Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)

Added the stat trackers for various Living Armour Downgrades.
This commit is contained in:
WayofTime 2016-10-04 17:10:27 -04:00
parent 6ea17510b7
commit 16a4857dfb
13 changed files with 545 additions and 13 deletions

View file

@ -5,6 +5,7 @@ Version 2.1.0-66
- Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
- Added some more framework for the Living Armour Downgrades.
- Modified the Grim Reaper's Sprint so it is better at later levels.
- Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
------------------------------------------------------
Version 2.1.0-65

View file

@ -41,6 +41,7 @@ import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
@ -233,6 +234,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
{
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
int preDamage = stack.getItemDamage();
if (source.isUnblockable())
{
return;
@ -252,6 +254,21 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
stack.damageItem(damage, entity);
int receivedDamage = stack.getItemDamage() - preDamage;
if (entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
if (LivingArmour.hasFullSet(player))
{
LivingArmour armour = ItemLivingArmour.getLivingArmour(stack);
if (armour != null)
{
StatTrackerRepairing.incrementCounter(armour, receivedDamage);
}
}
}
} else
{
stack.damageItem(damage, entity);

View file

@ -167,7 +167,7 @@ public class LivingArmour implements ILivingArmour
continue;
}
if (world.isRemote && upgrade.runOnClient())
if ((world.isRemote && upgrade.runOnClient()) || !world.isRemote)
{
upgrade.onTick(world, player, this);
}

View file

@ -0,0 +1,124 @@
package WayofTime.bloodmagic.livingArmour.tracker;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeRepairing;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerRepairing extends StatTracker
{
public double totalDamage = 0;
public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
public static int[] damageRequired = new int[] { 500 };
public static void incrementCounter(LivingArmour armour, int receivedDamage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + receivedDamage : receivedDamage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.repair";
}
@Override
public void resetTracker()
{
this.totalDamage = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamage = tag.getDouble(Constants.Mod.MODID + ".tracker.repair");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setDouble(Constants.Mod.MODID + ".tracker.repair", totalDamage);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamage += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 1; i++)
{
if (totalDamage >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradeRepairing(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalDamage, damageRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.repair");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeRepairing)
{
int level = upgrade.getUpgradeLevel();
if (level < damageRequired.length)
{
totalDamage = Math.max(totalDamage, damageRequired[level]);
this.markDirty();
}
}
}
}

View file

@ -0,0 +1,130 @@
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerBattleHungry extends StatTracker
{
public double totalDamageDealt = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 200, 800, 1300, 2500, 3800, 5000 };
public static void incrementCounter(LivingArmour armour, double damage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.battleHunger";
}
@Override
public void resetTracker()
{
this.totalDamageDealt = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.battleHunger");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setDouble(Constants.Mod.MODID + ".tracker.battleHunger", totalDamageDealt);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamageDealt += Math.abs(changeMap.get(livingArmour));
System.out.println(totalDamageDealt);
changeMap.put(livingArmour, 0d);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 5; i++)
{
if (totalDamageDealt >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradeBattleHungry(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.battleHunger");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeBattleHungry)
{
int level = upgrade.getUpgradeLevel();
if (level < damageRequired.length)
{
totalDamageDealt = Math.max(totalDamageDealt, damageRequired[level]);
this.markDirty();
}
}
}
@Override
public boolean isTrackerDowngrade()
{
return true;
}
}

View file

@ -59,7 +59,6 @@ public class StatTrackerMeleeDecrease extends StatTracker
if (change > 0)
{
totalDamageDealt += Math.abs(changeMap.get(livingArmour));
System.out.println(totalDamageDealt);
changeMap.put(livingArmour, 0d);
this.markDirty();

View file

@ -0,0 +1,129 @@
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerQuenched extends StatTracker
{
public int totalQuafs = 0;
public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
public static int[] quafsRequired = new int[] { 16 };
public static void incrementCounter(LivingArmour armour)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.quenched";
}
@Override
public void resetTracker()
{
this.totalQuafs = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalQuafs = tag.getInteger(Constants.Mod.MODID + ".tracker.quenched");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger(Constants.Mod.MODID + ".tracker.quenched", totalQuafs);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
int change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalQuafs += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 1; i++)
{
if (totalQuafs >= quafsRequired[i])
{
upgradeList.add(new LivingArmourUpgradeQuenched(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalQuafs, quafsRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.quenched");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeQuenched)
{
int level = upgrade.getUpgradeLevel();
if (level < quafsRequired.length)
{
totalQuafs = Math.max(totalQuafs, quafsRequired[level]);
this.markDirty();
}
}
}
@Override
public boolean isTrackerDowngrade()
{
return true;
}
}

View file

@ -0,0 +1,87 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeRepairing extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 15 };
public static final int[] repairDelay = new int[] { 200 };
int maxRepair = 1;
int delay = 0;
public LivingArmourUpgradeRepairing(int level)
{
super(level);
}
@Override
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
{
if (delay <= 0)
{
delay = repairDelay[this.level];
EntityEquipmentSlot randomSlot = EntityEquipmentSlot.values()[2 + world.rand.nextInt(4)];
ItemStack repairStack = player.getItemStackFromSlot(randomSlot);
if (repairStack != null)
{
if (repairStack.isItemStackDamageable() && repairStack.isItemDamaged())
{
int toRepair = Math.min(maxRepair, repairStack.getItemDamage());
if (toRepair > 0)
{
repairStack.setItemDamage(repairStack.getItemDamage() - toRepair);
}
}
}
} else
{
delay--;
}
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.repair";
}
@Override
public int getMaxTier()
{
return 1; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger("repairingDelay", delay);
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
delay = tag.getInteger("repairingDelay");
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "repair";
}
}

View file

@ -24,11 +24,14 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMovement;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPoison;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerSlowness;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
@ -46,6 +49,7 @@ import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeNightSight;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeRepairing;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
@ -76,9 +80,12 @@ public class ModArmourTrackers
LivingArmourHandler.registerStatTracker(StatTrackerCriticalStrike.class);
LivingArmourHandler.registerStatTracker(StatTrackerFireResist.class);
LivingArmourHandler.registerStatTracker(StatTrackerNightSight.class);
LivingArmourHandler.registerStatTracker(StatTrackerRepairing.class);
LivingArmourHandler.registerStatTracker(StatTrackerMeleeDecrease.class);
LivingArmourHandler.registerStatTracker(StatTrackerSlowness.class);
LivingArmourHandler.registerStatTracker(StatTrackerBattleHungry.class);
LivingArmourHandler.registerStatTracker(StatTrackerQuenched.class);
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
@ -101,6 +108,7 @@ public class ModArmourTrackers
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeNightSight(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeRepairing(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCrippledArm(0));

View file

@ -1,5 +1,16 @@
package WayofTime.bloodmagic.util.handler.event;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.ItemBanner;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.ForgeModContainer;
import net.minecraftforge.event.AnvilUpdateEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.BloodMagicAPI;
@ -11,17 +22,6 @@ import WayofTime.bloodmagic.api.util.helper.ItemHelper;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.item.ItemInscriptionTool;
import WayofTime.bloodmagic.registry.ModItems;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.ItemBanner;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.ForgeModContainer;
import net.minecraftforge.event.AnvilUpdateEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.util.ArrayList;
import java.util.List;
@Handler
public class CraftingHandler

View file

@ -12,6 +12,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingEntityUseItemEvent;
import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
@ -28,6 +29,7 @@ import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
@ -38,6 +40,34 @@ import WayofTime.bloodmagic.registry.ModPotions;
@Handler
public class LivingArmourHandler
{
@SubscribeEvent
public void onFinishedItem(LivingEntityUseItemEvent.Finish event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
ItemStack heldStack = event.getItem();
if (heldStack != null && heldStack.getItemUseAction() == EnumAction.DRINK)
{
if (player.getItemInUseCount() <= 1)
{
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
//Stat tracker~
StatTrackerQuenched.incrementCounter(armour);
}
}
}
}
}
}
@SubscribeEvent
public void onPlayerClick(PlayerInteractEvent event)
{
@ -63,6 +93,8 @@ public class LivingArmourHandler
if (event.getItemStack() != null && event.getItemStack().getItemUseAction() == EnumAction.DRINK)
{
ItemStack drinkStack = event.getItemStack();
//TODO: See if the item is a splash potion? Those should be usable.
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.quenched", chestStack);

View file

@ -34,6 +34,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
@ -166,6 +167,9 @@ public class StatTrackerHandler
if (player.isPotionActive(MobEffects.WEAKNESS))
StatTrackerMeleeDecrease.incrementCounter(armour, amount);
if (player.isPotionActive(MobEffects.HUNGER))
StatTrackerBattleHungry.incrementCounter(armour, amount);
if (player.worldObj.getLight(player.getPosition()) <= 9)
StatTrackerNightSight.incrementCounter(armour, amount);

View file

@ -486,6 +486,7 @@ tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
tooltip.BloodMagic.livingArmour.upgrade.nightSight=Nocturnal Prowess
tooltip.BloodMagic.livingArmour.upgrade.repair=Repairing
tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg