BloodMagic/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java

611 lines
21 KiB
Java

package WayofTime.bloodmagic.item.armour;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.fml.relauncher.ReflectionHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.input.Keyboard;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.Utils;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshProvider
{
private static Field _FLAGS = ReflectionHelper.findField(Entity.class, "FLAGS", "field_184240_ax");
private static DataParameter<Byte> FLAGS = null;
public static String[] names = { "helmet", "chest", "legs", "boots" };
public static final boolean useSpecialArmourCalculation = true;
//TODO: Save/delete cache periodically.
public static Map<UUID, LivingArmour> armourMap = new HashMap<UUID, LivingArmour>();
public ItemLivingArmour(EntityEquipmentSlot armorType)
{
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(Constants.Mod.MODID + ".livingArmour.");
// setMaxDamage(250);
setMaxDamage((int) (getMaxDamage() * 1.5));
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public void onCreated(ItemStack stack, World world, EntityPlayer player)
{
if (stack != null && !world.isRemote && stack.getItem() == ModItems.LIVING_ARMOUR_CHEST)
{
Utils.setUUID(stack);
}
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
{
if (this == ModItems.LIVING_ARMOUR_CHEST || this == ModItems.LIVING_ARMOUR_HELMET || this == ModItems.LIVING_ARMOUR_BOOTS)
{
return "bloodmagic:models/armor/livingArmour_layer_1.png";
}
if (this == ModItems.LIVING_ARMOUR_LEGS)
{
return "bloodmagic:models/armor/livingArmour_layer_2.png";
} else
{
return null;
}
}
// public double getRemainderForDamage(double damage, double plating) //TODO: Add plating, which shifts the damage
// {
// if (damage <= 0)
// {
// return 1;
// }
//
// double protectionAmount = 1 - Math.max(3, 15 - damage / 2) / 25; //This puts the base armour protection at vanilla iron level
//
// return 0;
// }
@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
return ItemStack.areItemsEqual(repair, ItemComponent.getStack(ItemComponent.REAGENT_BINDING));
}
@Override
public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
{
double armourReduction = 0.0;
double damageAmount = 0.25;
if (this == ModItems.LIVING_ARMOUR_BOOTS || this == ModItems.LIVING_ARMOUR_HELMET)
{
damageAmount = 3d / 20d * 0.6;
} else if (this == ModItems.LIVING_ARMOUR_LEGS)
{
damageAmount = 6d / 20d * 0.6;
} else if (this == ModItems.LIVING_ARMOUR_CHEST)
{
damageAmount = 0.64;
}
double armourPenetrationReduction = 0;
int maxAbsorption = 100000;
if (source.equals(DamageSource.drown))
{
return new ArmorProperties(-1, 0, 0);
}
if (source.equals(DamageSource.outOfWorld))
{
return new ArmorProperties(-1, 0, 0);
}
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
armourReduction = 0.24 / 0.64; // This values puts it at iron level
ItemStack helmet = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
ItemStack leggings = player.getItemStackFromSlot(EntityEquipmentSlot.LEGS);
ItemStack boots = player.getItemStackFromSlot(EntityEquipmentSlot.FEET);
if (helmet == null || leggings == null || boots == null)
{
damageAmount *= (armourReduction);
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
if (helmet.getItem() instanceof ItemLivingArmour && leggings.getItem() instanceof ItemLivingArmour && boots.getItem() instanceof ItemLivingArmour)
{
double remainder = 1; // Multiply this number by the armour upgrades for protection
if (hasLivingArmour(stack))
{
LivingArmour armour = getLivingArmour(stack);
if (armour != null && isEnabled(stack))
{
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
{
LivingArmourUpgrade upgrade = entry.getValue();
remainder *= (1 - upgrade.getArmourProtection(player, source));
}
}
}
armourReduction = armourReduction + (1 - remainder) * (1 - armourReduction);
damageAmount *= (armourReduction);
// if (source.isUnblockable())
// {
// return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
// }
return new ArmorProperties(-1, source.isUnblockable() ? 1 - remainder : damageAmount, maxAbsorption);
}
} else
{
if (source.isUnblockable())
{
return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
}
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
return new ArmorProperties(-1, 0, 0);
}
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
{
if (armor.getItem() == ModItems.LIVING_ARMOUR_HELMET)
{
return 3;
}
if (armor.getItem() == ModItems.LIVING_ARMOUR_CHEST)
{
return 8;
}
if (armor.getItem() == ModItems.LIVING_ARMOUR_LEGS)
{
return 6;
}
if (armor.getItem() == ModItems.LIVING_ARMOUR_BOOTS)
{
return 3;
}
return 5;
}
@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
{
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
int preDamage = stack.getItemDamage();
if (source.isUnblockable())
{
return;
}
if (damage > this.getMaxDamage(stack) - this.getDamage(stack))
{
//TODO: Syphon a load of LP.
if (entity.worldObj.isRemote && entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
SoulNetwork network = NetworkHelper.getSoulNetwork(player);
network.syphonAndDamage(player, damage * 100);
}
return;
}
stack.damageItem(damage, entity);
int receivedDamage = stack.getItemDamage() - preDamage;
if (entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
if (LivingArmour.hasFullSet(player))
{
LivingArmour armour = ItemLivingArmour.getLivingArmour(stack);
if (armour != null)
{
StatTrackerRepairing.incrementCounter(armour, receivedDamage);
}
}
}
} else
{
stack.damageItem(damage, entity);
}
return; // TODO Armour shouldn't get damaged... for now
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
if (!stack.hasTagCompound())
return;
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
LivingArmour armour = getLivingArmourFromStack(stack);
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
{
LivingArmourUpgrade upgrade = entry.getValue();
if (upgrade != null)
{
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M))
{
StatTracker tracker = null;
for (StatTracker searchTracker : armour.trackerMap.values())
{
if (searchTracker != null && searchTracker.providesUpgrade(upgrade.getUniqueIdentifier()))
{
tracker = searchTracker;
break;
}
}
if (tracker != null)
{
double progress = tracker.getProgress(armour, upgrade.getUpgradeLevel());
tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.progress", TextHelper.localize(upgrade.getUnlocalizedName()), MathHelper.clamp_int((int) (progress * 100D), 0, 100)));
}
} else
{
tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), upgrade.getUpgradeLevel() + 1));
}
}
}
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour.upgrade.points", armour.totalUpgradePoints, armour.maxUpgradePoints));
if (!(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M)))
{
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour.extraExtraInfo"));
}
}
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack)
{
super.onArmorTick(world, player, stack);
if (world.isRemote && this == ModItems.LIVING_ARMOUR_CHEST)
{
if (player instanceof EntityPlayerSP) //Sanity check
{
EntityPlayerSP spPlayer = (EntityPlayerSP) player;
if (FLAGS == null)
{
try
{
FLAGS = (DataParameter<Byte>) _FLAGS.get(null);
} catch (IllegalArgumentException e)
{
e.printStackTrace();
} catch (IllegalAccessException e)
{
e.printStackTrace();
}
}
if (FLAGS != null)
{
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.elytra", chestStack);
if (upgrade instanceof LivingArmourUpgradeElytra)
{
if (spPlayer.movementInput.jump && !spPlayer.onGround && spPlayer.motionY < 0.0D && !spPlayer.capabilities.isFlying)
{
if (spPlayer.motionY > -0.5D)
{
BloodMagicPacketHandler.INSTANCE.sendToServer(new PlayerFallDistancePacketProcessor(1));
}
if (!spPlayer.isElytraFlying())
{
byte b0 = player.getDataManager().get(FLAGS);
player.getDataManager().set(FLAGS, (byte) (b0 | 1 << 7));
}
} else if (spPlayer.isElytraFlying() && !spPlayer.movementInput.jump && !spPlayer.onGround)
{
byte b0 = player.getDataManager().get(FLAGS);
player.getDataManager().set(FLAGS, (byte) (b0 & ~(1 << 7)));
}
}
}
}
}
}
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
if (!hasLivingArmour(stack))
{
setLivingArmour(stack, getLivingArmourFromStack(stack));
}
LivingArmour armour = getLivingArmour(stack);
if (LivingArmour.hasFullSet(player))
{
this.setIsEnabled(stack, true);
armour.onTick(world, player);
}
setLivingArmour(stack, armour, false);
}
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
if (this == ModItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
{
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(stack);
return armour.getAttributeModifiers();
}
return HashMultimap.<String, AttributeModifier>create();
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[3 - armorType.getIndex()];
}
@Override
@SideOnly(Side.CLIENT)
public ItemMeshDefinition getMeshDefinition()
{
return new ItemMeshDefinition()
{
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
assert getCustomLocation() != null;
if (stack.getItem() == ModItems.LIVING_ARMOUR_HELMET)
return new ModelResourceLocation(getCustomLocation(), "armour=head");
else if (stack.getItem() == ModItems.LIVING_ARMOUR_CHEST)
return new ModelResourceLocation(getCustomLocation(), "armour=body");
else if (stack.getItem() == ModItems.LIVING_ARMOUR_LEGS)
return new ModelResourceLocation(getCustomLocation(), "armour=leg");
else
return new ModelResourceLocation(getCustomLocation(), "armour=feet");
}
};
}
@Override
public ResourceLocation getCustomLocation()
{
return new ResourceLocation(Constants.Mod.MODID, "item/ItemLivingArmour");
}
@Override
public List<String> getVariants()
{
List<String> ret = new ArrayList<String>();
ret.add("armour=head");
ret.add("armour=body");
ret.add("armour=leg");
ret.add("armour=feet");
return ret;
}
public static LivingArmour getLivingArmourFromStack(ItemStack stack)
{
NBTTagCompound livingTag = getArmourTag(stack);
LivingArmour livingArmour = new LivingArmour();
livingArmour.readFromNBT(livingTag);
return livingArmour;
}
public void setLivingArmour(ItemStack stack, LivingArmour armour, boolean forceWrite)
{
NBTTagCompound livingTag = new NBTTagCompound();
if (!forceWrite)
{
livingTag = getArmourTag(stack);
armour.writeDirtyToNBT(livingTag);
} else
{
armour.writeToNBT(livingTag);
}
setArmourTag(stack, livingTag);
}
public static NBTTagCompound getArmourTag(ItemStack stack)
{
if (!stack.hasTagCompound())
{
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = stack.getTagCompound();
return tag.getCompoundTag(Constants.NBT.LIVING_ARMOUR);
}
public void setArmourTag(ItemStack stack, NBTTagCompound livingTag)
{
if (!stack.hasTagCompound())
{
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = stack.getTagCompound();
tag.setTag(Constants.NBT.LIVING_ARMOUR, livingTag);
}
//TODO: Add the ability to have the armour give an upgrade with a higher level
public static LivingArmourUpgrade getUpgrade(String uniqueIdentifier, ItemStack stack)
{
if (!hasLivingArmour(stack))
{
setLivingArmour(stack, getLivingArmourFromStack(stack));
}
LivingArmour armour = getLivingArmour(stack);
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
{
if (entry.getKey().equals(uniqueIdentifier))
{
return entry.getValue();
}
}
return null;
}
public static LivingArmourUpgrade getUpgradeFromNBT(String uniqueIdentifier, ItemStack stack)
{
LivingArmour armour = getLivingArmourFromStack(stack);
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
{
if (entry.getKey().equals(uniqueIdentifier))
{
return entry.getValue();
}
}
return null;
}
public static boolean hasLivingArmour(ItemStack stack)
{
UUID uuid = Utils.getUUID(stack);
return uuid != null && armourMap.containsKey(uuid);
}
public static LivingArmour getLivingArmour(ItemStack stack)
{
UUID uuid = Utils.getUUID(stack);
return armourMap.get(uuid);
}
public static void setLivingArmour(ItemStack stack, LivingArmour armour)
{
if (!Utils.hasUUID(stack))
{
Utils.setUUID(stack);
}
UUID uuid = Utils.getUUID(stack);
armourMap.put(uuid, armour);
}
public static boolean hasUpgrade(String id, ItemStack stack)
{
if (!hasLivingArmour(stack))
{
setLivingArmour(stack, getLivingArmourFromStack(stack));
}
LivingArmour armour = getLivingArmour(stack);
return armour.upgradeMap.containsKey(id);
}
public void setIsEnabled(ItemStack stack, boolean bool)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setBoolean("enabled", bool);
}
public boolean isEnabled(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getBoolean("enabled");
}
public void setIsElytra(ItemStack stack, boolean bool)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setBoolean("elytra", bool);
}
public boolean isElytra(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getBoolean("elytra");
}
}