Commit graph

751 commits

Author SHA1 Message Date
Nick 352d2ab35c Fix Bound Tools having high damage while deactivated 2016-02-04 02:51:54 -08:00
Nick cc66af7eb1 Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick fd16a58b6b Move getOwnerName/UUID to IBindable
Where it should have been to begin with... hehe...

Deprecated methods will be removed after beta
2016-02-04 00:25:37 -08:00
Nick 8c1eaddb97 Rewrite Binding system to be fully automated
No more manual handling of binding items to players. Retains all previous functionality.

I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.

The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick e219b50589 Config option for Goggles upgrade 2016-02-03 20:41:41 -08:00
Nick c1aeb2e7f6 Thaumcraft Goggles upgrade for Living Helmet
Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.

Thoughts:

- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
WayofTime d9f58ceb1e Added Haste Sigil array (not implemented). First attempt at making AreaDescriptor an Iterator<BlockPos> 2016-02-02 18:16:55 -05:00
Nick 271be45871 Blacklist routing nodes from Teleposer 2016-02-01 18:07:06 -08:00
Nick 7e8b469349 Allow rituals to be disabled via config (#545)
Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
2016-02-01 17:05:39 -08:00
Nick d60f07f1c0 OBJ Models for Incense Altar + Soul Forge render
TODO -

* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
Nick b6bdd0740c Fix method conflict for IImperfectRitualStone 2016-01-31 15:48:49 -08:00
Nick 60d44d7f89 Completely bypass enabled ritual map
This should work, but just in case.
2016-01-31 15:44:07 -08:00
WayofTime 932a767ecf Added the ability for the blood altar to have its buffer tanks accessed 2016-01-31 18:30:57 -05:00
WayofTime 8d6bc20400 Added magnetism sigil array and texture for the reagent. 2016-01-31 16:23:17 -05:00
WayofTime 27d63d5df3 Added blood lamp reagent, sigil effects, and the blood lamp array. 2016-01-31 14:31:16 -05:00
WayofTime 9839dccd04 Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite 2016-01-31 13:57:17 -05:00
WayofTime a9dae1b0d4 Fixed the demon will so that you can actually pick it up when you have no gem. Fix #587 2016-01-31 13:56:55 -05:00
Nick 5f16ed72f8 Swing arm when imperfect ritual activation is successful 2016-01-30 19:34:26 -08:00
WayofTime d5670b5f0e Fixed the bound sword so that it now drops weak blood shards. 2016-01-30 22:22:46 -05:00
Nick 007e415c36 Add IMC support for some API methods 2016-01-30 14:58:37 -08:00
Nick 2220cc1819 Fix Living Armor check NPE. Again. (#584)
I reversed some logic. don't code when tired, kids.
2016-01-30 12:17:52 -08:00
WayofTime 4bb7faabb1 Added the same ability to the Seer sigil. 2016-01-30 08:47:14 -05:00
WayofTime 820418558e Fixed Blood Light particles being purple. Added ability for the Divination Sigil to look at information of the incense altar 2016-01-30 08:44:49 -05:00
WayofTime 690cf6c4f3 Added recipes and block textures to the path blocks. 2016-01-30 07:58:08 -05:00
WayofTime 8d854a5b69 Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite 2016-01-30 06:46:01 -05:00
Nick 608cc3d2b8 Fix Living Armor check NPE (#583) 2016-01-30 01:39:23 -08:00
WayofTime 6575c97aa5 Made it so the incense altar needs a minimum number of roads in order to reach specific tiers. Added as a bandaid measure for setting tiers. 2016-01-29 21:33:29 -05:00
WayofTime eaba4e6cc2 Made it so that Demon Will will be voided if the player's tartaric gems are all full. 2016-01-29 21:19:59 -05:00
WayofTime 219b997b24 Decreased effect of looting for the Sentient Sword. Allowed the sword to attack when deactivated. Allowed blocking with the sword. 2016-01-29 21:08:30 -05:00
Nick e0fcf10a1b Minor Living Armor cleanup 2016-01-28 22:37:19 -08:00
Nick d769ee2d37 Repackage living armor upgrades and trackers
all the organizations
2016-01-28 14:56:49 -08:00
Nick a408f9a959 Rituals now react to redstone 2016-01-28 14:54:32 -08:00
Nick 5b05a175bb Un-nerf Ritual Stone recipe to provide 4 again (#580) 2016-01-28 13:22:38 -08:00
WayofTime cc1e11f09f Added some rudimentary path blocks for the tranquility altar - textures pending. 2016-01-26 19:39:39 -05:00
WayofTime f4d0b18521 Added more infrastructure to the incense system. 2016-01-26 14:33:02 -05:00
WayofTime 1242fefc30 Added sentient armour gem recipe. Added ability for Tartaric gems to fill other gems. 2016-01-26 07:56:17 -05:00
Nick Ignoffo 895413f0f0 Merge pull request #567 from Arcaratus/1.8-Rewrite
Fixed up Bound Sword
2016-01-25 13:23:30 -08:00
Nick 58144d67eb Don't log all registered compression recipes
The amount is fine, but avoiding spamming console is preferable.
2016-01-24 17:50:15 -08:00
Nick 0209b3f98d Fix Imperfect Rituals not working 2016-01-24 17:47:22 -08:00
Nick ad296a8e0e Fix client always reporting 0 LP 2016-01-24 17:47:11 -08:00
WayofTime de08e5d0ac Fixed crash when activating rituals on servers. 2016-01-24 06:54:46 -05:00
WayofTime c8ded3c6dd Added more framework for the incense altar. 2016-01-23 21:18:06 -05:00
Nick fd29ac8e7f Tiles of the same type are no longer reset on telepose (#576) 2016-01-23 17:20:55 -08:00
WayofTime 574c995865 Added a bit of framework for the incense system. 2016-01-23 16:25:39 -05:00
Nick 50bd8514ee Allow mods to blacklist their blocks from Green Grove 2016-01-23 00:32:10 -08:00
Nick f7682e5c29 Forgot to blacklist the new NBT tag for bindables 2016-01-23 00:20:21 -08:00
Nick 2d6b4611ef Attempt 2 at fakeplayer lookup fix
Removes the name checker and is now based on class names.
2016-01-22 17:19:01 -08:00
Nick 4b9eaa90d8 Should fix the Sacrifice Pack fakeplayer lookup 2016-01-22 16:06:48 -08:00
Nick a769e9d0a7 Make sure sacrifice packs don't store more than capacity 2016-01-22 02:21:10 -08:00
Nick 3920e0926f Allow slight configuration of Coat of Arms conversion
Gives modpacks control while still retaining a bit of balance.
2016-01-21 12:54:46 -08:00