Commit graph

13 commits

Author SHA1 Message Date
Nicholas Ignoffo
37ec0582eb Fixed the last of the model errors 2017-08-16 16:39:57 -07:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
a628adfde8 Lowercase all the tooltip strings 2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
51e10eaad2 Everything else except sigils 2017-01-01 22:26:42 -08:00
WayofTime
655c2880dc Made the aspected Sentient Tools drop their corresponding Will type on killing enemies. #753 2016-11-02 12:16:24 -04:00
Nicholas Ignoffo
66974716ef Fix deserialization of EnumDemonWillType 2016-10-18 16:59:50 -07:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
09b331fdbe Fix client having NBT that the server doesn't
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
WayofTime
5592e8661b Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other 2016-08-16 21:41:02 -04:00
WayofTime
d0e81e6426 Implemented (inefficiently) the sentient tools. 2016-06-12 12:08:06 -04:00