Commit graph

58 commits

Author SHA1 Message Date
Arcaratus
aac2623440 Implement a functioning Blood Tank (#969)
Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
Nicholas Ignoffo
f2931deec6 Fix loading of keybinds being at initial use (#922)
Binds correctly load from disk, now.
2016-10-18 16:05:37 -07:00
WayofTime
ca96afa375 - Changed the recipe of the Acceleration rune so that it is a T4 rune.
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
9538e9aa0d Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
WayofTime
7b55293a40 Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
WayofTime
dab6e0842b Initial (unsuccessful) tests of the Inversion Pillar animations. 2016-09-14 08:47:46 -04:00
WayofTime
e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
WayofTime
117e692969 Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud. 2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime
c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
Nicholas Ignoffo
5c3b1c882b No-effect flasks should be blue for water
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime
5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
Nicholas Ignoffo
1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
e3b3d69d1d Meteor Mash! 2016-07-13 17:18:34 -04:00
WayofTime
98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
WayofTime
0ac2b78803 WIP work on the Demon Aura rendering (Halp, Yulife!) 2016-07-10 12:46:03 -04:00
WayofTime
8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
85083254a8 ClientHandler should not be registered twice 2016-06-21 19:33:58 -07:00
Nicholas Ignoffo
1d8a47ce1e Begin basic HUDElement system
Need to allow moving and such by specifying a clickable area

Will probably have the element override getClickableArea() and return a default. We'll then set that to new values after being moved.
2016-06-16 18:12:20 -07:00
Nicholas Ignoffo
4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
Arcaratus
8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00
Nicholas Ignoffo
b9464e3dbb Fix Elytra Wings in obf environments
I forgot that obfuscation was a thing last night :D
2016-05-31 16:14:15 -07:00
Nicholas Ignoffo
5d96b9d2bd Add Elytra render for Elytra Upgrade
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
Nicholas Ignoffo
512600a677 Split EventHandler into multiple different handlers
Better organization allows for finding things easier
2016-05-30 18:20:31 -07:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nick
d8fe6d21bd Update Forge + Mappings 2016-03-21 12:55:36 -07:00
Nick
aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick
03662c0cd3 Most items done now 2016-03-16 01:10:33 -07:00
Nick
ba0b24d231 Begin new model system
Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Nick
a056835a31 Move last PR into single event handlers
Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
2016-02-18 19:44:39 -08:00
Arcaratus
da711c0461 Ritual holograms! 2016-02-18 21:59:10 -05:00
WayofTime
ccb706f15c - Removed the FOV effect from the Quick Feet speed upgrade.
- Minor work on the Demon Crucible.
2016-02-17 16:31:11 -05:00
Nick
325cda2f71 Begin cleaning up model registration 2016-02-09 19:07:56 -08:00
WayofTime
52aae56335 There were more. 2016-02-05 22:25:26 -05:00
WayofTime
22db498592 Fixed Bound Sword custom mesh definition so that it isn't registered server-side 2016-02-05 22:23:00 -05:00
Nick
cc66af7eb1 Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
WayofTime
27d63d5df3 Added blood lamp reagent, sigil effects, and the blood lamp array. 2016-01-31 14:31:16 -05:00
WayofTime
9159ff8330 Working through Vazkii's "fixes" 2016-01-15 19:59:00 -05:00
WayofTime
4fe7439a61 Attempted to add some fancy rendering for the connections between nodes. 2016-01-15 15:06:03 -05:00
WayofTime
1abae8e4ee Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items. 2016-01-10 18:31:48 -05:00
Nick
a907edca48 Cleanup proxy 2016-01-09 22:05:03 -08:00
WayofTime
61e6cf2a14 Renamed nomenclature to Demonic Will instead of souls - still missing a few spots 2016-01-09 10:47:36 -05:00
WayofTime
1d6edae50e Added infrastructure and rendering for the Soul Arrow. 2016-01-08 22:20:31 -05:00
WayofTime
74718f5042 Added the Soul Snare renderer and recipe and basically everything soul snare 2016-01-08 14:56:36 -05:00
WayofTime
00adb96931 Added digging stat tracker and upgrade to Living Armour. Added chat message for when the armour upgrades. 2016-01-03 15:39:59 -05:00
Arcaratus
a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00