orbs to be converted back to their pre-crafted form.
2020-11-01 19:07:00 -05:00
WayofTime
c41021aba1
Alchemy Table recipes
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Added some more recipes.
2020-11-01 17:15:28 -05:00
WayofTime
bf6250272c
Readded the Alchemy Table
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Finished adding the Alchemy Table with JEI compatability. Also added recipes for the ARC block and the Alchemy Table.
2020-10-31 13:42:28 -04:00
WayofTime
37c5e807b0
Added a few recipes
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These include the Bloodstone Brick and a way to get the Weak Blood Shard! Yay!
Now if only the ARC was obtainable yet, lol.
2020-10-30 17:56:25 -04:00
WayofTime
1ead4ff820
Finalized ARC
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Finished 99% of the implementation work for the ARC and recipe system. Still need to populate the recipes (which will require textures for some items have have yet to be added).
2020-10-30 16:41:41 -04:00
WayofTime
c159828248
Initial work on the Sanguine Scientiem
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Downloaded patchouli and, after lots of remorse, managed to get the beginnings of a guide.
2020-10-29 15:45:38 -04:00
WayofTime
4dfa414a56
Fixed the ARC Serialization
2020-10-27 18:32:43 -04:00
WayofTime
ab230b7af4
Fixed recipes and System messages
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I'm stupid rooDerp
2020-10-27 14:49:26 -04:00
WayofTime
f0d62b997a
Part 2 of ARC Recipe Implementation
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Added the ability for FluidStacks to be used as inputs and outputs, with a bit of cribbing off of how Mekanism handled their FluidStackIngredient.
2020-10-27 10:40:39 -04:00
WayofTime
f9327d8f5a
ARC Recipe Framework Part 1
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Added the serializers, deserializers, builders, etc, for the Alchemical Reaction Chamber recipe, ARCRecipe. The block does not currently have the functionality to use it yet.
And only when I am currently writing this do I realize I forgot to add FluidStack functionality to the recipes. Welp.
2020-10-26 21:48:53 -04:00
WayofTime
152525bbe3
Fixed crash on death for servers
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Fixed an issue where the client would crash when you died by the Sacrificial Knife when on a server.
2020-10-26 16:08:04 -04:00
WayofTime
ec1b0644cb
Framework for ARC
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Initial framework for the ARC block, including GUI, Container, Tile Entity, and Block.
2020-10-26 15:53:09 -04:00
WayofTime
9a274186b7
Ghost block fix
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Fixed the ClientHandler method for rendering the Ritual's ghost block.
2020-10-25 11:28:44 -04:00
WayofTime
3f158b8908
Added lava crystal
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Added the Lava Crystal and fixed a bug where it would take a lot of LP initially. Now correctly only draws LP when getContainer is called.
2020-10-25 11:17:22 -04:00
WayofTime
e254287a5e
Implemented RitualDiviner
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Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
2020-10-25 10:55:38 -04:00
WayofTime
85e47dbfa8
Part 1 of reimplementing Ritual Diviner
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Finished the placement of the Ritual Stones from the ItemRitualDiviner.
Still need to finish the rendering system for the ghost blocks.
2020-10-24 22:37:04 -04:00
WayofTime
1f0dcb608a
Initial Work on Rituals
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Added the framework for Rituals, including the automatic registration of rituals using the annotation.
This includes:
- The Master Ritual Stone
- The regular Ritual Stones (all 7 types)
- The Ritual Registration system
- The activation crystal items.
- Reintroduction of the Demon Will Aura (changed saved Dimension ID from Integer to ResourceLocation)
Localization needs to be completed, as well as the implementation of all the rituals.
2020-10-24 14:50:25 -04:00
WayofTime
d617911d7a
Creation of 1.16.3 branch
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Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
2020-10-24 08:59:04 -04:00