BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileAltar.java

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package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.altar.AltarUpgrade;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fluids.*;
public class TileAltar extends TileInventory implements IUpdatePlayerListBox, IFluidTank, IFluidHandler {
private int tier;
private AltarUpgrade upgrade = new AltarUpgrade();
private FluidStack fluid = new FluidStack(BloodMagicAPI.getLifeEssence(), 0);
private int capacity;
public TileAltar() {
super(1, "altar");
this.capacity = 10000;
}
@Override
public void update() {}
// @Override
// public void update() {
// if (getWorld().isRemote)
// return;
//
// if (getWorld().getTotalWorldTime() % (Math.max(20 - getUpgrade().getSpeedCount(), 1)) == 0) {
// everySecond();
// }
//
// if (getWorld().getTotalWorldTime() % 100 == 0) {
// everyFiveSeconds();
// }
// }
//
// private void everySecond() {
//
// // Do recipes
// if (AltarRecipeRegistry.getRecipes().containsKey(getStackInSlot(0))) {
// AltarRecipe recipe = AltarRecipeRegistry.getRecipeForInput(getStackInSlot(0));
//
// if (!(tier >= recipe.minTier))
// return;
//
//
// }
// }
//
// private void everyFiveSeconds() {
// checkTier();
// }
//
// private void checkTier() {
// // TODO - Write checking for tier stuff
// }
public TileAltar setUpgrade(AltarUpgrade upgrade) {
this.upgrade = upgrade;
return this;
}
public AltarUpgrade getUpgrade() {
return upgrade;
}
public TileAltar setTier(int tier) {
this.tier = tier;
return this;
}
public int getTier() {
return tier;
}
// IFluidHandler
@Override
public FluidTankInfo[] getTankInfo(EnumFacing from) {
return new FluidTankInfo[0];
}
@Override
public int fill(EnumFacing from, FluidStack resource, boolean doFill) {
return 0;
}
@Override
public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain) {
return null;
}
@Override
public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain) {
return null;
}
@Override
public boolean canFill(EnumFacing from, Fluid fluid) {
return false;
}
@Override
public boolean canDrain(EnumFacing from, Fluid fluid) {
return false;
}
// IFluidTank
@Override
public FluidStack getFluid() {
return fluid;
}
@Override
public int getFluidAmount() {
return fluid.amount;
}
@Override
public int getCapacity() {
return capacity;
}
@Override
public FluidTankInfo getInfo() {
return new FluidTankInfo(this);
}
@Override
public int fill(FluidStack resource, boolean doFill) {
return 0;
}
@Override
public FluidStack drain(int maxDrain, boolean doDrain) {
return null;
}
}