WayofTime
b8079bb509
Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added.
2016-01-21 15:53:37 -05:00
WayofTime
6c91865c5e
Added max transfer amount to filter transfer argument.
2016-01-21 10:57:52 -05:00
WayofTime
8b6787b27c
Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
...
Added default item filter which allows all items through.
2016-01-21 10:45:45 -05:00
Nick
8f17953b97
Forgot to add to config GUI
2016-01-19 19:53:32 -08:00
Nick
073873960c
Allow modifying of entity sacrificial values
...
Done via API or Config. API values take precedence over Config values.
2016-01-19 19:46:49 -08:00
WayofTime
fa15499388
Added particles to the Blood Altar.
2016-01-19 22:03:46 -05:00
Nick
470b5fce9c
Those constants shouldn't be there or used
...
Also notes last commit in changelog
2016-01-19 02:34:49 -08:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
...
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
2a028414b1
Temporary bandaid of bandaids.
2016-01-18 18:55:51 -05:00
Nick
780dcdf7be
Additional information for Altar JEI handler
...
Hover over the altar image to view Consumption and Drain rates.
2016-01-17 18:16:17 -08:00
WayofTime
01fcec9a8c
Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
2016-01-17 21:00:48 -05:00
Nick
e2a766aa79
Block bounds for the nodes + cleanup
...
AFAICT, the `shouldConnect` method works just fine like this.
2016-01-17 00:58:12 -08:00
Nick
a9eb6a7b3b
Disable ritual checking for enabled map
...
Does not work. Need to re-think. I swear I did this earlier.
2016-01-17 00:06:53 -08:00
WayofTime
7250dc8126
Reinitialized filter after fixing iterator.
2016-01-16 20:43:40 -05:00
WayofTime
f1301f65d4
Removed filter code so that the CME would not occur until fixed.
2016-01-16 20:27:26 -05:00
WayofTime
1a908d64c6
Patch fix for concurrent modification exception
2016-01-16 20:11:25 -05:00
Nick
c5b48ab59f
Retain order of provided wills in JEI + only display valid will containers
2016-01-16 12:48:07 -08:00
WayofTime
815faa2ced
Added routing filters as well as recipes and temp textures.
2016-01-16 11:10:58 -05:00
WayofTime
76dceb3534
Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
2016-01-15 21:53:55 -05:00
WayofTime
9159ff8330
Working through Vazkii's "fixes"
2016-01-15 19:59:00 -05:00
WayofTime
2c666a931e
Now with fancy output blocks
2016-01-15 19:36:44 -05:00
WayofTime
07c138710c
Fixed beam rendering so that it doesn't call Gl11 directly unless necessary.
2016-01-15 15:44:20 -05:00
WayofTime
4fe7439a61
Attempted to add some fancy rendering for the connections between nodes.
2016-01-15 15:06:03 -05:00
WayofTime
33ba7cc38f
Iiiiinnnnnnnnnntegeeerrrrrrr
2016-01-15 06:44:26 -05:00
WayofTime
e888907350
Fixed the LivingArmourHandler for defense so it no longer ate armour.
2016-01-15 06:24:10 -05:00
WayofTime
6a6369d08e
Got the routing working to a safe degree.
2016-01-14 15:03:13 -05:00
WayofTime
652b6a45fd
Initial framework for the item routing is completed
2016-01-14 14:11:16 -05:00
Nick
eaefd89287
Remove potion array extending
...
It's already patched by Forge to be 256.
2016-01-14 09:34:21 -08:00
WayofTime
a895809274
Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
2016-01-14 11:06:50 -05:00
WayofTime
ac919c7882
Implemented ghost items for the inventory - will be adjusted.
2016-01-14 08:27:09 -05:00
WayofTime
ec7676a69c
Potential fix for a bunch of stuff that required the use of UUID -> username lookup on servers. This fix adds an extra tag to the NBT of items so that it caches the username of the owner. The UUID is still stored on items, but is not used client-side.
2016-01-13 19:59:28 -05:00
Arcaratus
81ba1ef3e1
Fixed up Bound Sword
...
Fixed Bound Items charge bar bug
2016-01-13 19:48:34 -05:00
Nick
14459ddc69
This call was not as redundant as I thought hehe
2016-01-13 16:35:38 -08:00
WayofTime
2b9cede308
Beginning work on the Master Routing Node
2016-01-13 19:32:50 -05:00
Nick
5ac78b2dea
Should fix fakePlayer lookup NPE #546
...
I think it's safe to say that if the player is null here, the places we use this check should probably not continue. Will see how it goes.
Also added the check to imperfect rituals and removed a redundant check from the dagger.
2016-01-13 13:13:01 -08:00
WayofTime
9aac50542b
Implemented a test filter - hasn't been tested! :D
2016-01-12 21:17:26 -05:00
Nick Ignoffo
d4f8844660
Merge pull request #565 from Arcaratus/1.8-Rewrite
...
More rituals
2016-01-12 17:51:51 -08:00
Arcaratus
203a48d526
More rituals
...
More rituals
Comment out unimplemented portion
some thing useful
Renamed to something more useful
2016-01-12 20:51:05 -05:00
Nick
18280786d9
Add a description for the Demonic Will
...
Displays when looking up a recipe in JEI.
2016-01-12 16:50:18 -08:00
WayofTime
269459c5c5
Added a lot more framework for the node routing.
2016-01-12 17:05:56 -05:00
WayofTime
1b6e3442ae
Fixed movement upgrade stat tracking.
2016-01-12 12:38:51 -05:00
WayofTime
8b0756e9da
Added routing nodes and a bit of infrastructure - not even working yet.
2016-01-12 12:23:26 -05:00
Nick
9950b32d53
Fix Sigil of the Phantom Bridge
...
I'm tentatively considering this fixed. I'd rather not do it this way, but it seems to work...
2016-01-11 13:36:07 -08:00
Nick
0d70eb359e
Fix spectral block NBT writing
2016-01-11 13:03:22 -08:00
Nick
cf19823855
Hide upgrade tomes from JEI unless they are max level
2016-01-11 12:28:08 -08:00
Nick
7f434d7f3e
Temporary (?) durability bar for will full-ness
2016-01-11 02:05:08 -08:00
Nick
20ca21a2c9
Remove loading with 1.8.8
...
We are no longer compatible with 1.8.8 due to the usage of `IRenderFactory` which was added in a 1.8.9 Forge release.
2016-01-10 17:09:18 -08:00
WayofTime
63783ed8ed
Fixed upgrade localization in ItemLivingArmour
2016-01-10 19:27:13 -05:00
WayofTime
1abae8e4ee
Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
2016-01-10 18:31:48 -05:00
Nick
cb77b7821f
No more mutli-line descriptions
...
We have a method for this
2016-01-10 14:37:47 -08:00
Nick
5e1a38b271
Fix calls to deprecated model registry methods
2016-01-10 14:34:01 -08:00
WayofTime
ebdc069563
Tweaked Sentient Sword will drop rate
2016-01-10 08:37:26 -05:00
Nick
55b91d0083
Standardize BloodStone/Crystal variant names
2016-01-09 22:40:18 -08:00
Nick
a907edca48
Cleanup proxy
2016-01-09 22:05:03 -08:00
Nick
254d9bec80
Prepare ICompatibility for phase based loading
...
Some compat will need to be done at different loading phases. This should allow that to be handled fairly easily.
2016-01-09 20:41:01 -08:00
Nick
de5ca8dfee
Cleanup the tooltip for the Upgrade Tomes
2016-01-09 19:46:15 -08:00
Nick
e8cb3dbb7d
Forge recipes now display soul info via tooltip
...
Hover over the arrow
2016-01-09 19:45:34 -08:00
WayofTime
ebdf85182c
Added upgrade tomes to a separate creative tab.
2016-01-09 22:20:59 -05:00
Nick
cf4a02bf89
Arcane Ashes should not stack + placement fixes
...
Does not place when interacting with a block anymore. IE: opening a chest
Performs the arm swing if the placement is valid.
2016-01-09 18:54:56 -08:00
Nick
351aa3e74c
Implement Entity blacklist for WoS
2016-01-09 18:05:21 -08:00
Nick
9eee22affc
Bound tools now use BlockStack
...
Clean code is happy code
2016-01-09 17:42:48 -08:00
Nick
cdc045f7be
Fix non-wildcard stem crops not harvesting
...
protip: == != .equals()
who woulda known
2016-01-09 17:38:23 -08:00
Nick
d868414f5b
Sigils now don't do their effect when accessing blocks
...
Should solve #557
2016-01-09 17:30:10 -08:00
WayofTime
b3f965cbe3
Added Ritual of the Satiated Stomach
2016-01-09 18:51:55 -05:00
WayofTime
c3b21fa223
Added Crushing ritual
2016-01-09 18:17:38 -05:00
WayofTime
4edc30db09
Changed the snare's proc rate, because it's always bad when you frustrate yourself while testing...
2016-01-09 17:30:48 -05:00
WayofTime
db8586d4b7
Fixed lit redstone ore not being picked up.
2016-01-09 16:43:32 -05:00
WayofTime
487332ff8d
Forgot a class (How does THAT happen?)
2016-01-09 16:37:20 -05:00
WayofTime
6560e6ec09
Added Magnetism ritual
2016-01-09 16:35:47 -05:00
WayofTime
c26b7851a8
Added rudimentary saving for rituals
2016-01-09 15:31:30 -05:00
WayofTime
3edfc3a8ac
Some work on the armour
2016-01-09 15:05:41 -05:00
WayofTime
4d835257ab
Added Sentient Armour - not fully implemented.
2016-01-09 13:01:05 -05:00
WayofTime
61e6cf2a14
Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
2016-01-09 10:47:36 -05:00
WayofTime
9eb49dd5a9
Added the recipe for the soul bow and the descriptions for the gems
2016-01-09 07:38:48 -05:00
Nick
c50f15e124
Update mappings + cleanup SoulSnare render
...
Removed some (seemingly) unnecessary code from RenderEntitySoulSnare
2016-01-09 02:12:48 -08:00
Nick
34e6350cbc
Add handlers for "tall" and "stem" crops
...
Documentation for all harvest-y stuff as well.
2016-01-09 01:54:25 -08:00
Nick
4a9d37f8b3
Remove debug print from ritual activation
2016-01-09 01:42:50 -08:00
WayofTime
1d6edae50e
Added infrastructure and rendering for the Soul Arrow.
2016-01-08 22:20:31 -05:00
Nick
22a0e2b8a9
Swap the order of BloodStoneBrick
...
Now matches the Crystal blocks
2016-01-08 18:59:30 -08:00
Nick
70f9b9f101
Fix Teleposer and Soul Forge dropping items on break
2016-01-08 18:30:49 -08:00
WayofTime
c5dec61351
Added Soul Bow textures and localization, as well as rudimentary function.
2016-01-08 21:05:13 -05:00
Nick
9329dd12f4
All soul containers show work for lookup in JEI now
2016-01-08 17:50:12 -08:00
Nick
f1f8010edc
First pass at Soul Forge JEI compat
2016-01-08 17:09:44 -08:00
Nick
1171861785
Fix javadoc compile issues
2016-01-08 16:36:07 -08:00
Nick
be30f7d92e
Fix Teleposition Focus localization
2016-01-08 16:14:45 -08:00
Nick
92d633626e
Fix Plantable harvest handler
2016-01-08 16:14:27 -08:00
WayofTime
6565dae4aa
Added moar recipes for the soul forge.
2016-01-08 17:17:33 -05:00
WayofTime
0e2a3f63a2
Added filled soul gems to creative tab.
2016-01-08 16:34:43 -05:00
WayofTime
36846e8952
Tentatitively added the other soul gems
2016-01-08 16:19:24 -05:00
WayofTime
fabf63b856
Fixed Soul Gem leaving monster souls with 0 charge left in them.
...
Added a few recipes to the Soul Forge.
2016-01-08 15:31:55 -05:00
WayofTime
74718f5042
Added the Soul Snare renderer and recipe and basically everything soul snare
2016-01-08 14:56:36 -05:00
WayofTime
c015e3421f
Fixed toggleable sigils not binding.
2016-01-08 11:06:07 -05:00
WayofTime
aee58c487c
Satiated Kinnison's rage
2016-01-08 10:32:55 -05:00
WayofTime
16a50f7144
Finished non-rendering components for the Soul Forge.
2016-01-08 10:27:26 -05:00
WayofTime
7b8646659a
Added SoulForgeRecipe (basically a modified ShapelessOreRecipe, so is compatible with the oredictionary), and worked on the shift-clicking into the inventory.
2016-01-08 09:12:31 -05:00
Nick
5744d19ca9
Implement Harvest Ritual
...
Currently only a handler for standard crops (wheat, carrots, etc) is implemented.
2016-01-08 00:32:03 -08:00
WayofTime
39015f05a6
Changed Soul Forge Gui texture
2016-01-07 22:40:04 -05:00
Nick
3bb5172bce
Fix altar rendering in altar
...
...and item frames
2016-01-07 19:00:05 -08:00
Nick
b34dbfbe4e
Fix and nerf Coat of Arms
...
It was a bit broken. (~2000 LP for killing a zombie >.>) We'll see how it goes now.
2016-01-07 18:15:23 -08:00
Nick
978e50a42e
Cleaned up lots of localization
2016-01-07 15:52:02 -08:00