Nicholas Ignoffo
554c9852e6
Move commonly used API systems to a plugin based system
...
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.
Currently implemented systems:
- Blacklisting
- Teleposer
- Teleposer (entity)
- Transposition
- Well of Suffering
- Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7
this doesn't compile yet, but have something to peek at
2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
d80afb18f0
More progress
2017-01-01 21:43:34 -08:00
WayofTime
e3c55da214
- Added the entries for the Skeleton Turret Array and the Updraft Array
...
- Added the Bounce Array
2016-10-16 15:19:57 -04:00
Nicholas Ignoffo
24b4c4b8d1
Made all item fields final
2016-09-10 17:04:24 -07:00
WayofTime
bb8552b4b5
Added the bare bones for the "movement array"
2016-06-28 13:55:26 -04:00
WayofTime
707be222f5
Added a small amount of Alchemy Array infrastructure.
2016-06-28 13:35:42 -04:00
Nicholas Ignoffo
d550513f0a
Update Forge + mappings
2016-04-24 10:06:28 -07:00
Nick
d48e4e5ae8
Move setRegistryName out of item/block constructors
2016-04-09 16:50:16 -07:00
WayofTime
95b10f35c8
Fixed "see through world" syndrome for most blocks
2016-03-22 09:31:47 -04:00
WayofTime
10c6829482
Block fixes
2016-03-18 13:16:38 -04:00
Nick
6c729db70c
Initial 1.9 commit
...
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Nick
ff1425f773
Alchemy Array no longer has missing particles for break animation
...
Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
c0b85276e9
Alchemy Array no longer causes height change
2016-02-04 17:32:21 -08:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
...
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
35b67b6055
Temporarily removed some checks for the alchemy array
2016-01-05 14:52:04 -05:00
WayofTime
52a067e845
Possible fix for Alchemy Arrays not working on servers.
2016-01-03 18:40:58 -05:00
Arcaratus
a8a0ae6e8b
Teleposers and refractoring
2016-01-01 12:08:17 -05:00
WayofTime
1b9f72b494
Added Arcane Ashes to draw alchemy arrays.
2016-01-01 11:54:44 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
WayofTime
c54aa5d00e
Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
2015-12-23 20:19:06 -05:00
WayofTime
073830a785
Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed.
2015-12-23 15:20:26 -05:00