BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockAlchemyArray.java

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package WayofTime.bloodmagic.block;
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import java.util.List;
import java.util.Random;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.util.Utils;
public class BlockAlchemyArray extends BlockContainer
{
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protected static final AxisAlignedBB ARRAY_AABB = new AxisAlignedBB(0, 0, 0, 1, 0.1, 1);
public BlockAlchemyArray()
{
super(Material.cloth);
setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
setRegistryName(Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName());
setHardness(0.1f);
}
@Override
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB mask, List<AxisAlignedBB> list, Entity collidingEntity)
{
// No-op
}
@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
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return ARRAY_AABB;
}
@Override
@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
{
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return false;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
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public boolean isVisuallyOpaque()
{
return false;
}
@Override
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public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.INVISIBLE;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
TileAlchemyArray array = (TileAlchemyArray) world.getTileEntity(pos);
if (array == null || player.isSneaking())
return false;
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ItemStack playerItem = player.getHeldItem(hand);
if (playerItem != null)
{
if (array.getStackInSlot(0) == null)
{
Utils.insertItemToTile(array, player, 0);
} else if (array.getStackInSlot(0) != null)
{
Utils.insertItemToTile(array, player, 1);
array.attemptCraft();
} else
{
return true;
}
}
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world.notifyBlockUpdate(pos, state, state, 3);
return true;
}
@Override
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public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player)
{
return new ItemStack(ModItems.arcaneAshes);
}
@Override
public int quantityDropped(Random random)
{
return 0;
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileAlchemyArray();
}
@Override
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
{
TileAlchemyArray alchemyArray = (TileAlchemyArray) world.getTileEntity(blockPos);
if (alchemyArray != null)
alchemyArray.dropItems();
super.breakBlock(world, blockPos, blockState);
}
}