BloodMagic/src/main/java/WayofTime/bloodmagic/entity/projectile/EntitySentientArrow.java

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package WayofTime.bloodmagic.entity.projectile;
import java.util.Locale;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityTippedArrow;
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import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
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import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.util.Constants;
public class EntitySentientArrow extends EntityTippedArrow
{
public double reimbursedAmountOnHit = 0;
public EnumDemonWillType type = EnumDemonWillType.DEFAULT;
public int currentLevel = 0;
public float[] destructiveExplosionRadius = { 0.5f, 1, 1.5f, 2, 2.5f, 3, 3.5f };
public int[] poisonDuration = { 50, 100, 150, 80, 120, 160, 200 };
public int[] poisonLevel = { 0, 0, 0, 1, 1, 1, 1 };
public int[] levitationDuration = { 20, 40, 60, 80, 100, 120, 160 };
public int[] levitationLevel = { 0, 0, 0, 1, 1, 1, 2 };
public int[] slownessDuration = { 40, 60, 100, 150, 200, 250, 300 };
public int[] slownessLevel = { 0, 0, 0, 1, 1, 1, 2 };
public EntitySentientArrow(World worldIn)
{
super(worldIn);
}
public EntitySentientArrow(World worldIn, double x, double y, double z)
{
super(worldIn, x, y, z);
}
public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount, int currentLevel)
{
super(worldIn, shooter);
this.reimbursedAmountOnHit = reinburseAmount;
this.type = type;
this.currentLevel = currentLevel;
}
public void reimbursePlayer(EntityLivingBase hitEntity, float damage)
{
if (this.shootingEntity instanceof EntityPlayer)
{
if (hitEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob))
{
return;
}
PlayerDemonWillHandler.addDemonWill(type, (EntityPlayer) this.shootingEntity, reimbursedAmountOnHit * damage / 20f);
}
}
@Override
protected void arrowHit(EntityLivingBase living)
{
super.arrowHit(living);
switch (type)
{
case CORROSIVE:
living.addPotionEffect(new PotionEffect(MobEffects.POISON, currentLevel >= 0 ? poisonDuration[currentLevel] : 0, currentLevel >= 0 ? poisonLevel[currentLevel] : 0));
break;
case DEFAULT:
break;
case DESTRUCTIVE:
this.world.createExplosion(this, this.posX, this.posY, this.posZ, currentLevel >= 0 ? destructiveExplosionRadius[currentLevel] : 0, false);
break;
case STEADFAST:
living.addPotionEffect(new PotionEffect(MobEffects.LEVITATION, currentLevel >= 0 ? levitationDuration[currentLevel] : 0, currentLevel >= 0 ? levitationLevel[currentLevel] : 0));
break;
case VENGEFUL:
living.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, currentLevel >= 0 ? slownessDuration[currentLevel] : 0, currentLevel >= 0 ? slownessLevel[currentLevel] : 0));
break;
default:
break;
}
}
@Override
public void onUpdate()
{
super.onUpdate();
if (!this.world.isRemote && this.inGround && this.timeInGround > 0)
{
switch (type)
{
case DESTRUCTIVE:
this.world.createExplosion(this, this.posX, this.posY, this.posZ, currentLevel >= 0 ? destructiveExplosionRadius[currentLevel] : 0, false);
this.setDead();
break;
case CORROSIVE:
break;
case DEFAULT:
break;
case STEADFAST:
break;
case VENGEFUL:
break;
default:
break;
}
}
// else if (this.inGround && this.timeInGround != 0 && !this.customPotionEffects.isEmpty() && this.timeInGround >= 600)
// {
// this.world.setEntityState(this, (byte)0);
// this.potion = PotionTypes.EMPTY;
// this.customPotionEffects.clear();
// this.dataManager.set(COLOR, Integer.valueOf(-1));
// }
}
@Override
public void writeEntityToNBT(NBTTagCompound tag)
{
super.writeEntityToNBT(tag);
tag.setDouble("reimbursement", reimbursedAmountOnHit);
tag.setInteger("currentLevel", currentLevel);
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
@Override
public void readEntityFromNBT(NBTTagCompound tag)
{
super.readEntityFromNBT(tag);
reimbursedAmountOnHit = tag.getDouble("reimbursement");
type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
currentLevel = tag.getInteger("currentLevel");
}
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@Override
protected ItemStack getArrowStack()
{
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return new ItemStack(Items.ARROW);
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}
}