Nicholas Ignoffo
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5240755a05
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Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that...
I'm still not happy with IKeybindable, but the system is at least better than it was
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2016-08-26 15:56:32 -07:00 |
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WayofTime
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4c514224d5
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SUPPOSEDLY fixed 1.9.4 compat again. >.>
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2016-08-26 18:40:15 -04:00 |
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WayofTime
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f998481329
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Fixed 1.9.4 compat.
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2016-08-26 18:14:04 -04:00 |
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Nicholas Ignoffo
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280340182d
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Fix Draft of Angelus not using Ore Dictionary (#890)
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2016-08-26 15:10:45 -07:00 |
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WayofTime
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b422e00019
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Fixed SILLY rendering errors with the Mimic
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2016-08-26 17:11:03 -04:00 |
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WayofTime
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215b337f71
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Added peaceful-friendly settings for the Sentient Mimics
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2016-08-26 17:01:34 -04:00 |
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WayofTime
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fc6f99df75
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Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
Also made it so that you can set the player detection of the sentient mimic blocks.
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2016-08-26 15:53:58 -04:00 |
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Nicholas Ignoffo
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89ec81a78b
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Register and localize the keybinds
Forgot that
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2016-08-25 23:43:17 -07:00 |
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Nicholas Ignoffo
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da2120434d
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Keybind for Holding Sigil cycling
For those 3 weird people who don't have a scroll wheel in 2016.
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2016-08-25 23:35:26 -07:00 |
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WayofTime
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166b629ccb
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Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable.
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2016-08-25 21:07:09 -04:00 |
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WayofTime
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42d2c454f8
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Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed
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2016-08-24 22:10:12 -04:00 |
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WayofTime
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8a94dd8acd
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Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
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2016-08-24 17:06:24 -04:00 |
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WayofTime
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421aa77c02
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Worked on mimic spawning and death - needs some adjustments
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2016-08-23 19:41:05 -04:00 |
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WayofTime
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1adbe04ab8
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Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory.
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2016-08-23 17:53:33 -04:00 |
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WayofTime
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0420779e5e
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Added different types of mimic blocks and created their recipes
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2016-08-23 17:35:43 -04:00 |
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WayofTime
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ebd7b1f8da
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Updated mimics so that they store and display the meta for the block they want to mimic (using reflection).
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2016-08-23 15:13:03 -04:00 |
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WayofTime
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117e692969
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Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
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2016-08-22 19:55:15 -04:00 |
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WayofTime
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80bf140ee5
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Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
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2016-08-22 14:22:18 -04:00 |
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WayofTime
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61b11a88bf
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Properly serialize and deserialize the Dungeon rooms
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2016-08-21 13:17:04 -04:00 |
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WayofTime
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9b64e2a2f6
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More tests with dungeon generation
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2016-08-20 17:16:07 -04:00 |
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WayofTime
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f734e93921
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Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
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2016-08-20 14:00:08 -04:00 |
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WayofTime
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7fefea3243
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Fixed compatability issue in the Specter AI
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2016-08-19 22:02:01 -04:00 |
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WayofTime
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51275f99b3
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Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals.
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2016-08-19 20:45:50 -04:00 |
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WayofTime
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0fe442d804
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Prevented the Specter from despawning on Peaceful.
Changed the healing algorithm to make it more evil.
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2016-08-18 16:31:30 -04:00 |
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Nicholas Ignoffo
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aa31592ba7
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Repairing items should not replenish flask uses (#883)
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2016-08-18 05:49:17 -07:00 |
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WayofTime
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fdc20b63c7
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Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally
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2016-08-18 07:41:56 -04:00 |
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WayofTime
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64c06e39b5
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Added retreat-and-heal AI to the Specters
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2016-08-17 15:48:59 -04:00 |
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WayofTime
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5592e8661b
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Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
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2016-08-16 21:41:02 -04:00 |
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WayofTime
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939e1c3946
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Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing.
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2016-08-16 18:22:05 -04:00 |
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WayofTime
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007c6c5ace
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Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
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2016-08-16 16:13:29 -04:00 |
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WayofTime
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5953a5a0cf
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A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
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2016-08-15 21:52:54 -04:00 |
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WayofTime
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38f4ea6bac
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Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow.
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2016-08-15 17:09:01 -04:00 |
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WayofTime
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211d3906a4
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Fixed a crash when mining the mimic block.
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2016-08-14 19:16:31 -04:00 |
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WayofTime
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a2f89687be
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Made it so blocks placed inside mimics from someone in Creative do not drop.
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2016-08-14 19:14:08 -04:00 |
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Nicholas Ignoffo
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e3bb9f20bf
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Mimic block selection box now mimics the mimic'ed block's selection box
Say that 5 times fast
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2016-08-14 12:32:21 -07:00 |
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Nicholas Ignoffo
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a38d9b435b
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Waila compat for mimic blocks
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2016-08-14 12:13:19 -07:00 |
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WayofTime
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9508eec4b0
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Created mimic blocks
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2016-08-14 14:53:25 -04:00 |
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WayofTime
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c201beb87f
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Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
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2016-08-14 14:14:25 -04:00 |
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WayofTime
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7b53111b30
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Made Guide-API a required mod
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2016-08-14 10:23:26 -04:00 |
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WayofTime
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5dc98a0be0
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Removed silly crystal overlay and added more Will brackets to the Sentient Sword
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2016-08-13 10:13:33 -04:00 |
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WayofTime
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dacaae3e12
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Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay.
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2016-08-12 17:10:30 -04:00 |
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WayofTime
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3a6e09f1e4
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Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will
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2016-08-11 16:32:46 -04:00 |
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WayofTime
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35ca516f63
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Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.
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2016-08-11 16:14:06 -04:00 |
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WayofTime
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c177b1a728
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Added some simple framework to increase the speed of the green grove ritual (may need a buff overall)
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2016-08-10 21:54:36 -04:00 |
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WayofTime
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253c26326f
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Added Deafness potion effect
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2016-08-10 17:38:37 -04:00 |
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WayofTime
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d3c6a474de
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Added the Corrosive Green Grove augmentation
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2016-08-10 17:24:36 -04:00 |
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WayofTime
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3755c6e1f9
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Finished off The Demon Kin docs for the time being.
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2016-08-08 17:12:52 -04:00 |
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WayofTime
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2725255fc6
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Finished off The Architect docs for now. Also tidied up the Binding Array
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2016-08-08 16:50:02 -04:00 |
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WayofTime
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2350f0e35b
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Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades
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2016-08-07 21:00:58 -04:00 |
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WayofTime
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eceb041fab
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Fixed Quick Feet, Elytra, and the jumping one (lol) on servers
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2016-08-07 20:53:00 -04:00 |
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Nicholas Ignoffo
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7516f9c5d3
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Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
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2016-07-29 21:10:22 -07:00 |
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Nicholas Ignoffo
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3ad0969644
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Uses tooltip for flasks
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2016-07-28 21:47:02 -07:00 |
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WayofTime
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bb3081e2a5
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Fixed the Aura gauge not resetting in chunks that do not have any Aura
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2016-07-28 09:28:43 -04:00 |
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WayofTime
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c36b7fed9d
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Fixed glitch with the Corrosive effect of the crushing ritual
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2016-07-28 09:23:31 -04:00 |
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Nicholas Ignoffo
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0538f206bb
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Living armor should not be repairable with Iron Ingots
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2016-07-27 16:50:27 -07:00 |
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Nicholas Ignoffo
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5c3b1c882b
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No-effect flasks should be blue for water
I was brain-dead at the time.
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2016-07-27 15:03:08 -07:00 |
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WayofTime
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5c43aa8c23
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Changed the Potion Flask rendering to use the new textures
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2016-07-27 13:25:25 -04:00 |
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WayofTime
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1c8faa03ef
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Semi-finalized the bar texture for Demon Will (Thanks Yulife <3)
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2016-07-27 08:28:33 -04:00 |
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WayofTime
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bf7e9eed6e
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Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing
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2016-07-27 07:54:32 -04:00 |
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Nicholas Ignoffo
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1b83510e1d
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Colors for flasks
Blends effect colors
Needs a new texture.
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2016-07-26 17:55:15 -07:00 |
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WayofTime
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8ada331f61
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Fixed the JEI display for power augmented potions
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2016-07-26 19:56:49 -04:00 |
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WayofTime
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494c620b0b
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Added moar potion recipes
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2016-07-26 19:52:38 -04:00 |
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WayofTime
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98406793a1
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Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3
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2016-07-26 19:44:42 -04:00 |
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WayofTime
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944b8232e6
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Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
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2016-07-26 19:05:52 -04:00 |
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WayofTime
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c618f27a87
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A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
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2016-07-26 19:05:48 -04:00 |
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Nicholas Ignoffo
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9a39a9f6f0
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Cleaner repairable check for Living Armour
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2016-07-25 23:08:24 -07:00 |
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Nicholas Ignoffo
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26d6a8271d
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Add tooltip to holding sigil displaying keybinding
https://redd.it/4umt7s
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2016-07-25 23:02:13 -07:00 |
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WayofTime
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6790d39c7e
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Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill
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2016-07-25 17:50:50 -04:00 |
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WayofTime
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2af621cced
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Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later)
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2016-07-25 17:42:54 -04:00 |
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WayofTime
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6a937c2047
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Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray.
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2016-07-21 16:49:12 -04:00 |
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WayofTime
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087982eb9d
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Fixed issue where the mod doesn't load on servers. Oops.
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2016-07-21 10:36:16 -04:00 |
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WayofTime
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d05f4a4af8
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Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release.
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2016-07-20 21:50:09 -04:00 |
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WayofTime
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34d9649c70
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Fixed the Blood Altar so that it can (again) work on a stack size larger than 1
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2016-07-20 21:29:04 -04:00 |
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WayofTime
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4e7702290e
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Work on The Alchemist book
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2016-07-20 21:08:53 -04:00 |
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WayofTime
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a037d71337
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Updated the Sanguine Scientiem with Alchemy Array recipes
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2016-07-19 21:26:50 -04:00 |
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WayofTime
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81acd62bda
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Updated the books to a more readable format
Also thumbed my nose at TehNut's stupid bracing.
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2016-07-18 21:11:02 -04:00 |
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WayofTime
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89e42a362a
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Added a lot more to the Ingame Docs
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2016-07-18 20:18:49 -04:00 |
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WayofTime
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856d7c1fc8
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Apparently static variables can be rather shocking
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2016-07-18 19:10:51 -04:00 |
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WayofTime
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bf045dbebd
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Sigil of Holding Shenanigans
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2016-07-18 19:09:53 -04:00 |
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WayofTime
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b31ff082e9
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Fixed it so that setting the altar to display tier 1 actually works.
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2016-07-14 21:27:13 -04:00 |
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WayofTime
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ad6567c5d6
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Added/modified the Recipe Page renderers so they were actually functional.
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2016-07-14 15:50:25 -04:00 |
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WayofTime
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78a0de0b1f
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Changed the tooltip of the ritual diviner so that it gives information about the selected ritual
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2016-07-13 18:56:42 -04:00 |
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WayofTime
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ee71072969
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Remembered after the fact to add the new stuff too.
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2016-07-13 17:19:02 -04:00 |
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WayofTime
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e3b3d69d1d
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Meteor Mash!
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2016-07-13 17:18:34 -04:00 |
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WayofTime
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c5f6495859
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Work on the Lava Ritual's demon Will shenanigans
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2016-07-12 18:24:19 -04:00 |
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WayofTime
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acde7ceccd
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Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
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2016-07-12 16:57:22 -04:00 |
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WayofTime
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3dd574b1f7
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Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
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2016-07-11 19:47:19 -04:00 |
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WayofTime
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12f3d5c6e0
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Mild work on Crushing :P
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2016-07-11 16:47:27 -04:00 |
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WayofTime
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767b09221c
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Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
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2016-07-10 21:51:17 -04:00 |
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WayofTime
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12094c1153
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Changed to a non-retarded way of sending a packet for the Demon Aura and created the Demon Will Viewer interface.
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2016-07-10 18:22:01 -04:00 |
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WayofTime
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98ed17fe21
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Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
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2016-07-10 15:27:26 -04:00 |
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WayofTime
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0ac2b78803
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WIP work on the Demon Aura rendering (Halp, Yulife!)
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2016-07-10 12:46:03 -04:00 |
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WayofTime
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b8745e34ee
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Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem
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2016-07-09 21:45:35 -04:00 |
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Arcaratus
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c34bd48aa5
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Store ItemStackWrappers instead of just ItemStacks (#844)
* Store ItemStackWrappers instead of just ItemStacks
Allows proper usage of getRecipeForInput()
* Refactoring and helper methods
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2016-07-08 15:13:46 -07:00 |
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WayofTime
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46a35ac1fb
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Fixed bad NPE when using the WoS.
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2016-07-08 09:19:39 -04:00 |
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Nicholas Ignoffo
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b582390cd6
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Allow Blood Light to be replaced (#840)
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2016-07-07 18:00:19 -07:00 |
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Nicholas Ignoffo
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ab73edf5d3
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Add a proxy system for better cross-version compat (#831)
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2016-07-07 17:52:47 -07:00 |
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WayofTime
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d314d84fbe
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Adjusted the damage of the other bound tools.
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2016-07-06 21:33:40 -04:00 |
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WayofTime
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58a55ec5d4
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Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
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2016-07-06 21:25:25 -04:00 |
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WayofTime
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3b135601fd
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Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
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2016-07-06 17:28:54 -04:00 |
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