BloodMagic/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientShovel.java
2016-10-18 16:59:50 -07:00

574 lines
19 KiB
Java

package WayofTime.bloodmagic.item.soul;
import java.util.*;
import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemSpade;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
import WayofTime.bloodmagic.api.iface.ISentientSwordEffectProvider;
import WayofTime.bloodmagic.api.iface.ISentientTool;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionMultiWill;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class ItemSentientShovel extends ItemSpade implements IDemonWillWeapon, IMeshProvider, IMultiWillTool, ISentientTool
{
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
public static double maxAbsorptionHearts = 10;
public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
public final double baseAttackDamage = 3;
public final double baseAttackSpeed = -2.8;
public ItemSentientShovel()
{
super(Item.ToolMaterial.IRON);
setMaxDamage(getMaxDamage() * 2);
// super(ModItems.soulToolMaterial);
setUnlocalizedName(Constants.Mod.MODID + ".sentientShovel");
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public float getStrVsBlock(ItemStack stack, IBlockState state)
{
float value = super.getStrVsBlock(stack, state);
if (value > 1)
{
return (float) (value + getDigSpeedOfSword(stack));
} else
{
return value;
}
}
@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
return ModItems.ITEM_DEMON_CRYSTAL == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
}
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, soulsRemaining);
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
double extraDamage = getExtraDamage(type, level);
setDrainOfActivatedSword(stack, drain);
setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
}
public double getExtraDamage(EnumDemonWillType type, int willBracket)
{
if (willBracket < 0)
{
return 0;
}
switch (type)
{
case CORROSIVE:
case DEFAULT:
return defaultDamageAdded[willBracket];
case DESTRUCTIVE:
return destructiveDamageAdded[willBracket];
case VENGEFUL:
return vengefulDamageAdded[willBracket];
case STEADFAST:
return steadfastDamageAdded[willBracket];
}
return 0;
}
public double getAttackSpeed(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return vengefulAttackSpeed[willBracket];
case DESTRUCTIVE:
return destructiveAttackSpeed[willBracket];
default:
return -2.9;
}
}
public double getHealthBonus(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case STEADFAST:
return healthBonus[willBracket];
default:
return 0;
}
}
public double getMovementSpeed(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return movementSpeed[willBracket];
default:
return 0;
}
}
public double getDigSpeed(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
// return movementSpeed[willBracket];
default:
return defaultDigSpeedAdded[willBracket];
}
}
public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
{
switch (type)
{
case CORROSIVE:
target.addPotionEffect(new PotionEffect(MobEffects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
break;
case DEFAULT:
break;
case DESTRUCTIVE:
break;
case STEADFAST:
if (!target.isEntityAlive())
{
float absorption = attacker.getAbsorptionAmount();
attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
}
break;
case VENGEFUL:
break;
}
}
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
{
if (super.hitEntity(stack, target, attacker))
{
if (attacker instanceof EntityPlayer)
{
EntityPlayer attackerPlayer = (EntityPlayer) attacker;
this.recalculatePowers(stack, attackerPlayer.worldObj, attackerPlayer);
EnumDemonWillType type = this.getCurrentType(stack);
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
int willBracket = this.getLevel(stack, will);
applyEffectToEntity(type, willBracket, target, attackerPlayer);
ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
if (offStack != null && offStack.getItem() instanceof ISentientSwordEffectProvider)
{
ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
if (provider.providesEffectForWill(type))
{
provider.applyOnHitEffect(type, stack, offStack, attacker, target);
}
}
}
return true;
}
return false;
}
@Override
public EnumDemonWillType getCurrentType(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
return EnumDemonWillType.DEFAULT;
}
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
}
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
recalculatePowers(stack, world, player);
return super.onItemRightClick(stack, world, player, hand);
}
@Override
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
{
return oldStack.getItem() != newStack.getItem();
}
private int getLevel(ItemStack stack, double soulsRemaining)
{
int lvl = -1;
for (int i = 0; i < soulBracket.length; i++)
{
if (soulsRemaining >= soulBracket[i])
{
lvl = i;
}
}
return lvl;
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
if (!stack.hasTagCompound())
return;
tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.sentientShovel.desc"))));
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentType." + getCurrentType(stack).getName().toLowerCase()));
}
@Override
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
recalculatePowers(stack, player.worldObj, player);
double drain = this.getDrainOfActivatedSword(stack);
if (drain > 0)
{
EnumDemonWillType type = getCurrentType(stack);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
if (drain > soulsRemaining)
{
return false;
} else
{
PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
}
}
return super.onLeftClickEntity(stack, player, entity);
}
@Override
@SideOnly(Side.CLIENT)
public ItemMeshDefinition getMeshDefinition()
{
return new CustomMeshDefinitionMultiWill("ItemSentientShovel");
}
@Nullable
@Override
public ResourceLocation getCustomLocation()
{
return null;
}
@Override
public List<String> getVariants()
{
List<String> ret = new ArrayList<String>();
for (EnumDemonWillType type : EnumDemonWillType.values())
{
ret.add("type=" + type.getName().toLowerCase());
}
return ret;
}
@Override
public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
{
List<ItemStack> soulList = new ArrayList<ItemStack>();
if (killedEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob))
{
return soulList;
}
double willModifier = killedEntity instanceof EntitySlime ? 0.67 : 1;
IDemonWill soul = ((IDemonWill) ModItems.MONSTER_SOUL);
for (int i = 0; i <= looting; i++)
{
if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
{
ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
soulList.add(soulStack);
}
}
return soulList;
}
//TODO: Change attack speed.
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
if (slot == EntityEquipmentSlot.MAINHAND)
{
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), 2));
}
return multimap;
}
public double getDamageOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
}
public void setDamageOfActivatedSword(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
}
public double getDrainOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
}
public void setDrainOfActivatedSword(ItemStack stack, double drain)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
}
public double getStaticDropOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
}
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
}
public double getDropOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
}
public void setDropOfActivatedSword(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
}
public double getHealthBonusOfSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
}
public void setHealthBonusOfSword(ItemStack stack, double hp)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
}
public double getAttackSpeedOfSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
}
public void setAttackSpeedOfSword(ItemStack stack, double speed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
}
public double getSpeedOfSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
}
public void setSpeedOfSword(ItemStack stack, double speed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
}
public double getDigSpeedOfSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
}
public void setDigSpeedOfSword(ItemStack stack, double speed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
}
@Override
public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player)
{
World world = player.worldObj;
if (!world.isRemote)
{
this.recalculatePowers(droppedStack, world, player);
EnumDemonWillType type = this.getCurrentType(droppedStack);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
if (soulsRemaining < 1024)
{
return false;
}
PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
specterEntity.setPosition(player.posX, player.posY, player.posZ);
world.spawnEntityInWorld(specterEntity);
specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, droppedStack.copy());
specterEntity.setType(this.getCurrentType(droppedStack));
specterEntity.setOwner(player);
specterEntity.setTamed(true);
return true;
}
return false;
}
}