Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
Added the stat trackers for various Living Armour Downgrades.
This commit is contained in:
parent
6ea17510b7
commit
16a4857dfb
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@ -5,6 +5,7 @@ Version 2.1.0-66
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- Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
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- Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
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- Added some more framework for the Living Armour Downgrades.
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- Added some more framework for the Living Armour Downgrades.
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- Modified the Grim Reaper's Sprint so it is better at later levels.
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- Modified the Grim Reaper's Sprint so it is better at later levels.
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- Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
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------------------------------------------------------
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------------------------------------------------------
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Version 2.1.0-65
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Version 2.1.0-65
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@ -41,6 +41,7 @@ import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import WayofTime.bloodmagic.item.ItemComponent;
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import WayofTime.bloodmagic.item.ItemComponent;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
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import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
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@ -233,6 +234,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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{
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{
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if (this == ModItems.LIVING_ARMOUR_CHEST)
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if (this == ModItems.LIVING_ARMOUR_CHEST)
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{
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{
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int preDamage = stack.getItemDamage();
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if (source.isUnblockable())
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if (source.isUnblockable())
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{
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{
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return;
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return;
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@ -252,6 +254,21 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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}
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}
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stack.damageItem(damage, entity);
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stack.damageItem(damage, entity);
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int receivedDamage = stack.getItemDamage() - preDamage;
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if (entity instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) entity;
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if (LivingArmour.hasFullSet(player))
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{
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LivingArmour armour = ItemLivingArmour.getLivingArmour(stack);
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if (armour != null)
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{
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StatTrackerRepairing.incrementCounter(armour, receivedDamage);
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}
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}
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}
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} else
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} else
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{
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{
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stack.damageItem(damage, entity);
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stack.damageItem(damage, entity);
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@ -167,7 +167,7 @@ public class LivingArmour implements ILivingArmour
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continue;
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continue;
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}
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}
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if (world.isRemote && upgrade.runOnClient())
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if ((world.isRemote && upgrade.runOnClient()) || !world.isRemote)
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{
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{
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upgrade.onTick(world, player, this);
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upgrade.onTick(world, player, this);
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}
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}
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@ -0,0 +1,124 @@
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package WayofTime.bloodmagic.livingArmour.tracker;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeRepairing;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerRepairing extends StatTracker
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{
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public double totalDamage = 0;
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public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
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public static int[] damageRequired = new int[] { 500 };
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public static void incrementCounter(LivingArmour armour, int receivedDamage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + receivedDamage : receivedDamage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.repair";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamage = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamage = tag.getDouble(Constants.Mod.MODID + ".tracker.repair");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setDouble(Constants.Mod.MODID + ".tracker.repair", totalDamage);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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double change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalDamage += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 1; i++)
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{
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if (totalDamage >= damageRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeRepairing(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamage, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.repair");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
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{
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if (upgrade instanceof LivingArmourUpgradeRepairing)
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{
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int level = upgrade.getUpgradeLevel();
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if (level < damageRequired.length)
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{
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totalDamage = Math.max(totalDamage, damageRequired[level]);
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this.markDirty();
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}
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}
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}
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}
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@ -0,0 +1,130 @@
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package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerBattleHungry extends StatTracker
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{
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public double totalDamageDealt = 0;
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public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
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public static int[] damageRequired = new int[] { 200, 800, 1300, 2500, 3800, 5000 };
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public static void incrementCounter(LivingArmour armour, double damage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.battleHunger";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamageDealt = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.battleHunger");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setDouble(Constants.Mod.MODID + ".tracker.battleHunger", totalDamageDealt);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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double change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalDamageDealt += Math.abs(changeMap.get(livingArmour));
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System.out.println(totalDamageDealt);
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changeMap.put(livingArmour, 0d);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 5; i++)
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{
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if (totalDamageDealt >= damageRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeBattleHungry(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.battleHunger");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
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{
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if (upgrade instanceof LivingArmourUpgradeBattleHungry)
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{
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int level = upgrade.getUpgradeLevel();
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if (level < damageRequired.length)
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{
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totalDamageDealt = Math.max(totalDamageDealt, damageRequired[level]);
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this.markDirty();
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}
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}
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}
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@Override
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public boolean isTrackerDowngrade()
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{
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return true;
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}
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}
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@ -59,7 +59,6 @@ public class StatTrackerMeleeDecrease extends StatTracker
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if (change > 0)
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if (change > 0)
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{
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{
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totalDamageDealt += Math.abs(changeMap.get(livingArmour));
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totalDamageDealt += Math.abs(changeMap.get(livingArmour));
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System.out.println(totalDamageDealt);
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changeMap.put(livingArmour, 0d);
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changeMap.put(livingArmour, 0d);
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this.markDirty();
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this.markDirty();
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@ -0,0 +1,129 @@
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package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerQuenched extends StatTracker
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{
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public int totalQuafs = 0;
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public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
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public static int[] quafsRequired = new int[] { 16 };
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public static void incrementCounter(LivingArmour armour)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.quenched";
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}
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@Override
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public void resetTracker()
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{
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this.totalQuafs = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalQuafs = tag.getInteger(Constants.Mod.MODID + ".tracker.quenched");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setInteger(Constants.Mod.MODID + ".tracker.quenched", totalQuafs);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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int change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalQuafs += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0);
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this.markDirty();
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return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
|
||||||
|
{
|
||||||
|
if (changeMap.containsKey(livingArmour))
|
||||||
|
{
|
||||||
|
changeMap.remove(livingArmour);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public List<LivingArmourUpgrade> getUpgrades()
|
||||||
|
{
|
||||||
|
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
|
||||||
|
|
||||||
|
for (int i = 0; i < 1; i++)
|
||||||
|
{
|
||||||
|
if (totalQuafs >= quafsRequired[i])
|
||||||
|
{
|
||||||
|
upgradeList.add(new LivingArmourUpgradeQuenched(i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return upgradeList;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getProgress(LivingArmour livingArmour, int currentLevel)
|
||||||
|
{
|
||||||
|
return Utils.calculateStandardProgress(totalQuafs, quafsRequired, currentLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean providesUpgrade(String key)
|
||||||
|
{
|
||||||
|
return key.equals(Constants.Mod.MODID + ".upgrade.quenched");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
|
||||||
|
{
|
||||||
|
if (upgrade instanceof LivingArmourUpgradeQuenched)
|
||||||
|
{
|
||||||
|
int level = upgrade.getUpgradeLevel();
|
||||||
|
if (level < quafsRequired.length)
|
||||||
|
{
|
||||||
|
totalQuafs = Math.max(totalQuafs, quafsRequired[level]);
|
||||||
|
this.markDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isTrackerDowngrade()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,87 @@
|
||||||
|
package WayofTime.bloodmagic.livingArmour.upgrade;
|
||||||
|
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
import net.minecraft.nbt.NBTTagCompound;
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
import WayofTime.bloodmagic.api.Constants;
|
||||||
|
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
|
||||||
|
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
|
||||||
|
|
||||||
|
public class LivingArmourUpgradeRepairing extends LivingArmourUpgrade
|
||||||
|
{
|
||||||
|
public static final int[] costs = new int[] { 15 };
|
||||||
|
public static final int[] repairDelay = new int[] { 200 };
|
||||||
|
|
||||||
|
int maxRepair = 1;
|
||||||
|
|
||||||
|
int delay = 0;
|
||||||
|
|
||||||
|
public LivingArmourUpgradeRepairing(int level)
|
||||||
|
{
|
||||||
|
super(level);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
|
||||||
|
{
|
||||||
|
if (delay <= 0)
|
||||||
|
{
|
||||||
|
delay = repairDelay[this.level];
|
||||||
|
|
||||||
|
EntityEquipmentSlot randomSlot = EntityEquipmentSlot.values()[2 + world.rand.nextInt(4)];
|
||||||
|
ItemStack repairStack = player.getItemStackFromSlot(randomSlot);
|
||||||
|
if (repairStack != null)
|
||||||
|
{
|
||||||
|
if (repairStack.isItemStackDamageable() && repairStack.isItemDamaged())
|
||||||
|
{
|
||||||
|
int toRepair = Math.min(maxRepair, repairStack.getItemDamage());
|
||||||
|
if (toRepair > 0)
|
||||||
|
{
|
||||||
|
repairStack.setItemDamage(repairStack.getItemDamage() - toRepair);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
delay--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getUniqueIdentifier()
|
||||||
|
{
|
||||||
|
return Constants.Mod.MODID + ".upgrade.repair";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getMaxTier()
|
||||||
|
{
|
||||||
|
return 1; // Set to here until I can add more upgrades to it.
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getCostOfUpgrade()
|
||||||
|
{
|
||||||
|
return costs[this.level];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void writeToNBT(NBTTagCompound tag)
|
||||||
|
{
|
||||||
|
tag.setInteger("repairingDelay", delay);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void readFromNBT(NBTTagCompound tag)
|
||||||
|
{
|
||||||
|
delay = tag.getInteger("repairingDelay");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getUnlocalizedName()
|
||||||
|
{
|
||||||
|
return tooltipBase + "repair";
|
||||||
|
}
|
||||||
|
}
|
|
@ -24,11 +24,14 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMovement;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPoison;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPoison;
|
||||||
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
|
||||||
|
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
|
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
|
||||||
|
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerSlowness;
|
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerSlowness;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
|
||||||
|
@ -46,6 +49,7 @@ import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeNightSight;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeNightSight;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
|
||||||
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeRepairing;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
|
||||||
|
@ -76,9 +80,12 @@ public class ModArmourTrackers
|
||||||
LivingArmourHandler.registerStatTracker(StatTrackerCriticalStrike.class);
|
LivingArmourHandler.registerStatTracker(StatTrackerCriticalStrike.class);
|
||||||
LivingArmourHandler.registerStatTracker(StatTrackerFireResist.class);
|
LivingArmourHandler.registerStatTracker(StatTrackerFireResist.class);
|
||||||
LivingArmourHandler.registerStatTracker(StatTrackerNightSight.class);
|
LivingArmourHandler.registerStatTracker(StatTrackerNightSight.class);
|
||||||
|
LivingArmourHandler.registerStatTracker(StatTrackerRepairing.class);
|
||||||
|
|
||||||
LivingArmourHandler.registerStatTracker(StatTrackerMeleeDecrease.class);
|
LivingArmourHandler.registerStatTracker(StatTrackerMeleeDecrease.class);
|
||||||
LivingArmourHandler.registerStatTracker(StatTrackerSlowness.class);
|
LivingArmourHandler.registerStatTracker(StatTrackerSlowness.class);
|
||||||
|
LivingArmourHandler.registerStatTracker(StatTrackerBattleHungry.class);
|
||||||
|
LivingArmourHandler.registerStatTracker(StatTrackerQuenched.class);
|
||||||
|
|
||||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
|
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
|
||||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
|
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
|
||||||
|
@ -101,6 +108,7 @@ public class ModArmourTrackers
|
||||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0));
|
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0));
|
||||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
|
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
|
||||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeNightSight(0));
|
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeNightSight(0));
|
||||||
|
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeRepairing(0));
|
||||||
|
|
||||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
|
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
|
||||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCrippledArm(0));
|
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCrippledArm(0));
|
||||||
|
|
|
@ -1,5 +1,16 @@
|
||||||
package WayofTime.bloodmagic.util.handler.event;
|
package WayofTime.bloodmagic.util.handler.event;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import net.minecraft.init.Items;
|
||||||
|
import net.minecraft.item.EnumDyeColor;
|
||||||
|
import net.minecraft.item.ItemBanner;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
import net.minecraft.nbt.NBTTagCompound;
|
||||||
|
import net.minecraftforge.common.ForgeModContainer;
|
||||||
|
import net.minecraftforge.event.AnvilUpdateEvent;
|
||||||
|
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||||
import WayofTime.bloodmagic.ConfigHandler;
|
import WayofTime.bloodmagic.ConfigHandler;
|
||||||
import WayofTime.bloodmagic.annot.Handler;
|
import WayofTime.bloodmagic.annot.Handler;
|
||||||
import WayofTime.bloodmagic.api.BloodMagicAPI;
|
import WayofTime.bloodmagic.api.BloodMagicAPI;
|
||||||
|
@ -11,17 +22,6 @@ import WayofTime.bloodmagic.api.util.helper.ItemHelper;
|
||||||
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
|
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
|
||||||
import WayofTime.bloodmagic.item.ItemInscriptionTool;
|
import WayofTime.bloodmagic.item.ItemInscriptionTool;
|
||||||
import WayofTime.bloodmagic.registry.ModItems;
|
import WayofTime.bloodmagic.registry.ModItems;
|
||||||
import net.minecraft.init.Items;
|
|
||||||
import net.minecraft.item.EnumDyeColor;
|
|
||||||
import net.minecraft.item.ItemBanner;
|
|
||||||
import net.minecraft.item.ItemStack;
|
|
||||||
import net.minecraft.nbt.NBTTagCompound;
|
|
||||||
import net.minecraftforge.common.ForgeModContainer;
|
|
||||||
import net.minecraftforge.event.AnvilUpdateEvent;
|
|
||||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
@Handler
|
@Handler
|
||||||
public class CraftingHandler
|
public class CraftingHandler
|
||||||
|
|
|
@ -12,6 +12,7 @@ import net.minecraft.item.ItemStack;
|
||||||
import net.minecraft.util.EnumHand;
|
import net.minecraft.util.EnumHand;
|
||||||
import net.minecraft.world.World;
|
import net.minecraft.world.World;
|
||||||
import net.minecraftforge.event.entity.living.LivingDeathEvent;
|
import net.minecraftforge.event.entity.living.LivingDeathEvent;
|
||||||
|
import net.minecraftforge.event.entity.living.LivingEntityUseItemEvent;
|
||||||
import net.minecraftforge.event.entity.living.LivingEvent;
|
import net.minecraftforge.event.entity.living.LivingEvent;
|
||||||
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
|
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
|
||||||
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
|
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
|
||||||
|
@ -28,6 +29,7 @@ import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
|
||||||
|
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
|
||||||
|
@ -38,6 +40,34 @@ import WayofTime.bloodmagic.registry.ModPotions;
|
||||||
@Handler
|
@Handler
|
||||||
public class LivingArmourHandler
|
public class LivingArmourHandler
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@SubscribeEvent
|
||||||
|
public void onFinishedItem(LivingEntityUseItemEvent.Finish event)
|
||||||
|
{
|
||||||
|
if (event.getEntityLiving() instanceof EntityPlayer)
|
||||||
|
{
|
||||||
|
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
|
||||||
|
ItemStack heldStack = event.getItem();
|
||||||
|
|
||||||
|
if (heldStack != null && heldStack.getItemUseAction() == EnumAction.DRINK)
|
||||||
|
{
|
||||||
|
if (player.getItemInUseCount() <= 1)
|
||||||
|
{
|
||||||
|
if (LivingArmour.hasFullSet(player))
|
||||||
|
{
|
||||||
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
||||||
|
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
||||||
|
if (armour != null)
|
||||||
|
{
|
||||||
|
//Stat tracker~
|
||||||
|
StatTrackerQuenched.incrementCounter(armour);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@SubscribeEvent
|
@SubscribeEvent
|
||||||
public void onPlayerClick(PlayerInteractEvent event)
|
public void onPlayerClick(PlayerInteractEvent event)
|
||||||
{
|
{
|
||||||
|
@ -63,6 +93,8 @@ public class LivingArmourHandler
|
||||||
|
|
||||||
if (event.getItemStack() != null && event.getItemStack().getItemUseAction() == EnumAction.DRINK)
|
if (event.getItemStack() != null && event.getItemStack().getItemUseAction() == EnumAction.DRINK)
|
||||||
{
|
{
|
||||||
|
ItemStack drinkStack = event.getItemStack();
|
||||||
|
|
||||||
//TODO: See if the item is a splash potion? Those should be usable.
|
//TODO: See if the item is a splash potion? Those should be usable.
|
||||||
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.quenched", chestStack);
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.quenched", chestStack);
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
|
||||||
|
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
|
||||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
|
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
|
||||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
|
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
|
||||||
|
@ -166,6 +167,9 @@ public class StatTrackerHandler
|
||||||
if (player.isPotionActive(MobEffects.WEAKNESS))
|
if (player.isPotionActive(MobEffects.WEAKNESS))
|
||||||
StatTrackerMeleeDecrease.incrementCounter(armour, amount);
|
StatTrackerMeleeDecrease.incrementCounter(armour, amount);
|
||||||
|
|
||||||
|
if (player.isPotionActive(MobEffects.HUNGER))
|
||||||
|
StatTrackerBattleHungry.incrementCounter(armour, amount);
|
||||||
|
|
||||||
if (player.worldObj.getLight(player.getPosition()) <= 9)
|
if (player.worldObj.getLight(player.getPosition()) <= 9)
|
||||||
StatTrackerNightSight.incrementCounter(armour, amount);
|
StatTrackerNightSight.incrementCounter(armour, amount);
|
||||||
|
|
||||||
|
|
|
@ -486,6 +486,7 @@ tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
|
||||||
tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
|
tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
|
||||||
tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
|
tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
|
||||||
tooltip.BloodMagic.livingArmour.upgrade.nightSight=Nocturnal Prowess
|
tooltip.BloodMagic.livingArmour.upgrade.nightSight=Nocturnal Prowess
|
||||||
|
tooltip.BloodMagic.livingArmour.upgrade.repair=Repairing
|
||||||
|
|
||||||
|
|
||||||
tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg
|
tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg
|
||||||
|
|
Loading…
Reference in a new issue