package WayofTime.bloodmagic.block; import java.util.List; import java.util.Random; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.registry.ModItems; import WayofTime.bloodmagic.tile.TileAlchemyArray; import WayofTime.bloodmagic.util.Utils; public class BlockAlchemyArray extends BlockContainer { protected static final AxisAlignedBB ARRAY_AABB = new AxisAlignedBB(0, 0, 0, 1, 0.1, 1); public BlockAlchemyArray() { super(Material.cloth); setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray"); setRegistryName(Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName()); setHardness(0.1f); } @Override public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB mask, List list, Entity collidingEntity) { // No-op } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return ARRAY_AABB; } @Override @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isVisuallyOpaque() { return false; } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { TileAlchemyArray array = (TileAlchemyArray) world.getTileEntity(pos); if (array == null || player.isSneaking()) return false; ItemStack playerItem = player.getHeldItem(hand); if (playerItem != null) { if (array.getStackInSlot(0) == null) { Utils.insertItemToTile(array, player, 0); } else if (array.getStackInSlot(0) != null) { Utils.insertItemToTile(array, player, 1); array.attemptCraft(); } else { return true; } } world.notifyBlockUpdate(pos, state, state, 3); return true; } @Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { return new ItemStack(ModItems.arcaneAshes); } @Override public int quantityDropped(Random random) { return 0; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileAlchemyArray(); } @Override public void breakBlock(World world, BlockPos blockPos, IBlockState blockState) { TileAlchemyArray alchemyArray = (TileAlchemyArray) world.getTileEntity(blockPos); if (alchemyArray != null) alchemyArray.dropItems(); super.breakBlock(world, blockPos, blockState); } }