Commit graph

319 commits

Author SHA1 Message Date
WayofTime acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
qianzha b79f7127b6 Update zh_CN.lang (#849) 2016-07-11 21:25:24 -04:00
WayofTime 3dd574b1f7 Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime c09ad83e53 Test commit for updating 1.9 branch to master 2016-07-11 16:48:15 -04:00
WayofTime 12f3d5c6e0 Mild work on Crushing :P 2016-07-11 16:47:27 -04:00
neconeco2 ffae14c397 Update ja_JP.lang (#847) 2016-07-11 09:50:06 -07:00
qianzha b5d7b599f2 Update zh_CN.lang (#846) 2016-07-10 21:43:32 -07:00
WayofTime 767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime 98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
WayofTime 0ac2b78803 WIP work on the Demon Aura rendering (Halp, Yulife!) 2016-07-10 12:46:03 -04:00
Nicholas Ignoffo 5533a956dd Suppressed all model/texture errors
About the changes in ClientHandler

* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.

* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
qianzha 14b448bbee Update zh_CN.lang (#835) 2016-07-04 12:01:30 -04:00
WayofTime d1052355c2 Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder 2016-07-03 12:34:40 -04:00
WayofTime b4ff6d5d2f Added the Updraft Array (feather + glowstone) 2016-07-01 19:07:43 -04:00
WayofTime 7cb1ff4c3d Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array 2016-06-30 08:34:15 -04:00
WayofTime 0ae85435ae Added a Dual alchemy circle renderer for some fancy effects 2016-06-29 16:12:51 -04:00
Nicholas Ignoffo fc57486054 Revert changes to Sacrificial Dagger
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime bb8552b4b5 Added the bare bones for the "movement array" 2016-06-28 13:55:26 -04:00
WayofTime ad546380a3 Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
WayofTime 23f8f23006 Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades 2016-06-27 15:07:00 -04:00
qianzha 44617fac50 Update zh_CN.lang (#822)
* Update zh_CN.lang

Updated and fixed. 
There is a little question about the sanguineBook. Is "Inspectoris" meaning "viewer", and "Scandalum" meaning "stumbling block" which is stumbling to get the next tier?

* Update zh_CN.lang

Meaning "Book of Viewer". Most of the time, It will be strange that translate word by word.

* Update zh_CN.lang
2016-06-27 13:32:42 -04:00
Nicholas Ignoffo 065043bafa (Temporary?) Recipe for Holding Sigil (#824)
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
WayofTime 6315d38c8a Added the recipe for the Inspectoris Scandalum and changed its name 2016-06-21 21:48:07 -04:00
neconeco2 4fd69186fb Update ja_JP.lang (#811) 2016-06-19 20:36:30 -07:00
WayofTime 6aff707708 Added Fire Resistance Living Armour Upgrade, "Gift of Ignis." 2016-06-18 16:59:56 -04:00
Nicholas Ignoffo eceb0eab6e HUD element for Sigil of Holding
Needs cleaning and configurability still

TODO: Move to HUDElement system that Hemomancy had.
2016-06-15 20:23:15 -07:00
qianzha 1fad9b6c39 Update zh_CN.lang (#795)
* Update zh_CN.lang

Added things for updates.
Deleted some untranslated keys.

* Update zh_CN.lang
2016-06-13 22:21:47 -07:00
WayofTime f8859dbf56 Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. 2016-06-12 15:20:48 -04:00
WayofTime d0e81e6426 Implemented (inefficiently) the sentient tools. 2016-06-12 12:08:06 -04:00
qianzha 51d59f0340 Update zh_CN.lang (#789) 2016-06-10 21:50:45 -04:00
Nicholas Ignoffo 4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
qianzha cc5f7b88c0 Update zh_CN.lang (#779)
* Update zh_CN.lang

* Update zh_CN.lang
2016-06-08 20:39:08 -07:00
Nicholas Ignoffo eccf747a09 Change from bold to italics
It's much less.. IN-YO-FAIC
2016-06-07 17:19:35 -07:00
Arcaratus 8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00
Nicholas Ignoffo 4af15fc059 Move Bucket over to Forge system 2016-06-05 12:31:35 -07:00
Nicholas Ignoffo d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime cf72036ff9 Added an initial (read: rough) method to divine where a blood rune is missing for the next tier of altar 2016-06-02 19:09:02 -04:00
Yulife 889d943573 Elytra for Living Armour
@TehNut , Credits to lemoncake__ for the Red Dragon Wings, I took
inspiration from those imgur.com/a/sI5cv
2016-05-31 10:33:28 +02:00
Nicholas Ignoffo 5d96b9d2bd Add Elytra render for Elytra Upgrade
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
Yulife 6e1383c6e0 Upgrade Trainer and Sheathed Tool 2016-05-30 13:49:43 +02:00
WayofTime 3eb1c0f43d Updated the changelog as well as updated gradle.properties. Final commit for 2.0.1-40 2016-05-29 19:19:21 -04:00
Vexatos 6e8c05f464 Update de_DE.lang (#764) 2016-05-28 09:39:31 -04:00
Tridon343 21a69176da Update de_DE.lang (#730) 2016-05-28 08:24:29 -04:00
qianzha 9ab95320d8 Update zh_CN.lang (#734)
* Update zh_CN.lang

* Update zh_CN.lang

* Update zh_CN.lang

* Update zh_CN.lang
2016-05-28 08:23:57 -04:00
ImmortalPharaoh7 51fce309dd Update fr_FR.lang (#761) 2016-05-28 08:23:41 -04:00
Nicholas Ignoffo de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
WayofTime 328b566064 Guesstimated the localization of the Fluid for Life Essence 2016-05-12 10:50:07 -04:00
Nicholas Ignoffo cfce1a4a6c Fix spectral blocks being opaque (#716)
Now you can see through the missing fluids

Also reduced the opacity slightly.
2016-05-11 17:40:41 -07:00
neconeco2 bb16279497 Update ja_JP.lang (#732) 2016-05-09 19:52:03 -04:00
Yulife 6cd78757bf Merge remote-tracking branch 'origin/1.9' into 1.9
# Conflicts:

#	src/main/resources/assets/bloodmagic/textures/items/ExplosivePowder.png
#	src/main/resources/assets/bloodmagic/textures/items/PlantOil.png
#	src/main/resources/assets/bloodmagic/textures/items/Saltpeter.png
#	src/main/resources/assets/bloodmagic/textures/items/Sulfur.png
2016-05-08 15:08:56 +02:00