101 lines
3 KiB
Java
101 lines
3 KiB
Java
package WayofTime.bloodmagic.block;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.util.Constants;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public class BlockSoulForge extends Block implements IVariantProvider, IBMBlock {
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protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.06F, 0.0F, 0.06F, 0.94F, 0.75F, 0.94F);
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public BlockSoulForge() {
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super(Material.IRON);
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setUnlocalizedName(BloodMagic.MODID + ".soulForge");
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setHardness(2.0F);
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setResistance(5.0F);
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setSoundType(SoundType.METAL);
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setHarvestLevel("pickaxe", 1);
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setCreativeTab(BloodMagic.TAB_BM);
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}
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@Override
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public boolean isOpaqueCube(IBlockState state) {
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return false;
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
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return AABB;
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}
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@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) {
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state) {
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return false;
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}
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@Override
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public boolean causesSuffocation(IBlockState state) {
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return false;
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}
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@Override
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public EnumBlockRenderType getRenderType(IBlockState state) {
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return EnumBlockRenderType.MODEL;
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
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if (world.getTileEntity(pos) instanceof TileSoulForge)
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player.openGui(BloodMagic.instance, Constants.Gui.SOUL_FORGE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
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return true;
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}
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@Override
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public void breakBlock(World world, BlockPos blockPos, IBlockState blockState) {
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TileSoulForge tileSoulForge = (TileSoulForge) world.getTileEntity(blockPos);
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if (tileSoulForge != null)
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tileSoulForge.dropItems();
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super.breakBlock(world, blockPos, blockState);
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}
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@Override
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public boolean hasTileEntity(IBlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(World world, IBlockState state) {
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return new TileSoulForge();
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}
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@Override
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public ItemBlock getItem() {
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return new ItemBlock(this);
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}
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}
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