WayofTime
a2f89687be
Made it so blocks placed inside mimics from someone in Creative do not drop.
2016-08-14 19:14:08 -04:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
WayofTime
d3c6a474de
Added the Corrosive Green Grove augmentation
2016-08-10 17:24:36 -04:00
WayofTime
6790d39c7e
Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill
2016-07-25 17:50:50 -04:00
WayofTime
767b09221c
Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
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Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
98ed17fe21
Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
2016-07-10 15:27:26 -04:00
WayofTime
b8745e34ee
Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem
2016-07-09 21:45:35 -04:00
WayofTime
a019bedd4d
Allows an Item Handler for null directions in TileInventory
2016-06-29 08:26:24 -04:00
WayofTime
1836fc742d
Fixed server sided issue with Attractor Array
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Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
WayofTime
707be222f5
Added a small amount of Alchemy Array infrastructure.
2016-06-28 13:35:42 -04:00
WayofTime
81a5e3c956
Switched key usage check around because boni worries too much...
2016-06-28 07:26:16 -04:00
WayofTime
11e56158d3
Fixed empty string storage in existing Alchemy Arrays.
2016-06-28 07:20:28 -04:00
WayofTime
ad546380a3
Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
2016-06-27 20:01:34 -04:00
WayofTime
23f8f23006
Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades
2016-06-27 15:07:00 -04:00
WayofTime
c5f0333aac
Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.
2016-06-27 11:21:37 -04:00
WayofTime
587e94d197
Item Nodes can now be disabled by a (weak) redstone signal
2016-06-26 12:51:25 -04:00
Arcaratus
f831c0b1e6
no message ( #820 )
2016-06-24 17:16:26 -04:00
Nicholas Ignoffo
eb76760919
Routing system should accept I(Sided)Inventory
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Stupid non-capability using n00bz0rz
2016-06-21 19:33:26 -07:00
Arcaratus
6a2c30834e
Added holograms to TileMasterRitualStone and TileAltar ( #810 )
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* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!
* Getters and formatting changes
* Re-implement commented out feature
* Moved the rendering completely to client-side
Have the Sanguine Book work again
Make it actually work
Tidy things up
* Cycles through tier when right clicked
* Re put onItemUse
* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
WayofTime
ebe428a89b
System.out.println("Dang it, Kinnison!");
2016-06-20 09:34:56 -04:00
WayofTime
6da686aabe
Fixed it so the Ritual will call stopRitual when a ritual stone is broken
2016-06-20 09:31:16 -04:00
Nicholas Ignoffo
7b653a4bb6
Merge branch '1.9-NetworkChange' into 1.9
2016-06-18 13:11:50 -07:00
WayofTime
145d7a5bc2
Fixed an issue where the Spectral Blocks (from the Sigil of Suppression) would return the liquid on the client side before the sigil was deactivated. Fixes #803
2016-06-17 10:00:33 -04:00
WayofTime
e89cb61bf9
Fixed the Routing system so that it properly eliminates the connection to the Master node when the Master node is broken. Fixes #805
2016-06-17 09:55:30 -04:00
Nicholas Ignoffo
f99b21cffc
Rewrite LP network data saving system
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Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.
MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.
This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
WayofTime
5388dbf883
Added the dyeable recipes for the Sigil of Holding to the Alchemy Table.
2016-06-09 21:43:37 -04:00
WayofTime
f0f6af3eac
Fixed #782
2016-06-07 10:15:40 -04:00
Nicholas Ignoffo
75f8bd0bda
Sync ImperfectRitual data
2016-06-05 16:29:06 -07:00
Nicholas Ignoffo
a37cf7d60b
Fix Tile data syncing ( #763 )
2016-05-28 04:53:19 -07:00
Nicholas Ignoffo
cebf71c329
Fix Gate of the Fold endless loop ( #743 )
2016-05-21 12:57:04 -07:00
Nicholas Ignoffo
de5e23e6c4
package-info upd- I mean 1.9.4 update
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These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
WayofTime
86efa8b1a3
Updated the Alchemy Table recipe system so that it can provide better custom recipes
2016-05-04 16:44:32 -04:00
WayofTime
a5dee50984
Attempted to fix the CME in the routing.
2016-05-03 09:16:56 -04:00
WayofTime
c80b083865
More tweaks to the alchemy table, as well as some minor recipes.
2016-05-02 20:08:25 -04:00
WayofTime
f9fc33d1ee
Finished work on ISided nature of the alchemy table
2016-05-02 11:45:11 -04:00
WayofTime
c32ac20936
Work on alchemy table
2016-05-02 11:24:22 -04:00
WayofTime
7116e3775e
Worked on the Alchemy Table - final push for -35
2016-05-02 08:27:38 -04:00
WayofTime
d3379ff69b
Additional work on the Alchemy Table, as well as the Elytra upgrade.
2016-05-01 22:32:15 -04:00
Nicholas Ignoffo
d550513f0a
Update Forge + mappings
2016-04-24 10:06:28 -07:00
WayofTime
0e4e428f0e
Fixed NPE when re-activating a ritual.
2016-04-15 13:19:32 -04:00
WayofTime
7ca72320c5
Initial work on Capabilities usage for inventories.
2016-04-13 17:58:06 -04:00
WayofTime
049d7c8472
Fixed shift-clicking for the routing nodes
2016-04-13 11:46:28 -04:00
WayofTime
8571d4d264
Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight.
2016-04-12 15:25:16 -04:00
WayofTime
91ddb8b761
A lot more implementation work for custom areas for rituals.
2016-04-11 15:36:27 -04:00
WayofTime
9fe525b74b
Did more work on the Ritual Reader. Fixed issue with the Ritual Diviner cycling its direction when you right click on the MRS.
2016-04-11 08:26:41 -04:00
WayofTime
057a951732
Did more work on the Ritual Reader - functionally, it is at about 80%.
2016-04-10 22:09:32 -04:00
WayofTime
30f233b81a
Untested Ritual Reader stuff, and removing some registry shenanigans.
2016-04-10 21:19:18 -04:00
WayofTime
912f1694e8
Added increase in speed for Routing nodes inside of a chunk with Demon Aura
2016-04-03 17:08:00 -04:00
Nick
1cdcd81508
Pull teleportBlocks method into general utility class
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It's useful in other places and those other places really shouldn't be firing off the TeleposeEvent.
2016-03-29 17:38:11 -07:00
Nick
7716e743ad
Fix possible NPE on telepose ( #693 )
2016-03-29 16:27:59 -07:00