BloodMagic/src/main/java/WayofTime/bloodmagic
Nick 5cd44fd40c Change node beam texture to an internal one
So @Yulife shuts up about it :P
2016-03-01 09:09:21 -08:00
..
alchemyArray Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
altar Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
api Config to only render routing lines while an INodeRenderer is held 2016-02-29 23:20:57 -08:00
block Updated changelog and added recipes. Also created behaviour for the crystals to drop single crystals. 2016-02-27 19:34:42 -05:00
client Change node beam texture to an internal one 2016-03-01 09:09:21 -08:00
compat Fix formatting + tooltips 2016-02-26 21:35:41 -08:00
compress Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
demonAura Added growth method for the crystals. 2016-02-26 22:11:28 -05:00
entity/projectile Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
incense Fixed Blood Light particles being purple. Added ability for the Divination Sigil to look at information of the incense altar 2016-01-30 08:44:49 -05:00
item Config to only render routing lines while an INodeRenderer is held 2016-02-29 23:20:57 -08:00
livingArmour Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
network Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
potion - Removed the FOV effect from the Quick Feet speed upgrade. 2016-02-17 16:31:11 -05:00
proxy Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
registry Config to only render routing lines while an INodeRenderer is held 2016-02-29 23:20:57 -08:00
ritual Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
routing Implemented Priority System for the item routing system. Lower numbers are looked at first. 2016-02-22 21:19:22 -05:00
tile Merge pull request #649 from Arcaratus/1.8 2016-02-27 19:35:03 -05:00
util Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
BloodMagic.java Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
ConfigHandler.java Config to only render routing lines while an INodeRenderer is held 2016-02-29 23:20:57 -08:00