WayofTime
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c618f27a87
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A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
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2016-07-26 19:05:48 -04:00 |
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WayofTime
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2122fba1bc
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(Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug.
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2016-07-18 12:41:08 -04:00 |
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WayofTime
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c5f6495859
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Work on the Lava Ritual's demon Will shenanigans
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2016-07-12 18:24:19 -04:00 |
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WayofTime
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acde7ceccd
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Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
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2016-07-12 16:57:22 -04:00 |
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WayofTime
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767b09221c
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Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
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2016-07-10 21:51:17 -04:00 |
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WayofTime
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98ed17fe21
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Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
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2016-07-10 15:27:26 -04:00 |
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WayofTime
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0ac2b78803
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WIP work on the Demon Aura rendering (Halp, Yulife!)
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2016-07-10 12:46:03 -04:00 |
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WayofTime
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b4ff6d5d2f
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Added the Updraft Array (feather + glowstone)
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2016-07-01 19:07:43 -04:00 |
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WayofTime
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7cb1ff4c3d
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Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array
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2016-06-30 08:34:15 -04:00 |
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WayofTime
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0ae85435ae
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Added a Dual alchemy circle renderer for some fancy effects
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2016-06-29 16:12:51 -04:00 |
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WayofTime
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bb8552b4b5
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Added the bare bones for the "movement array"
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2016-06-28 13:55:26 -04:00 |
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WayofTime
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ad546380a3
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Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
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2016-06-27 20:01:34 -04:00 |
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Nicholas Ignoffo
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eceb0eab6e
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HUD element for Sigil of Holding
Needs cleaning and configurability still
TODO: Move to HUDElement system that Hemomancy had.
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2016-06-15 20:23:15 -07:00 |
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WayofTime
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f8859dbf56
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Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour.
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2016-06-12 15:20:48 -04:00 |
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WayofTime
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d0e81e6426
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Implemented (inefficiently) the sentient tools.
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2016-06-12 12:08:06 -04:00 |
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Yulife
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889d943573
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Elytra for Living Armour
@TehNut , Credits to lemoncake__ for the Red Dragon Wings, I took
inspiration from those imgur.com/a/sI5cv
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2016-05-31 10:33:28 +02:00 |
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Nicholas Ignoffo
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5d96b9d2bd
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Add Elytra render for Elytra Upgrade
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv) until @Yulife can make a real one.
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2016-05-30 19:48:28 -07:00 |
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Yulife
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6e1383c6e0
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Upgrade Trainer and Sheathed Tool
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2016-05-30 13:49:43 +02:00 |
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Nicholas Ignoffo
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cfce1a4a6c
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Fix spectral blocks being opaque (#716)
Now you can see through the missing fluids
Also reduced the opacity slightly.
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2016-05-11 17:40:41 -07:00 |
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Yulife
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7fa03ad432
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Alchemy items 💃
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2016-05-08 15:07:00 +02:00 |
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Yulife
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050d1185a7
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Cutting Fluid
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2016-05-05 12:09:44 +02:00 |
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Yulife
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dde4e6fbe2
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Dusts
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2016-05-05 11:55:51 +02:00 |
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Yulife
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c9140669d4
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Charging Rune
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2016-05-05 11:51:17 +02:00 |
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WayofTime
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37cb2a1360
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Added some more recipes (like rudimentary ore doubling) to the alchemy table
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2016-05-04 19:25:42 -04:00 |
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WayofTime
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c80b083865
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More tweaks to the alchemy table, as well as some minor recipes.
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2016-05-02 20:08:25 -04:00 |
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WayofTime
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7116e3775e
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Worked on the Alchemy Table - final push for -35
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2016-05-02 08:27:38 -04:00 |
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WayofTime
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d3379ff69b
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Additional work on the Alchemy Table, as well as the Elytra upgrade.
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2016-05-01 22:32:15 -04:00 |
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WayofTime
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172cf86348
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- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
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2016-04-29 19:45:45 -04:00 |
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Yulife
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2293b91b98
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Charging Rune
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2016-04-22 21:33:52 +02:00 |
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Yulife
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a6949f58bb
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Transposition Sigil and Sacrifice Armour
Also removed some unused textures, @Tombenpotter what does each sigil
do?
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2016-04-19 17:50:14 +02:00 |
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Yulife
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472fe71a80
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New ceremonial dagger texture
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2016-04-18 15:43:20 +02:00 |
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Yulife
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a34f7b9566
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Goodbye transparent pixels
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2016-04-18 15:43:20 +02:00 |
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Yulife
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46aafe3368
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New soul texture
Thanks to @CyanideX for the base :D
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2016-04-17 22:45:39 +02:00 |
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Yulife
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8ddd95b294
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Demon Tools
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2016-04-16 15:52:50 +02:00 |
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Yulife
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d00c272561
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New router
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2016-04-15 16:03:06 +02:00 |
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Yulife
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7ddafcf4d4
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Ritual Tools
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2016-04-15 15:46:48 +02:00 |
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WayofTime
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7ca72320c5
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Initial work on Capabilities usage for inventories.
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2016-04-13 17:58:06 -04:00 |
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WayofTime
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744feffc54
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Added the recipe for the ritual tinkerer and modified the recipe for the bloodstone blocks.
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2016-04-13 14:50:42 -04:00 |
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Yulife
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73a3f4800a
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Texture for Experience Book
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2016-04-03 15:00:48 +02:00 |
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Yulife
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9a4bf8578f
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Demon Will Variants & Formula
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2016-03-28 17:15:11 +02:00 |
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WayofTime
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bd79afd46d
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Fixed the divination sigil and did a variety of other fixes.
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2016-03-28 07:25:51 -04:00 |
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WayofTime
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6a40dbab0a
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Added (not so great) WIP textures for the crystal items
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2016-03-22 17:04:46 -04:00 |
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Nick
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5cd44fd40c
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Change node beam texture to an internal one
So @Yulife shuts up about it :P
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2016-03-01 09:09:21 -08:00 |
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Arcaratus
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e89451ed36
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Routing node cleanup
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2016-02-27 11:38:40 -05:00 |
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Nick
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8d5e9c125b
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Initial stab at documentation
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2016-02-26 21:22:34 -08:00 |
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WayofTime
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ea24e7edd8
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Created the proper rendering for the crystal clusters while in hand
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2016-02-25 22:00:02 -05:00 |
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WayofTime
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19fec96bfd
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Added different types of Demon Will crystals. Obtainment method still TBD
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2016-02-25 16:19:57 -05:00 |
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WayofTime
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3fc6b5627f
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Testing translucent textures.
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2016-02-25 10:45:00 -05:00 |
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WayofTime
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da6f410394
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
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WayofTime
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7104138e2b
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Implemented Priority System for the item routing system. Lower numbers are looked at first.
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2016-02-22 21:19:22 -05:00 |
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