Nicholas Ignoffo
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de5e23e6c4
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package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
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2016-05-19 17:43:33 -07:00 |
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Nick
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d8fe6d21bd
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Update Forge + Mappings
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2016-03-21 12:55:36 -07:00 |
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Nick
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aa48c540f5
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Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
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2016-03-20 23:21:07 -07:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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134b11f177
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Normalized code formatting.
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2016-03-16 18:41:06 -04:00 |
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Nick
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03662c0cd3
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Most items done now
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2016-03-16 01:10:33 -07:00 |
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Nick
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ba0b24d231
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Begin new model system
Includes some examples for both ways.
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2016-03-15 22:48:01 -07:00 |
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WayofTime
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da6f410394
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
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Nick
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a056835a31
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Move last PR into single event handlers
Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
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2016-02-18 19:44:39 -08:00 |
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Arcaratus
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da711c0461
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Ritual holograms!
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2016-02-18 21:59:10 -05:00 |
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WayofTime
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ccb706f15c
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- Removed the FOV effect from the Quick Feet speed upgrade.
- Minor work on the Demon Crucible.
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2016-02-17 16:31:11 -05:00 |
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Nick
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325cda2f71
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Begin cleaning up model registration
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2016-02-09 19:07:56 -08:00 |
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WayofTime
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52aae56335
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There were more.
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2016-02-05 22:25:26 -05:00 |
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WayofTime
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22db498592
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Fixed Bound Sword custom mesh definition so that it isn't registered server-side
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2016-02-05 22:23:00 -05:00 |
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Nick
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cc66af7eb1
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Allow Bound Sword to be enchanted
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
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2016-02-04 02:45:19 -08:00 |
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WayofTime
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27d63d5df3
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Added blood lamp reagent, sigil effects, and the blood lamp array.
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2016-01-31 14:31:16 -05:00 |
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WayofTime
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9159ff8330
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Working through Vazkii's "fixes"
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2016-01-15 19:59:00 -05:00 |
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WayofTime
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4fe7439a61
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Attempted to add some fancy rendering for the connections between nodes.
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2016-01-15 15:06:03 -05:00 |
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WayofTime
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1abae8e4ee
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Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
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2016-01-10 18:31:48 -05:00 |
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Nick
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a907edca48
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Cleanup proxy
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2016-01-09 22:05:03 -08:00 |
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WayofTime
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61e6cf2a14
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Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
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2016-01-09 10:47:36 -05:00 |
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WayofTime
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1d6edae50e
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Added infrastructure and rendering for the Soul Arrow.
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2016-01-08 22:20:31 -05:00 |
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WayofTime
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74718f5042
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Added the Soul Snare renderer and recipe and basically everything soul snare
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2016-01-08 14:56:36 -05:00 |
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WayofTime
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00adb96931
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Added digging stat tracker and upgrade to Living Armour. Added chat message for when the armour upgrades.
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2016-01-03 15:39:59 -05:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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adef7f1ce9
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Added Item Renderer to Altar.
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2016-01-01 09:03:21 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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Nick
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42c7162f3f
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Fix server startup crash
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2015-12-28 13:43:26 -08:00 |
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Arcaratus
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5dff08380d
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
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WayofTime
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073830a785
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Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed.
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2015-12-23 15:20:26 -05:00 |
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Nick
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34dee6447b
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A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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2015-11-28 18:25:46 -08:00 |
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Nick
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72041e936a
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Altar renders now
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2015-11-02 15:28:33 -08:00 |
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Nick
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096ba02450
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Refactor everything to WayofTime.bloodmagic.*
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2015-11-02 12:39:47 -08:00 |
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