BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockDemonCrucible.java
2016-04-24 10:06:28 -07:00

115 lines
3.3 KiB
Java

package WayofTime.bloodmagic.block;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.IDemonWillGem;
import WayofTime.bloodmagic.api.soul.IDiscreteDemonWill;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.tile.TileDemonCrucible;
import WayofTime.bloodmagic.util.Utils;
public class BlockDemonCrucible extends BlockContainer implements IVariantProvider
{
public BlockDemonCrucible()
{
super(Material.ROCK);
setUnlocalizedName(Constants.Mod.MODID + ".demonCrucible");
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 0);
// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
{
return false;
}
@Override
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
@Override
public boolean isVisuallyOpaque()
{
return false;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
@Override
public TileEntity createNewTileEntity(World world, int meta)
{
return new TileDemonCrucible();
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
TileDemonCrucible crucible = (TileDemonCrucible) world.getTileEntity(pos);
if (crucible == null || player.isSneaking())
return false;
if (heldItem != null)
{
if (!(heldItem.getItem() instanceof IDiscreteDemonWill) && !(heldItem.getItem() instanceof IDemonWillGem))
{
return false;
}
}
Utils.insertItemToTile(crucible, player);
world.notifyBlockUpdate(pos, state, state, 3);
return true;
}
@Override
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
{
TileDemonCrucible tile = (TileDemonCrucible) world.getTileEntity(blockPos);
if (tile != null)
tile.dropItems();
super.breakBlock(world, blockPos, blockState);
}
@Override
public List<Pair<Integer, String>> getVariants()
{
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
ret.add(new ImmutablePair<Integer, String>(0, "normal"));
return ret;
}
}