update readme

This commit is contained in:
Robert 2021-07-12 05:33:32 +02:00
parent ad4eafa882
commit ed41485f8c
2 changed files with 8 additions and 1 deletions

View file

@ -4,4 +4,11 @@
yabGBE stands for "Yet another bad gameboy emulator" and it already yabGBE stands for "Yet another bad gameboy emulator" and it already
perfectly encapsulates what this is. This emulator is unfinished, missing a lot of features and the few features that are implemented seem to be of questionable quality. perfectly encapsulates what this is. This emulator is unfinished, missing a lot of features and the few features that are implemented seem to be of questionable quality.
This is my first ever emulator programming project I tackled all by myself, without looking at explicit tutorials. I only used hardware docs and the gbdev wiki to get all my informations and knowledge. This is my first ever emulator programming project I tackled all by myself, without looking at explicit tutorials. I only used hardware docs and the gbdev wiki to get all my informations and knowledge.
Anyways, here is my emulator emulating tetris
![Tetris](res/tetris.png)
Hell yeah do you see that?? I visualize all the frigging memory, ain't
that something cool? I think it is, at least, you get to see ALL the changes in memory and registers every single frame.

BIN
res/tetris.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 121 KiB