package WayofTime.bloodmagic.client.mesh; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.iface.IActivatable; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; public class CustomMeshDefinitionActivatable implements ItemMeshDefinition { private final String name; public CustomMeshDefinitionActivatable(String name) { this.name = name; } @Override public ModelResourceLocation getModelLocation(ItemStack stack) { if (!stack.isEmpty() && stack.getItem() instanceof IActivatable) if (((IActivatable) stack.getItem()).getActivated(stack)) return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "active=true"); return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "active=false"); } }