BloodMagic/src/main/java/WayofTime/bloodmagic/item/ItemBoundSword.java
Nick c2fe583496 Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged

I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00

177 lines
6.1 KiB
Java

package WayofTime.bloodmagic.item;
import java.util.ArrayList;
import java.util.List;
import WayofTime.bloodmagic.api.DinnerBeforeDessert;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.event.BoundToolEvent;
import WayofTime.bloodmagic.api.iface.IActivatable;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import javax.annotation.Nullable;
public class ItemBoundSword extends ItemSword implements IBindable, IActivatable, IMeshProvider
{
public ItemBoundSword()
{
super(ModItems.boundToolMaterial);
setUnlocalizedName(Constants.Mod.MODID + ".bound.sword");
setRegistryName(Constants.BloodMagicItem.BOUND_SWORD.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
DinnerBeforeDessert.bindMe(world, player, stack);
if (player.isSneaking())
setActivatedState(stack, !getActivated(stack));
if (!player.isSneaking() && getActivated(stack))
{
BoundToolEvent.Charge event = new BoundToolEvent.Charge(player, stack);
if (MinecraftForge.EVENT_BUS.post(event))
return new ActionResult<ItemStack>(EnumActionResult.FAIL, event.result);
player.setActiveHand(hand);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
return super.onItemRightClick(stack, world, player, hand);
}
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
{
return true;
}
@Override
public boolean onBlockDestroyed(ItemStack stack, World world, IBlockState block, BlockPos pos, EntityLivingBase entityLiving)
{
return true;
}
@Override
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
{
return oldStack.getItem() != newStack.getItem();
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
NBTHelper.checkNBT(stack);
if (TextHelper.canTranslate("tooltip.BloodMagic.bound.sword.desc"))
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.bound.sword.desc"));
tooltip.add(TextHelper.localize("tooltip.BloodMagic." + (getActivated(stack) ? "activated" : "deactivated")));
if (!Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID)))
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentOwner", PlayerHelper.getUsernameFromStack(stack)));
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot equipmentSlot, ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
if (equipmentSlot == EntityEquipmentSlot.MAINHAND)
{
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? 12 : 2, 0));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4, 0));
}
return multimap;
}
public boolean getActivated(ItemStack stack)
{
NBTHelper.checkNBT(stack);
return stack.getTagCompound().getBoolean(Constants.NBT.ACTIVATED);
}
public ItemStack setActivatedState(ItemStack stack, boolean activated)
{
NBTHelper.checkNBT(stack);
stack.getTagCompound().setBoolean(Constants.NBT.ACTIVATED, activated);
return stack;
}
@Override
@SideOnly(Side.CLIENT)
public ItemMeshDefinition getMeshDefinition()
{
return new CustomMeshDefinitionActivatable("ItemBoundSword");
}
@Nullable
@Override
public ResourceLocation getCustomLocation()
{
return null;
}
@Override
public List<String> getVariants()
{
List<String> ret = new ArrayList<String>();
ret.add("active=true");
ret.add("active=false");
return ret;
}
// IBindable
@Override
public boolean onBind(EntityPlayer player, ItemStack stack)
{
return true;
}
@Override
public String getOwnerName(ItemStack stack)
{
return stack != null ? NBTHelper.checkNBT(stack).getTagCompound().getString(Constants.NBT.OWNER_NAME) : null;
}
@Override
public String getOwnerUUID(ItemStack stack)
{
return stack != null ? NBTHelper.checkNBT(stack).getTagCompound().getString(Constants.NBT.OWNER_UUID) : null;
}
}