BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileAltar.java

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package WayofTime.bloodmagic.tile;
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import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ITickable;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTankInfo;
import net.minecraftforge.fluids.IFluidHandler;
import net.minecraftforge.fluids.IFluidTank;
import WayofTime.bloodmagic.altar.BloodAltar;
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
import WayofTime.bloodmagic.api.altar.IBloodAltar;
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public class TileAltar extends TileInventory implements IBloodAltar, ITickable, IFluidTank, IFluidHandler {
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private BloodAltar bloodAltar;
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public TileAltar() {
super(1, "altar");
this.bloodAltar = new BloodAltar(this);
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}
@Override
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public void readFromNBT(NBTTagCompound tagCompound) {
super.readFromNBT(tagCompound);
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NBTTagCompound altarTag = tagCompound.getCompoundTag("bloodAltar");
this.bloodAltar.readFromNBT(altarTag);
}
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@Override
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public void writeToNBT(NBTTagCompound tagCompound) {
super.writeToNBT(tagCompound);
NBTTagCompound altarTag = new NBTTagCompound();
this.bloodAltar.writeToNBT(altarTag);
tagCompound.setTag("bloodAltar", altarTag);
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}
@Override
public void update() {
bloodAltar.update();
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}
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@Override
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public void sacrificialDaggerCall(int amount, boolean isSacrifice) {
bloodAltar.sacrificialDaggerCall(amount, isSacrifice);
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}
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@Override
public boolean isItemValidForSlot(int slot, ItemStack itemstack) {
return slot == 0;
}
// IFluidHandler
@Override
public FluidTankInfo[] getTankInfo(EnumFacing from) {
return new FluidTankInfo[0];
}
@Override
public int fill(EnumFacing from, FluidStack resource, boolean doFill) {
return 0;
}
@Override
public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain) {
return null;
}
@Override
public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain) {
return null;
}
@Override
public boolean canFill(EnumFacing from, Fluid fluid) {
return false;
}
@Override
public boolean canDrain(EnumFacing from, Fluid fluid) {
return false;
}
// IFluidTank
@Override
public FluidStack getFluid() {
return bloodAltar.getFluid();
}
@Override
public int getFluidAmount() {
return bloodAltar.getFluidAmount();
}
@Override
public FluidTankInfo getInfo() {
return new FluidTankInfo(this);
}
@Override
public int fill(FluidStack resource, boolean doFill) {
return 0;
}
@Override
public FluidStack drain(int maxDrain, boolean doDrain) {
return null;
}
@Override
public int getCapacity() {
return bloodAltar.getCapacity();
}
@Override
public int getCurrentBlood() {
return bloodAltar.getCurrentBlood();
}
@Override
public EnumAltarTier getTier() {
return bloodAltar.getTier();
}
@Override
public int getProgress() {
return bloodAltar.getProgress();
}
@Override
public float getSacrificeMultiplier() {
return bloodAltar.getSacrificeMultiplier();
}
@Override
public float getSelfSacrificeMultiplier() {
return bloodAltar.getSelfSacrificeMultiplier();
}
@Override
public float getOrbMultiplier() {
return bloodAltar.getOrbMultiplier();
}
@Override
public float getDislocationMultiplier() {
return bloodAltar.getDislocationMultiplier();
}
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@Override
public float getConsumptionMultiplier() {
return bloodAltar.getConsumptionMultiplier();
}
@Override
public float getConsumptionRate() {
return bloodAltar.getConsumptionRate();
}
@Override
public int getLiquidRequired() {
return bloodAltar.getLiquidRequired();
}
@Override
public int getBufferCapacity() {
return bloodAltar.getBufferCapacity();
}
@Override
public void startCycle() {
bloodAltar.startCycle();
}
@Override
public void checkTier() {
bloodAltar.checkTier();
}
@Override
public void requestPauseAfterCrafting(int cooldown) {
bloodAltar.requestPauseAfterCrafting(cooldown);
}
@Override
public boolean isActive() {
return bloodAltar.isActive();
}
@Override
public int fillMainTank(int amount) {
return bloodAltar.fillMainTank(amount);
}
@Override
public void setActive(){
bloodAltar.setActive();
}
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}