Commit graph

1913 commits

Author SHA1 Message Date
WayofTime 80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime 61b11a88bf Properly serialize and deserialize the Dungeon rooms 2016-08-21 13:17:04 -04:00
WayofTime 9b64e2a2f6 More tests with dungeon generation 2016-08-20 17:16:07 -04:00
WayofTime f734e93921 Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps. 2016-08-20 14:00:08 -04:00
WayofTime 4cfe57a5f9 Updated the changelog 2016-08-19 22:07:55 -04:00
WayofTime 7fefea3243 Fixed compatability issue in the Specter AI 2016-08-19 22:02:01 -04:00
WayofTime a3c69798f3 Fixed CurseForge build nomenclature so that Guide-API is seen as a required library 2016-08-19 20:51:48 -04:00
WayofTime 51275f99b3 Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals. 2016-08-19 20:45:50 -04:00
WayofTime 0fe442d804 Prevented the Specter from despawning on Peaceful.
Changed the healing algorithm to make it more evil.
2016-08-18 16:31:30 -04:00
Nicholas Ignoffo aa31592ba7 Repairing items should not replenish flask uses (#883) 2016-08-18 05:49:17 -07:00
WayofTime fdc20b63c7 Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally 2016-08-18 07:41:56 -04:00
WayofTime 64c06e39b5 Added retreat-and-heal AI to the Specters 2016-08-17 15:48:59 -04:00
WayofTime 5592e8661b Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other 2016-08-16 21:41:02 -04:00
WayofTime 939e1c3946 Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing. 2016-08-16 18:22:05 -04:00
WayofTime 007c6c5ace Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks. 2016-08-16 16:13:29 -04:00
WayofTime 5953a5a0cf A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow 2016-08-15 21:52:54 -04:00
WayofTime 38f4ea6bac Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow. 2016-08-15 17:09:01 -04:00
Yulife bc37851bd6 Bars 2016-08-15 22:04:05 +02:00
WayofTime 1ee66d6762 Added Yulife's updated bars (such a git!) 2016-08-15 08:02:56 -04:00
WayofTime 211d3906a4 Fixed a crash when mining the mimic block. 2016-08-14 19:16:31 -04:00
WayofTime a2f89687be Made it so blocks placed inside mimics from someone in Creative do not drop. 2016-08-14 19:14:08 -04:00
Nicholas Ignoffo e3bb9f20bf Mimic block selection box now mimics the mimic'ed block's selection box
Say that 5 times fast
2016-08-14 12:32:21 -07:00
Nicholas Ignoffo a38d9b435b Waila compat for mimic blocks 2016-08-14 12:13:19 -07:00
WayofTime 9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
WayofTime 7b53111b30 Made Guide-API a required mod 2016-08-14 10:23:26 -04:00
WayofTime 5dc98a0be0 Removed silly crystal overlay and added more Will brackets to the Sentient Sword 2016-08-13 10:13:33 -04:00
WayofTime dacaae3e12 Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay. 2016-08-12 17:10:30 -04:00
qianzha 63e7ed7c91 Update zh_CN.lang (#859)
* Update zh_CN.lang

* Update zh_CN.lang

* Update zh_CN.lang

* Update

* Update zh_CN.lang
2016-08-12 15:54:35 -04:00
WayofTime 3a6e09f1e4 Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will 2016-08-11 16:32:46 -04:00
WayofTime 35ca516f63 Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground. 2016-08-11 16:14:06 -04:00
WayofTime c177b1a728 Added some simple framework to increase the speed of the green grove ritual (may need a buff overall) 2016-08-10 21:54:36 -04:00
WayofTime 253c26326f Added Deafness potion effect 2016-08-10 17:38:37 -04:00
WayofTime d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime f431be3eb8 Fixed character errors 2016-08-08 17:14:54 -04:00
WayofTime 3755c6e1f9 Finished off The Demon Kin docs for the time being. 2016-08-08 17:12:52 -04:00
WayofTime 2725255fc6 Finished off The Architect docs for now. Also tidied up the Binding Array 2016-08-08 16:50:02 -04:00
WayofTime 2350f0e35b Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades 2016-08-07 21:00:58 -04:00
WayofTime eceb041fab Fixed Quick Feet, Elytra, and the jumping one (lol) on servers 2016-08-07 20:53:00 -04:00
Nicholas Ignoffo 7516f9c5d3 Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo 3ad0969644 Uses tooltip for flasks 2016-07-28 21:47:02 -07:00
Nicholas Ignoffo d490f295a0 Hey look textures that have been missing for weeks that I didn't know about 2016-07-28 21:25:20 -07:00
WayofTime bb3081e2a5 Fixed the Aura gauge not resetting in chunks that do not have any Aura 2016-07-28 09:28:43 -04:00
WayofTime c36b7fed9d Fixed glitch with the Corrosive effect of the crushing ritual 2016-07-28 09:23:31 -04:00
Nicholas Ignoffo 0538f206bb Living armor should not be repairable with Iron Ingots 2016-07-27 16:50:27 -07:00
Nicholas Ignoffo 5c3b1c882b No-effect flasks should be blue for water
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime 5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
WayofTime 1c8faa03ef Semi-finalized the bar texture for Demon Will (Thanks Yulife <3) 2016-07-27 08:28:33 -04:00
WayofTime bf7e9eed6e Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing 2016-07-27 07:54:32 -04:00
Yulife e82bc6027b Removed transparency on some pixels 2016-07-27 12:46:47 +02:00