WayofTime
acde7ceccd
Did some work on the Crushing ritual and made it so that it ignores liquids.
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The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
Nicholas Ignoffo
f99b21cffc
Rewrite LP network data saving system
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Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.
MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.
This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
Nicholas Ignoffo
d550513f0a
Update Forge + mappings
2016-04-24 10:06:28 -07:00
WayofTime
91ddb8b761
A lot more implementation work for custom areas for rituals.
2016-04-11 15:36:27 -04:00
Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
WayofTime
14d3a1ec7e
Fixed #541
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Fixed #542
2016-01-03 08:30:59 -05:00
Nick
0670585aa4
Water/Lava Rituals/Sigils now place flowing variants of the liquid
2016-01-02 14:21:38 -08:00
WayofTime
65d75313cb
Now causes nausea when passive operations (such as rituals or the Lava Crystal).
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Added the Lava crystal model.
2015-12-31 20:47:01 -05:00
WayofTime
6fb409f20f
Fixed the Soul Network and made sure the majority of the items worked on it.
2015-12-31 20:10:57 -05:00
WayofTime
e8d1ff4997
Reformatting with Vindex's magic
2015-12-31 13:50:38 -05:00
WayofTime
417114b6f0
Redefined the bounding for AreaDescriptor - it is now inclusive for the minimumOffset but is exclusive for the maximumOffset.
2015-12-31 11:25:24 -05:00
WayofTime
d7a96c061d
Added getNewCopy() to Ritual to allow tiles to hold their own copy of a Ritual. Created caching in AreaDescriptor for faster BlockPos access.
2015-12-31 08:01:39 -05:00
Arcaratus
2966f93260
New AreaDescriptor tryout
2015-12-30 20:22:39 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
WayofTime
e5eddd6c45
Finished fixing issues in the rituals. Added an initial system for setting a boundary for an effect in a ritual.
2015-12-30 15:24:25 -05:00