Nick
c2fe583496
Temporary workaround for binding
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Also fixes lots of things that went wonky when #684 was merged
I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
CJCutrone
ba00b166aa
Fix ItemBoundSword damage [1.9 branch]
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Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
2016-03-24 16:45:51 -05:00
Nick
aa48c540f5
Move armor items to IMeshProvider
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Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
6cd993a619
Re-add localization checks to tooltips
2016-03-20 22:55:03 -07:00
WayofTime
b86f7c24ed
Fixed #677
2016-03-19 08:47:59 -04:00
WayofTime
fc70bcf107
Changed so items only give their "bonus" while in hand - will change for LivingArmour too.
2016-03-18 18:01:52 -04:00
WayofTime
000c4c5692
Bound Tools (61 errors)
2016-03-18 16:31:55 -04:00
WayofTime
dcbc1c0bc4
ModItems and random imports (114 errors)
2016-03-18 16:08:06 -04:00
Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
Nick
ba0b24d231
Begin new model system
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Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
WayofTime
b3636fe12f
Fixed filters so that they would send a block update to the inventories when updated. Also nerfed the bound sword.
2016-02-19 19:47:58 -05:00
Nick
352d2ab35c
Fix Bound Tools having high damage while deactivated
2016-02-04 02:51:54 -08:00
Nick
cc66af7eb1
Allow Bound Sword to be enchanted
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Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
fd16a58b6b
Move getOwnerName/UUID to IBindable
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Where it should have been to begin with... hehe...
Deprecated methods will be removed after beta
2016-02-04 00:25:37 -08:00
Nick
8c1eaddb97
Rewrite Binding system to be fully automated
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No more manual handling of binding items to players. Retains all previous functionality.
I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.
The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick Ignoffo
895413f0f0
Merge pull request #567 from Arcaratus/1.8-Rewrite
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Fixed up Bound Sword
2016-01-25 13:23:30 -08:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
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tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Arcaratus
81ba1ef3e1
Fixed up Bound Sword
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Fixed Bound Items charge bar bug
2016-01-13 19:48:34 -05:00
Nick
978e50a42e
Cleaned up lots of localization
2016-01-07 15:52:02 -08:00
WayofTime
81edc58769
Fixed bound tools so multiple players can actually use them... :D
2016-01-03 09:23:13 -05:00
WayofTime
dc0925c5a6
Improved Bound tools. Made them actually use LP!
2016-01-03 08:56:31 -05:00
Arcaratus
07097c00a9
Recipes commit
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Fix
2015-12-30 17:26:40 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
Arcaratus
aa0f7d81a0
Bound tools
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Fix errors
Fix
Fix
Patch
Patch
2015-12-29 14:56:32 -05:00