Commit graph

16 commits

Author SHA1 Message Date
WayofTime acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
Nicholas Ignoffo f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
Nicholas Ignoffo d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
WayofTime 91ddb8b761 A lot more implementation work for custom areas for rituals. 2016-04-11 15:36:27 -04:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
WayofTime 14d3a1ec7e Fixed #541
Fixed #542
2016-01-03 08:30:59 -05:00
Nick 0670585aa4 Water/Lava Rituals/Sigils now place flowing variants of the liquid 2016-01-02 14:21:38 -08:00
WayofTime 65d75313cb Now causes nausea when passive operations (such as rituals or the Lava Crystal).
Added the Lava crystal model.
2015-12-31 20:47:01 -05:00
WayofTime 6fb409f20f Fixed the Soul Network and made sure the majority of the items worked on it. 2015-12-31 20:10:57 -05:00
WayofTime e8d1ff4997 Reformatting with Vindex's magic 2015-12-31 13:50:38 -05:00
WayofTime 417114b6f0 Redefined the bounding for AreaDescriptor - it is now inclusive for the minimumOffset but is exclusive for the maximumOffset. 2015-12-31 11:25:24 -05:00
WayofTime d7a96c061d Added getNewCopy() to Ritual to allow tiles to hold their own copy of a Ritual. Created caching in AreaDescriptor for faster BlockPos access. 2015-12-31 08:01:39 -05:00
Arcaratus 2966f93260 New AreaDescriptor tryout 2015-12-30 20:22:39 -05:00
WayofTime e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
WayofTime e5eddd6c45 Finished fixing issues in the rituals. Added an initial system for setting a boundary for an effect in a ritual. 2015-12-30 15:24:25 -05:00