* Bounding boxes, first part:
- BlockDemonCrystal ATTACHED "UP" (facing upwards) (AABB_UP) finished all ages
- BlockDemonCrystal Age 0 finished for all ATTACHED values
TODO: Remaining ATTACHED/AGE values, making it look a bit more tidy.
- BlockIncenseAltar: changed bounding box to the closest full pixel
- BlockDemonPylon: Made bounding box a bit higher
TODO: remaining blocks that are visually higher or smaller than a full block, how should values be displayed: "x / 16F" or "0.X"
* Bounding boxes, second part:
- up to EAST, age 1
TODO: Remaining ATTACHED/AGE values.
TODO: remaining blocks that are visually higher or smaller than a full block, how should values be displayed: "x / 16F" or "0.X"
* Finished EAST, started WEST
* finished WEST
* Changed Bounding and Collision boxes for:
BlockAlchemyTable - lowered by 2 pixels (fits with base model without "accessoires" on the table)
BlockAltar - lowered by 4 pixels (fits with base model)
BlockDemonCrucible - seperated into ARMS, BODY and LEGS, each with their own collision boxes. Uses BODY as Bounding box
BlockDemonPylon - seperated into BODY and LEGS, uses BODY as Bounding box.
* Alchemy Table BB
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.