BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockSoulForge.java

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package WayofTime.bloodmagic.block;
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import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.util.Constants;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemBlock;
import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public class BlockSoulForge extends Block implements IVariantProvider, IBMBlock {
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protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.06F, 0.0F, 0.06F, 0.94F, 0.75F, 0.94F);
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public BlockSoulForge() {
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super(Material.IRON);
setUnlocalizedName(BloodMagic.MODID + ".soulForge");
setHardness(2.0F);
setResistance(5.0F);
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setSoundType(SoundType.METAL);
setHarvestLevel("pickaxe", 1);
setCreativeTab(BloodMagic.TAB_BM);
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}
@Override
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public boolean isOpaqueCube(IBlockState state) {
return false;
}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
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return AABB;
}
@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) {
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return false;
}
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@Override
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public boolean isFullCube(IBlockState state) {
return false;
}
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@Override
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public boolean causesSuffocation(IBlockState state) {
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return false;
}
@Override
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public EnumBlockRenderType getRenderType(IBlockState state) {
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return EnumBlockRenderType.MODEL;
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}
@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
if (world.getTileEntity(pos) instanceof TileSoulForge)
player.openGui(BloodMagic.instance, Constants.Gui.SOUL_FORGE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
return true;
}
@Override
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public void breakBlock(World world, BlockPos blockPos, IBlockState blockState) {
TileSoulForge tileSoulForge = (TileSoulForge) world.getTileEntity(blockPos);
if (tileSoulForge != null)
tileSoulForge.dropItems();
super.breakBlock(world, blockPos, blockState);
}
@Override
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public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileSoulForge();
}
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@Override
public ItemBlock getItem() {
return new ItemBlock(this);
}
}