122 lines
8.7 KiB
Java
122 lines
8.7 KiB
Java
package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeDisoriented;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeMeleeDecrease;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlippery;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowness;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerCriticalStrike;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFireResist;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFood;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGraveDigger;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerHealthboost;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMovement;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPoison;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
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import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
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import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
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import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
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import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerSlowness;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeFallProtect;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeFireResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGraveDigger;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeHealthboost;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeKnockbackResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeNightSight;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeRepairing;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeStepAssist;
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public class ModArmourTrackers
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{
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public static void init()
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{
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LivingArmourHandler.registerStatTracker(StatTrackerMovement.class);
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LivingArmourHandler.registerStatTracker(StatTrackerDigging.class);
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LivingArmourHandler.registerStatTracker(StatTrackerPoison.class);
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LivingArmourHandler.registerStatTracker(StatTrackerSelfSacrifice.class);
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LivingArmourHandler.registerStatTracker(StatTrackerFood.class);
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LivingArmourHandler.registerStatTracker(StatTrackerPhysicalProtect.class);
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LivingArmourHandler.registerStatTracker(StatTrackerHealthboost.class);
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LivingArmourHandler.registerStatTracker(StatTrackerMeleeDamage.class);
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LivingArmourHandler.registerStatTracker(StatTrackerArrowShot.class);
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LivingArmourHandler.registerStatTracker(StatTrackerGrimReaperSprint.class);
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LivingArmourHandler.registerStatTracker(StatTrackerSolarPowered.class);
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LivingArmourHandler.registerStatTracker(StatTrackerExperience.class);
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LivingArmourHandler.registerStatTracker(StatTrackerJump.class);
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LivingArmourHandler.registerStatTracker(StatTrackerFallProtect.class);
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LivingArmourHandler.registerStatTracker(StatTrackerGraveDigger.class);
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LivingArmourHandler.registerStatTracker(StatTrackerStepAssist.class);
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LivingArmourHandler.registerStatTracker(StatTrackerSprintAttack.class);
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LivingArmourHandler.registerStatTracker(StatTrackerCriticalStrike.class);
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LivingArmourHandler.registerStatTracker(StatTrackerFireResist.class);
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LivingArmourHandler.registerStatTracker(StatTrackerNightSight.class);
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LivingArmourHandler.registerStatTracker(StatTrackerRepairing.class);
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LivingArmourHandler.registerStatTracker(StatTrackerMeleeDecrease.class);
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LivingArmourHandler.registerStatTracker(StatTrackerSlowness.class);
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LivingArmourHandler.registerStatTracker(StatTrackerBattleHungry.class);
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LivingArmourHandler.registerStatTracker(StatTrackerQuenched.class);
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePoisonResist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSelfSacrifice(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeKnockbackResist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePhysicalProtect(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeHealthboost(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeMeleeDamage(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeArrowShot(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeStepAssist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeGrimReaperSprint(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSolarPowered(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeExperience(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeJump(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFallProtect(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeGraveDigger(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSprintAttack(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCriticalStrike(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeNightSight(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeRepairing(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCrippledArm(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlippery(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeBattleHungry(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeQuenched(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeMeleeDecrease(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDisoriented(0));
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}
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}
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