Commit graph

53 commits

Author SHA1 Message Date
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
d524cc32b7 Another null stack in the Sentient Specters 2017-03-28 18:32:25 -07:00
Nicholas Ignoffo
0208d5412c Fix crash when meteor hits (#1088) 2017-03-11 16:09:57 -08:00
Nicholas Ignoffo
f5a68adc2e Remove all the package-info.java's
Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
00d6f8eb46 Initial stab at 1.11
About halfway.
2016-12-12 19:56:37 -08:00
WayofTime
fb38c2e8b8 Snares can no longer hit the thrower of the snare within 20 ticks of throwing it (#745)
Added the "Diseased" upgrade, which vastly decreases healing potency.
2016-11-11 10:42:56 -05:00
WayofTime
faef980e59 - Made it so peaceful animals provide more LP by default (to encourage creating your own farm).
- Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4.
- Added the framework for the Purification Altar.
2016-11-05 11:14:56 -04:00
Nicholas Ignoffo
66974716ef Fix deserialization of EnumDemonWillType 2016-10-18 16:59:50 -07:00
WayofTime
22ffed51b9 Fixed 1.9 support 2016-09-22 19:30:07 -04:00
WayofTime
ca96afa375 - Changed the recipe of the Acceleration rune so that it is a T4 rune.
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
dade5f0837 Fixed the symmetry issues of the Ritual of Containment 2016-09-21 07:37:48 -04:00
WayofTime
9538e9aa0d Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
WayofTime
d6c1d59e5d Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
2016-09-18 18:44:18 -04:00
WayofTime
f7ff728c0d Added a corruption handler so that blocks can be corrupted by a wide variety of processes. 2016-09-18 10:07:02 -04:00
WayofTime
7b55293a40 Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
WayofTime
e541ed67e9 Fixed the Sentient Specters, stopping them dropping null items if they have nothing in their hand (only happens due to spawners). Solves #920 2016-09-16 14:11:52 -04:00
WayofTime
e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
537ccc092c Made all block fields final 2016-09-10 16:13:20 -07:00
WayofTime
7d690ad598 Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities. 2016-08-29 18:56:21 -04:00
WayofTime
b422e00019 Fixed SILLY rendering errors with the Mimic 2016-08-26 17:11:03 -04:00
WayofTime
215b337f71 Added peaceful-friendly settings for the Sentient Mimics 2016-08-26 17:01:34 -04:00
WayofTime
8a94dd8acd Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them). 2016-08-24 17:06:24 -04:00
WayofTime
421aa77c02 Worked on mimic spawning and death - needs some adjustments 2016-08-23 19:41:05 -04:00
WayofTime
80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime
7fefea3243 Fixed compatability issue in the Specter AI 2016-08-19 22:02:01 -04:00
WayofTime
51275f99b3 Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals. 2016-08-19 20:45:50 -04:00
WayofTime
0fe442d804 Prevented the Specter from despawning on Peaceful.
Changed the healing algorithm to make it more evil.
2016-08-18 16:31:30 -04:00
WayofTime
64c06e39b5 Added retreat-and-heal AI to the Specters 2016-08-17 15:48:59 -04:00
WayofTime
5592e8661b Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other 2016-08-16 21:41:02 -04:00
WayofTime
939e1c3946 Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing. 2016-08-16 18:22:05 -04:00
WayofTime
007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
WayofTime
5953a5a0cf A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow 2016-08-15 21:52:54 -04:00
WayofTime
38f4ea6bac Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow. 2016-08-15 17:09:01 -04:00
WayofTime
c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
WayofTime
ee71072969 Remembered after the fact to add the new stuff too. 2016-07-13 17:19:02 -04:00
WayofTime
e509b4fe69 Added Will collection to the Sentient Bow. 2016-06-12 12:42:32 -04:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nicholas Ignoffo
d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
WayofTime
8b4a7d4999 Did some work on the Sentient Bow to start adding abilities to it 2016-04-09 17:57:30 -04:00
WayofTime
9768909eb8 Fixed it so the sentient bow actually shoots sentient arrows. 2016-04-09 15:35:02 -04:00
WayofTime
966f663270 Entities (20 errors) 2016-03-18 16:57:57 -04:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
WayofTime
035ba94976 Reworked Tartaric Gems so that they contain specific demon will types (work for the future) 2016-02-18 18:00:02 -05:00
WayofTime
4edc30db09 Changed the snare's proc rate, because it's always bad when you frustrate yourself while testing... 2016-01-09 17:30:48 -05:00
WayofTime
61e6cf2a14 Renamed nomenclature to Demonic Will instead of souls - still missing a few spots 2016-01-09 10:47:36 -05:00
WayofTime
1d6edae50e Added infrastructure and rendering for the Soul Arrow. 2016-01-08 22:20:31 -05:00
WayofTime
74718f5042 Added the Soul Snare renderer and recipe and basically everything soul snare 2016-01-08 14:56:36 -05:00