Commit graph

500 commits

Author SHA1 Message Date
WayofTime 0bc3824814 Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark 2016-09-03 11:17:36 -04:00
WayofTime 0a2074c110 More testing (successful!) with loot tables! 2016-09-02 11:52:16 -04:00
WayofTime 99a4ac4fb3 Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation. 2016-09-02 11:36:28 -04:00
Nicholas Ignoffo 59135f5142 Add support for Buttons
Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
Nicholas Ignoffo 58150ab075 Fix reading dungeon files (#899)
Now requires new rooms to be registered in `resources/assets/bloodmagic/schematics/Schematics.json`. This *can* be overwritten by a resource pack, so adding new rooms is still possible. Also allows sub-folders, so sorting rooms is now possible (sort by themes maybe?)
2016-08-31 20:32:31 -07:00
WayofTime 5a44ac53e0 Temporarily removed the dungeon stuff so that it doesn't crash. 2016-08-31 21:05:29 -04:00
WayofTime fd684588d4 Further improved the routing GUI by allowing an amount to be typed into the amount bar 2016-08-31 16:19:20 -04:00
WayofTime 4a21e6cbf0 Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime 78c7a63190 Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned. 2016-08-31 08:30:35 -04:00
WayofTime 3e7187610a Further un-stupified the routing GUI. 2016-08-31 07:26:22 -04:00
qianzha 043c4cab6a Update zh_CN.lang (#893) 2016-08-27 22:48:49 -07:00
Nicholas Ignoffo 5240755a05 Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime fc6f99df75 Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo 89ec81a78b Register and localize the keybinds
Forgot that
2016-08-25 23:43:17 -07:00
WayofTime 166b629ccb Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable. 2016-08-25 21:07:09 -04:00
WayofTime 8a94dd8acd Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them). 2016-08-24 17:06:24 -04:00
WayofTime 0420779e5e Added different types of mimic blocks and created their recipes 2016-08-23 17:35:43 -04:00
WayofTime 80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime 61b11a88bf Properly serialize and deserialize the Dungeon rooms 2016-08-21 13:17:04 -04:00
WayofTime f734e93921 Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps. 2016-08-20 14:00:08 -04:00
WayofTime 007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
Yulife bc37851bd6 Bars 2016-08-15 22:04:05 +02:00
WayofTime 1ee66d6762 Added Yulife's updated bars (such a git!) 2016-08-15 08:02:56 -04:00
WayofTime 9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
WayofTime 5dc98a0be0 Removed silly crystal overlay and added more Will brackets to the Sentient Sword 2016-08-13 10:13:33 -04:00
WayofTime dacaae3e12 Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay. 2016-08-12 17:10:30 -04:00
qianzha 63e7ed7c91 Update zh_CN.lang (#859)
* Update zh_CN.lang

* Update zh_CN.lang

* Update zh_CN.lang

* Update

* Update zh_CN.lang
2016-08-12 15:54:35 -04:00
WayofTime 35ca516f63 Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground. 2016-08-11 16:14:06 -04:00
WayofTime d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime f431be3eb8 Fixed character errors 2016-08-08 17:14:54 -04:00
WayofTime 3755c6e1f9 Finished off The Demon Kin docs for the time being. 2016-08-08 17:12:52 -04:00
WayofTime 2725255fc6 Finished off The Architect docs for now. Also tidied up the Binding Array 2016-08-08 16:50:02 -04:00
WayofTime 2350f0e35b Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades 2016-08-07 21:00:58 -04:00
Nicholas Ignoffo 7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo 3ad0969644 Uses tooltip for flasks 2016-07-28 21:47:02 -07:00
Nicholas Ignoffo d490f295a0 Hey look textures that have been missing for weeks that I didn't know about 2016-07-28 21:25:20 -07:00
WayofTime 5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
WayofTime bf7e9eed6e Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing 2016-07-27 07:54:32 -04:00
Yulife e82bc6027b Removed transparency on some pixels 2016-07-27 12:46:47 +02:00
Yulife f089e2721a Everything needed
@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
neconeco2 3771922c62 Update ja_JP.lang (#856) 2016-07-26 20:27:26 -07:00
Nicholas Ignoffo 1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime 98406793a1 Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3 2016-07-26 19:44:42 -04:00
WayofTime 944b8232e6 Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9 2016-07-26 19:05:52 -04:00
WayofTime c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
Nicholas Ignoffo 26d6a8271d Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
qianzha 9cfc8870c1 Update zh_CN.lang (#852)
* Update zh_CN.lang

* Update zh_CN.lang
2016-07-23 07:17:20 -04:00
WayofTime d05f4a4af8 Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release. 2016-07-20 21:50:09 -04:00
WayofTime 4e7702290e Work on The Alchemist book 2016-07-20 21:08:53 -04:00