BloodMagic/src/main/java/WayofTime/bloodmagic/client/mesh/CustomMeshDefinitionActivatable.java
2017-08-15 20:21:55 -07:00

29 lines
1 KiB
Java

package WayofTime.bloodmagic.client.mesh;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.iface.IActivatable;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class CustomMeshDefinitionActivatable implements ItemMeshDefinition
{
private final String name;
public CustomMeshDefinitionActivatable(String name)
{
this.name = name;
}
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
if (!stack.isEmpty() && stack.getItem() instanceof IActivatable)
if (((IActivatable) stack.getItem()).getActivated(stack))
return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "active=true");
return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "active=false");
}
}