Commit graph

33 commits

Author SHA1 Message Date
Nicholas Ignoffo de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nick d8fe6d21bd Update Forge + Mappings 2016-03-21 12:55:36 -07:00
Nick aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime 134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick 03662c0cd3 Most items done now 2016-03-16 01:10:33 -07:00
Nick ba0b24d231 Begin new model system
Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
WayofTime da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Nick a056835a31 Move last PR into single event handlers
Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
2016-02-18 19:44:39 -08:00
Arcaratus da711c0461 Ritual holograms! 2016-02-18 21:59:10 -05:00
WayofTime ccb706f15c - Removed the FOV effect from the Quick Feet speed upgrade.
- Minor work on the Demon Crucible.
2016-02-17 16:31:11 -05:00
Nick 325cda2f71 Begin cleaning up model registration 2016-02-09 19:07:56 -08:00
WayofTime 52aae56335 There were more. 2016-02-05 22:25:26 -05:00
WayofTime 22db498592 Fixed Bound Sword custom mesh definition so that it isn't registered server-side 2016-02-05 22:23:00 -05:00
Nick cc66af7eb1 Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
WayofTime 27d63d5df3 Added blood lamp reagent, sigil effects, and the blood lamp array. 2016-01-31 14:31:16 -05:00
WayofTime 9159ff8330 Working through Vazkii's "fixes" 2016-01-15 19:59:00 -05:00
WayofTime 4fe7439a61 Attempted to add some fancy rendering for the connections between nodes. 2016-01-15 15:06:03 -05:00
WayofTime 1abae8e4ee Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items. 2016-01-10 18:31:48 -05:00
Nick a907edca48 Cleanup proxy 2016-01-09 22:05:03 -08:00
WayofTime 61e6cf2a14 Renamed nomenclature to Demonic Will instead of souls - still missing a few spots 2016-01-09 10:47:36 -05:00
WayofTime 1d6edae50e Added infrastructure and rendering for the Soul Arrow. 2016-01-08 22:20:31 -05:00
WayofTime 74718f5042 Added the Soul Snare renderer and recipe and basically everything soul snare 2016-01-08 14:56:36 -05:00
WayofTime 00adb96931 Added digging stat tracker and upgrade to Living Armour. Added chat message for when the armour upgrades. 2016-01-03 15:39:59 -05:00
Arcaratus a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
WayofTime adef7f1ce9 Added Item Renderer to Altar. 2016-01-01 09:03:21 -05:00
WayofTime e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Nick 42c7162f3f Fix server startup crash 2015-12-28 13:43:26 -08:00
Arcaratus 5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
WayofTime 073830a785 Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed. 2015-12-23 15:20:26 -05:00
Nick 34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Nick 72041e936a Altar renders now 2015-11-02 15:28:33 -08:00
Nick 096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
Renamed from src/main/java/WayofTime/alchemicalWizardry/proxy/ClientProxy.java (Browse further)