Commit graph

86 commits

Author SHA1 Message Date
Arcaratus
e947f7d4f6
Make tooltips gray (#1772)
* Initial stab at API structuring

* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff

* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance

* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs

* Made API dummy instances
Refactor packaging

* Tooltips are now properly gray
:P

* idk what happened with git
2021-01-27 17:19:03 -05:00
WayofTime
2ce874d83c Added the recipes for Anointed Charges
No, it's not a new type of charge. Just the existing charges infused with the Anointments!
2021-01-26 08:59:00 -05:00
WayofTime
bc84ca95a7 Slightly nerfed the recipe for the Syringe daggers
Honestly, no one would pay 2 iron for 16 10 damage daggers if they could pay 1 stone and 1 glass for 16 8 damage daggers.
2021-01-26 08:34:39 -05:00
WayofTime
d15daa737c Added Syringe Throwing Daggers and Slate Ampoules
The new Throwing Daggers deal 8 damage and have a chance to drop a Slate Ampoule based on the mob killed's max health. Crafted using the Hellfire Forge.
Using a Slate Ampoule next to a Blood Altar fills its main tank with 500LP .
2021-01-26 08:26:33 -05:00
WayofTime
1b06cea133 Added the Iron Throwing Dagger
Throwing Dagger does 10 damage when it hits a mob, and triggers a 2.5s cooldown similar to Ender Pearls (so they cannot be spammed). If the player has enough Demon Will in their contained gems, when a mob is killed with the Throwing Dagger they give Will to the player similar to the Sentient Sword.
2021-01-25 10:17:38 -05:00
WayofTime
df286a73f1 Added the Fungal charge.
Fungal Charges work on all nether and giant mushrooms.
2021-01-23 19:06:35 -05:00
WayofTime
2c3af715d7 Fixed the Blood Altar not inputting Fluids properly.
Also added the Vein Mining charge.
2021-01-23 17:54:32 -05:00
WayofTime
4749eecccf Fixed Plunderer's Glint
Now it actually works! Thanks @SkySom
2021-01-23 14:59:49 -05:00
WayofTime
0a0742d8eb Refactored the Explosive Charges to have a proper base class. 2021-01-23 14:52:46 -05:00
WayofTime
948f0933e4 Removed the recipe for the Looting anointment "Plunderer's Glint" because Minecraft just has to "private". 2021-01-23 14:19:19 -05:00
WayofTime
5fda25052d Allowed Shaped Charges to have Anointments applied to them
Reformatted the checks, and also readded the Arcane Ash recipe
2021-01-23 06:51:03 -05:00
WayofTime
3d51f61915 Finished reimplementing the Sigil of Holding
Probably missed a few System.out messages for testing, but ah well.
2021-01-20 12:50:34 -05:00
WayofTime
b7e06f23bf Very WIP implementation of Sigil of Holding 2021-01-19 19:26:23 -05:00
WayofTime
072b83f440 Updated Sigil reagent recipes
Also updated the book sections and pages involving the reagents.
2021-01-17 16:42:42 -05:00
WayofTime
99792acbb7 Changed the .gitignore, and started adding a few recipe changes
Got distracted due to wanting to change the Hellfire Forge recipes.
2021-01-17 14:34:24 -05:00
Jared
1fa7f88a77
Add CraftTweaker Support (#1751)
* Register the recipe types with the correct name

* Add CraftTweaker to the build.gradle

Going to change this to compile only when I'm done

* Add ARC support

* Add BloodAltar support

* Add Alchemy Array support

* Add TartaricForge Support

* Add AlchemyTable support

* Update CraftTweaker
2021-01-17 12:22:37 -05:00
WayofTime
9d1d8fc01f Added a quick and dirty section on anointments. Probably messed up the formatting for "extra_recipe_mappings" 2021-01-16 09:54:00 -05:00
WayofTime
afcd09753a Reimplemented the Well of Suffering
And about time, too
2021-01-15 11:06:59 -05:00
WayofTime
5713d6db2a Added additional anointments as well as some misc things
Added several Anointments (still need to list them fully).
Also made it so that the Charges can be thrown.
2021-01-15 10:10:55 -05:00
WayofTime
68f917cb5b Added a couple new Anointments
This includes Holy Water and Hidden Knowledge.
Also fixed the JEI compat for the Alchemy Table so that hovering over the arrow shows the requirements.
2021-01-12 11:44:41 -05:00
WayofTime
4593f1f030 Properly added the Alchemy Table recipe
Look, TehNut, I was distracted. Ok?
2021-01-12 08:31:29 -05:00
WayofTime
37193406d6 Fix to #1748.
Properly namespaced the Life Essence tag. Whoops~
2021-01-12 08:28:36 -05:00
WayofTime
7f2c40a1c4 Added most of the rest of the Anointment framework and a few more items.
Includes a Fortune, Silk Touch, and +damage Anointment.
2021-01-12 08:27:47 -05:00
WayofTime
d7b7750226 Fixed Altar crash because I am a goofy goober. 2021-01-10 18:18:41 -05:00
WayofTime
b86595beaa Initial framework for Anointments
None added yet, but the registration is working now.
2021-01-10 16:50:19 -05:00
WayofTime
b3af1b8e77 Added recipes to Shaped and Deforester charges.
Also fixed bug with Living Armour that prevented it from upgrading under certain conditions.
2021-01-10 09:00:06 -05:00
WayofTime
48ef87303a Fix to Lava Crystal 2021-01-05 17:33:53 -05:00
WayofTime
d719b85958 Fixed NPE in Blood Altar and added some WIP blocks
Also included is a fix for the Blood Altar not receiving piped in fluids, as well as standardizing the Blood Altar's capabilities.
2021-01-02 12:13:51 -05:00
WayofTime
c85a605b5a Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI) 2020-12-31 15:50:14 -05:00
WayofTime
dac93b7ec4 Added Day and Night alchemy arrays
- Added new alchemy arrays:
	- Two arrays, which changes the current daylight cycle to day and night.

- Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
2020-12-30 17:57:33 -05:00
WayofTime
f01a743a3e Readded Spike and Updraft Arrays. Also WIP Day Array 2020-12-28 16:28:33 -05:00
WayofTime
7b938c28b4 Added more to the upgrades
Added a lot of the regular upgrades, as well as added the recipe for the Binding Reagent. The rituals used for upgrading/removing upgrades for the Living Armour were also added, as well as the Ellipsoid ritual. Complete for BM 3.0.2
2020-12-07 09:09:50 -05:00
WayofTime
953bac9298 Added a few more upgrades to the Living Armour
... Wait, was I supposed to put something in here?
2020-12-05 11:26:01 -05:00
WayofTime
507c541d5b Added the Binding array
Hehe lightning go brrrrrr
2020-11-28 21:41:28 -05:00
WayofTime
2075fa5be3 First stab at Living Armour reimplementation.
Added a lot of the upgrades, but there's still more testing/upgrades to be done/reimplemented.
2020-11-28 12:04:11 -05:00
WayofTime
e312e3d854 Ritual reimplementation
Reimplemented the following rituals:
	- Resonance of the Faceted Crystal
	- Crack of the Fractured Crystal
	- Reap of the Harvest Moon
2020-11-26 13:32:56 -05:00
WayofTime
907a0f27e7 Fixed the repairing for Sentient equipment.
WHoopsies, forgot that line was commented out!
2020-11-25 10:23:00 -05:00
WayofTime
ab9de5341e Worked on the Sentient Scythe
First stab (pun intended) on the Sentient Scythe. Still have a bit of work to do (such as balancing) but it's... usable.
2020-11-23 21:06:08 -05:00
Arcaratus
574d6a8e74
Creating a usable API (#1713)
* Initial stab at API structuring

* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff

* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance

* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs

* Made API dummy instances
Refactor packaging
2020-11-23 21:03:19 -05:00
WayofTime
952b6aeeb0 Added Tome of Peritia
Final push before the build.
2020-11-21 10:54:40 -05:00
WayofTime
9b79acaad6 Fixed the Lava Crystal crash
Maybe not the most elegant method? But it works.
2020-11-21 10:24:35 -05:00
WayofTime
295488f144 Finished adding the "Creeping Doubt" plant block.
Still need to do some more work, such as adding the seeds and the material you get from the plant.
2020-11-21 09:54:13 -05:00
WayofTime
032e163795 Initial work on Netherrack Soil.
Also added the processing for Ancient Debris and some of the intermediates for the new Hellforged Ingots (no uses yet).
2020-11-19 21:42:30 -05:00
Arcaratus
1ae356c886
Initial stab at API structuring (#1711) 2020-11-18 13:53:20 -05:00
WayofTime
546215ab37 Work on mimics as well as some structure tinkering. 2020-11-18 13:51:58 -05:00
WayofTime
5e5ecfd30a Update ItemSigilGreenGrove
...Again. Fixes a server crash when using the sigil on plants.
2020-11-15 21:12:14 -05:00
WayofTime
6f7cd030e6 Green Grove Sigil fix.
Fixed the Green Grove sigil so that it checs if a plant can grow first.
2020-11-15 12:09:18 -05:00
WayofTime
71ba0229c5 Dungeon tinkering
Nothing gameplay-affecting here.
2020-11-15 12:07:01 -05:00
WayofTime
ddadbef425 Added a bunch of the dungeon blocks to the mod.
Mainly only the "Raw" variants right now. No recipes have been added yet.
2020-11-14 16:15:26 -05:00
WayofTime
cb2db9bc50 Finished implementation of Incense Altar and associated blocks.
Also added the recipe for the Ritual Tinkerer, as well as the finalized book entry for the Incense Altar.
2020-11-13 19:44:57 -05:00